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authorChaplain <aionthefirst@gmail.com>2011-09-11 00:27:40 +0300
committerChaplain <aionthefirst@gmail.com>2011-09-11 00:27:40 +0300
commitcd06a696cf97066f23060e8a83128c57ef7b1392 (patch)
tree0d4090895c5b088b9cc6da64d999287aee68bae2 /src
parentccc13c0295b831bd161c64f0cfbf410a93e28408 (diff)
Core/Auras: Improvements in SPELL_AURA_MOD_DAMAGE_PERCENT_DONE handling:
*prevent apply mods from weapon specific case to non weapon specific spells
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 691a04cf668..617b0782f67 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -10382,6 +10382,10 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellInfo const* spellProto, uint32
AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
+ {
+ if (spellProto->EquippedItemClass == -1 && (*i)->GetSpellInfo()->EquippedItemClass != -1) //prevent apply mods from weapon specific case to non weapon specific spells (Example: thunder clap and two-handed weapon specialization)
+ continue;
+
if ((*i)->GetMiscValue() & spellProto->GetSchoolMask())
{
if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
@@ -10391,6 +10395,7 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellInfo const* spellProto, uint32
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
+ }
uint32 creatureTypeMask = victim->GetCreatureTypeMask();
// Add flat bonus from spell damage versus