diff options
author | Shauren <shauren.trinity@gmail.com> | 2016-10-04 17:51:37 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-10-04 17:51:37 +0200 |
commit | cd326db30ff1d781d31dd9ceb688640e7e9266fc (patch) | |
tree | 3da2c87bb0d02a33e97fea5be2d26ab451795f1c /src | |
parent | 2b4006f80105a01419a40b773b250685ff930099 (diff) |
Core/Units: Clear UNIT_NPC_EMOTESTATE on death (blizzlike)
Closes #15263
Closes #18027
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d4cd8a7ba09..a17505c2b32 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10055,6 +10055,7 @@ void Unit::setDeathState(DeathState s) // do not why since in IncreaseMaxHealth currenthealth is checked SetHealth(0); SetPower(getPowerType(), 0); + SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); // players in instance don't have ZoneScript, but they have InstanceScript if (ZoneScript* zoneScript = GetZoneScript() ? GetZoneScript() : GetInstanceScript()) |