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authormegamage <none@none>2009-01-09 09:15:05 -0600
committermegamage <none@none>2009-01-09 09:15:05 -0600
commitcd4b875fd41ca4569875db51362f7cd1b4d03e95 (patch)
treed3f29b4a26047dfa3f170c78dce1705b69e13dbe /src
parentea0421919a86e3d803a86d78c102c1a2567630a1 (diff)
*Deal damage in power burn.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellEffects.cpp4
-rw-r--r--src/game/Unit.h2
2 files changed, 4 insertions, 2 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 4c2c28e64e4..33cdd325545 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2310,7 +2310,9 @@ void Spell::EffectPowerBurn(uint32 i)
new_damage = int32(new_damage*multiplier);
//m_damage+=new_damage; should not apply spell bonus
//TODO: no log
- unitTarget->ModifyHealth(-new_damage);
+ //unitTarget->ModifyHealth(-new_damage);
+ if(m_originalCaster)
+ m_originalCaster->DealDamage(unitTarget, new_damage);
}
void Spell::EffectHeal( uint32 /*i*/ )
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 85de2c871ef..ec192fe9428 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -906,7 +906,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
uint16 GetMaxSkillValueForLevel(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
void RemoveSpellbyDamageTaken(uint32 damage, uint32 spell);
- uint32 DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss);
+ uint32 DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage = NULL, DamageEffectType damagetype = DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *spellProto = NULL, bool durabilityLoss = true);
void Kill(Unit *pVictim, bool durabilityLoss = true);
void ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellEntry const *procSpell = NULL);