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authorLopin <davca.hr@seznam.cz>2011-06-25 19:17:50 +0200
committerLopin <davca.hr@seznam.cz>2011-06-25 19:17:50 +0200
commitcd76930f45c71a9d8be37c2d37e1ef86def4ac85 (patch)
treec9a75f4e1174fb84177c031b43c9d615d192079a /src
parentcb40eb556ad23a90508a285ea1cc049888ebf7a9 (diff)
Core/Instances: Remove function DoCompleteAchievement()
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.cpp18
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.h3
2 files changed, 0 insertions, 21 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 2281caf4e74..c7800b0223c 100755
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -319,24 +319,6 @@ void InstanceScript::DoSendNotifyToInstance(const char *format, ...)
}
}
-// Complete Achievement for all players in instance
-void InstanceScript::DoCompleteAchievement(uint32 achievement)
-{
- AchievementEntry const* pAE = GetAchievementStore()->LookupEntry(achievement);
- Map::PlayerList const &PlayerList = instance->GetPlayers();
-
- if (!pAE)
- {
- sLog->outError("TSCR: DoCompleteAchievement called for not existing achievement %u", achievement);
- return;
- }
-
- if (!PlayerList.isEmpty())
- for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if (Player *pPlayer = i->getSource())
- pPlayer->CompletedAchievement(pAE);
-}
-
// Update Achievement Criteria for all players in instance
void InstanceScript::DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/)
{
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index b3dcb9525c5..d2c98af0838 100755
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -169,9 +169,6 @@ class InstanceScript : public ZoneScript
// Send Notify to all players in instance
void DoSendNotifyToInstance(char const* format, ...);
- // Complete Achievement for all players in instance
- DECLSPEC_DEPRECATED void DoCompleteAchievement(uint32 achievement) ATTR_DEPRECATED;
-
// Update Achievement Criteria for all players in instance
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);