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author | Shauren <shauren.trinity@gmail.com> | 2016-02-14 18:47:12 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-02-14 18:47:12 +0100 |
commit | ce6221b10ba4e3edcdbf78cc3f9c7a59be78f820 (patch) | |
tree | 2182a2ece68870018f231b6b6a28379757a8bafd /src | |
parent | 5bf90b33388bfabb3f7a434980021083d9911a36 (diff) |
Warning fix
Diffstat (limited to 'src')
-rw-r--r-- | src/server/authserver/Server/AuthSession.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/authserver/Server/AuthSession.cpp b/src/server/authserver/Server/AuthSession.cpp index 509e170f5d1..acab29a5b86 100644 --- a/src/server/authserver/Server/AuthSession.cpp +++ b/src/server/authserver/Server/AuthSession.cpp @@ -355,7 +355,6 @@ void AuthSession::LogonChallengeCallback(PreparedQueryResult result) uint16 port = GetRemotePort(); // If the IP is 'locked', check that the player comes indeed from the correct IP address - bool locked = false; if (_accountInfo.IsLockedToIP) { TC_LOG_DEBUG("server.authserver", "[AuthChallenge] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountInfo.Login.c_str(), _accountInfo.LastIP.c_str(), ipAddress.c_str()); |