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authorVenugh <venugh@gmx.net>2012-04-11 06:39:23 +0200
committerVenugh <venugh@gmx.net>2012-04-11 06:39:23 +0200
commitcecaab7948d5289439d1334d7bedcaae90e1fe3a (patch)
tree524f3b3c9c2e62e97915eb93928aa13eca9949e1 /src
parentabc33c7b5d830c96b17ff2a0473702f8a5b31b87 (diff)
parenta998e9e58a42a1a6ad38fc13da1968c9ee6a4b31 (diff)
Merge branch 'master' of git://github.com/TrinityCore/TrinityCore into mmaps
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp8
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundWS.cpp9
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp4
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp8
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp9
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp164
6 files changed, 102 insertions, 100 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index f3c393eaa36..d6bfde021e7 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1459,9 +1459,8 @@ void Battleground::DoorClose(uint32 type)
// If doors are open, close it
if (obj->getLootState() == GO_ACTIVATED && obj->GetGoState() != GO_STATE_READY)
{
- // Change state to allow door to be closed
obj->SetLootState(GO_READY);
- obj->UseDoorOrButton(RESPAWN_ONE_DAY);
+ obj->SetGoState(GO_STATE_READY);
}
}
else
@@ -1473,9 +1472,8 @@ void Battleground::DoorOpen(uint32 type)
{
if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]))
{
- // Change state to be sure they will be opened
- obj->SetLootState(GO_READY);
- obj->UseDoorOrButton(RESPAWN_ONE_DAY);
+ obj->SetLootState(GO_ACTIVATED);
+ obj->SetGoState(GO_STATE_ACTIVE);
}
else
sLog->outError("Battleground::DoorOpen: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
index 86ad749b8b7..5a60e371204 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -179,16 +179,11 @@ void BattlegroundWS::StartingEventCloseDoors()
void BattlegroundWS::StartingEventOpenDoors()
{
- for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; ++i)
+ for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_6; ++i)
DoorOpen(i);
- for (uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; ++i)
+ for (uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_4; ++i)
DoorOpen(i);
- SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY);
- SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY);
- SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY);
- SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY);
-
for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index cc53d0eb79f..d96c9052b7a 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -135,10 +135,10 @@ void GameObject::AddToWorld()
sObjectAccessor->AddObject(this);
bool startOpen = (GetGoType() == GAMEOBJECT_TYPE_DOOR || GetGoType() == GAMEOBJECT_TYPE_BUTTON ? GetGOInfo()->door.startOpen : false);
// The state can be changed after GameObject::Create but before GameObject::AddToWorld
- bool toggledState = GetGoState() == GO_STATE_READY;
+ bool toggledState = GetGOData() ? GetGOData()->go_state == GO_STATE_READY : false;
if (m_model)
GetMap()->Insert(*m_model);
- if ((startOpen && !toggledState) || (!startOpen && toggledState))
+ if (startOpen ^ toggledState)
EnableCollision(false);
WorldObject::AddToWorld();
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 8f74e50b1e9..70b680c6ae0 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2741,6 +2741,14 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
pos.m_positionZ += 2.0f;
destx = pos.m_positionX + dist * cos(angle);
desty = pos.m_positionY + dist * sin(angle);
+
+ // Prevent invalid coordinates here, position is unchanged
+ if (!Trinity::IsValidMapCoord(destx, desty))
+ {
+ sLog->outCrash("WorldObject::MovePositionToFirstCollision invalid coordinates X: %f and Y: %f were passed!", destx, desty);
+ return;
+ }
+
ground = GetMap()->GetHeight(GetPhaseMask(), destx, desty, MAX_HEIGHT, true);
floor = GetMap()->GetHeight(GetPhaseMask(), destx, desty, pos.m_positionZ, true);
destz = fabs(ground - pos.m_positionZ) <= fabs(floor - pos.m_positionZ) ? ground : floor;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 1fa88ce86e7..26ea7c110d2 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -932,7 +932,8 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(createInfo->Race, createInfo->Class);
if (!info)
{
- sLog->outError("Player (Name %s) has incorrect race/class pair. Can't be loaded.", m_name.c_str());
+ sLog->outError("Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid race/class pair (%u/%u) - refusing to do so.",
+ GetSession()->GetAccountId(), m_name.c_str(), createInfo->Race, createInfo->Class);
return false;
}
@@ -944,7 +945,8 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(createInfo->Class);
if (!cEntry)
{
- sLog->outError("Class %u not found in DBC (Wrong DBC files?)", createInfo->Class);
+ sLog->outError("Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid character class (%u) - refusing to do so (wrong DBC-files?)",
+ GetSession()->GetAccountId(), m_name.c_str(), createInfo->Class);
return false;
}
@@ -959,7 +961,8 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
if (!IsValidGender(createInfo->Gender))
{
- sLog->outError("Player has invalid gender (%hu), can't be loaded.", createInfo->Gender);
+ sLog->outError("Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid gender (%hu) - refusing to do so",
+ GetSession()->GetAccountId(), m_name.c_str(), createInfo->Gender);
return false;
}
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index 5f192ffceee..1c119fdef4c 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -424,7 +424,7 @@ public:
continue;
}
- CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry);
+ CreatureTemplate* cInfo = const_cast<CreatureTemplate*>(sObjectMgr->GetCreatureTemplate(entry));
if (!cInfo)
{
handler->PSendSysMessage(LANG_COMMAND_CREATURESTORAGE_NOTFOUND, entry);
@@ -435,90 +435,88 @@ public:
Field* fields = result->Fetch();
- const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[0] = fields[0].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[1] = fields[1].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[2] = fields[2].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->KillCredit[0] = fields[3].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->KillCredit[1] = fields[4].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->Modelid1 = fields[5].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->Modelid2 = fields[6].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->Modelid3 = fields[7].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->Modelid4 = fields[8].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->Name = fields[9].GetString();
- const_cast<CreatureTemplate*>(cInfo)->SubName = fields[10].GetString();
- const_cast<CreatureTemplate*>(cInfo)->IconName = fields[11].GetString();
- const_cast<CreatureTemplate*>(cInfo)->GossipMenuId = fields[12].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->minlevel = fields[13].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->maxlevel = fields[14].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->expansion = fields[15].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->faction_A = fields[16].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->faction_H = fields[17].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->npcflag = fields[18].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->speed_walk = fields[19].GetFloat();
- const_cast<CreatureTemplate*>(cInfo)->speed_run = fields[20].GetFloat();
- const_cast<CreatureTemplate*>(cInfo)->scale = fields[21].GetFloat();
- const_cast<CreatureTemplate*>(cInfo)->rank = fields[22].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->mindmg = fields[23].GetFloat();
- const_cast<CreatureTemplate*>(cInfo)->maxdmg = fields[24].GetFloat();
- const_cast<CreatureTemplate*>(cInfo)->dmgschool = fields[25].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->attackpower = fields[26].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->dmg_multiplier = fields[27].GetFloat();
- const_cast<CreatureTemplate*>(cInfo)->baseattacktime = fields[28].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->rangeattacktime = fields[29].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->unit_class = fields[30].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->unit_flags = fields[31].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->dynamicflags = fields[32].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->family = fields[33].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->trainer_type = fields[34].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->trainer_spell = fields[35].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->trainer_class = fields[36].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->trainer_race = fields[37].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->minrangedmg = fields[38].GetFloat();
- const_cast<CreatureTemplate*>(cInfo)->maxrangedmg = fields[39].GetFloat();
- const_cast<CreatureTemplate*>(cInfo)->rangedattackpower = fields[40].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->type = fields[41].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->type_flags = fields[42].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->lootid = fields[43].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->pickpocketLootId = fields[44].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->SkinLootId = fields[45].GetUInt32();
+ cInfo->DifficultyEntry[0] = fields[0].GetUInt32();
+ cInfo->DifficultyEntry[1] = fields[1].GetUInt32();
+ cInfo->DifficultyEntry[2] = fields[2].GetUInt32();
+ cInfo->KillCredit[0] = fields[3].GetUInt32();
+ cInfo->KillCredit[1] = fields[4].GetUInt32();
+ cInfo->Modelid1 = fields[5].GetUInt32();
+ cInfo->Modelid2 = fields[6].GetUInt32();
+ cInfo->Modelid3 = fields[7].GetUInt32();
+ cInfo->Modelid4 = fields[8].GetUInt32();
+ cInfo->Name = fields[9].GetString();
+ cInfo->SubName = fields[10].GetString();
+ cInfo->IconName = fields[11].GetString();
+ cInfo->GossipMenuId = fields[12].GetUInt32();
+ cInfo->minlevel = fields[13].GetUInt8();
+ cInfo->maxlevel = fields[14].GetUInt8();
+ cInfo->expansion = fields[15].GetUInt16();
+ cInfo->faction_A = fields[16].GetUInt16();
+ cInfo->faction_H = fields[17].GetUInt16();
+ cInfo->npcflag = fields[18].GetUInt32();
+ cInfo->speed_walk = fields[19].GetFloat();
+ cInfo->speed_run = fields[20].GetFloat();
+ cInfo->scale = fields[21].GetFloat();
+ cInfo->rank = fields[22].GetUInt8();
+ cInfo->mindmg = fields[23].GetFloat();
+ cInfo->maxdmg = fields[24].GetFloat();
+ cInfo->dmgschool = fields[25].GetUInt8();
+ cInfo->attackpower = fields[26].GetUInt32();
+ cInfo->dmg_multiplier = fields[27].GetFloat();
+ cInfo->baseattacktime = fields[28].GetUInt32();
+ cInfo->rangeattacktime = fields[29].GetUInt32();
+ cInfo->unit_class = fields[30].GetUInt8();
+ cInfo->unit_flags = fields[31].GetUInt32();
+ cInfo->dynamicflags = fields[32].GetUInt32();
+ cInfo->family = fields[33].GetUInt8();
+ cInfo->trainer_type = fields[34].GetUInt8();
+ cInfo->trainer_spell = fields[35].GetUInt32();
+ cInfo->trainer_class = fields[36].GetUInt8();
+ cInfo->trainer_race = fields[37].GetUInt8();
+ cInfo->minrangedmg = fields[38].GetFloat();
+ cInfo->maxrangedmg = fields[39].GetFloat();
+ cInfo->rangedattackpower = fields[40].GetUInt16();
+ cInfo->type = fields[41].GetUInt8();
+ cInfo->type_flags = fields[42].GetUInt32();
+ cInfo->lootid = fields[43].GetUInt32();
+ cInfo->pickpocketLootId = fields[44].GetUInt32();
+ cInfo->SkinLootId = fields[45].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
- {
- const_cast<CreatureTemplate*>(cInfo)->resistance[i] = fields[46 + i -1].GetUInt32();
- }
-
- const_cast<CreatureTemplate*>(cInfo)->spells[0] = fields[52].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->spells[1] = fields[53].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->spells[2] = fields[54].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->spells[3] = fields[55].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->spells[4] = fields[56].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->spells[5] = fields[57].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->spells[6] = fields[58].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->spells[7] = fields[59].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->PetSpellDataId = fields[60].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->VehicleId = fields[61].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->mingold = fields[62].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->maxgold = fields[63].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->AIName = fields[64].GetString();
- const_cast<CreatureTemplate*>(cInfo)->MovementType = fields[65].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->InhabitType = fields[66].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->HoverHeight = fields[67].GetFloat();
- const_cast<CreatureTemplate*>(cInfo)->ModHealth = fields[68].GetFloat();
- const_cast<CreatureTemplate*>(cInfo)->ModMana = fields[69].GetFloat();
- const_cast<CreatureTemplate*>(cInfo)->ModArmor = fields[70].GetFloat();
- const_cast<CreatureTemplate*>(cInfo)->RacialLeader = fields[71].GetBool();
- const_cast<CreatureTemplate*>(cInfo)->questItems[0] = fields[72].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->questItems[1] = fields[73].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->questItems[2] = fields[74].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->questItems[3] = fields[75].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->questItems[4] = fields[76].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->questItems[5] = fields[77].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->movementId = fields[78].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->RegenHealth = fields[79].GetBool();
- const_cast<CreatureTemplate*>(cInfo)->equipmentId = fields[80].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->MechanicImmuneMask = fields[81].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->flags_extra = fields[82].GetUInt32();
- const_cast<CreatureTemplate*>(cInfo)->ScriptID = sObjectMgr->GetScriptId(fields[83].GetCString());
+ cInfo->resistance[i] = fields[46 + i -1].GetUInt16();
+
+ cInfo->spells[0] = fields[52].GetUInt32();
+ cInfo->spells[1] = fields[53].GetUInt32();
+ cInfo->spells[2] = fields[54].GetUInt32();
+ cInfo->spells[3] = fields[55].GetUInt32();
+ cInfo->spells[4] = fields[56].GetUInt32();
+ cInfo->spells[5] = fields[57].GetUInt32();
+ cInfo->spells[6] = fields[58].GetUInt32();
+ cInfo->spells[7] = fields[59].GetUInt32();
+ cInfo->PetSpellDataId = fields[60].GetUInt32();
+ cInfo->VehicleId = fields[61].GetUInt32();
+ cInfo->mingold = fields[62].GetUInt32();
+ cInfo->maxgold = fields[63].GetUInt32();
+ cInfo->AIName = fields[64].GetString();
+ cInfo->MovementType = fields[65].GetUInt8();
+ cInfo->InhabitType = fields[66].GetUInt8();
+ cInfo->HoverHeight = fields[67].GetFloat();
+ cInfo->ModHealth = fields[68].GetFloat();
+ cInfo->ModMana = fields[69].GetFloat();
+ cInfo->ModArmor = fields[70].GetFloat();
+ cInfo->RacialLeader = fields[71].GetBool();
+ cInfo->questItems[0] = fields[72].GetUInt32();
+ cInfo->questItems[1] = fields[73].GetUInt32();
+ cInfo->questItems[2] = fields[74].GetUInt32();
+ cInfo->questItems[3] = fields[75].GetUInt32();
+ cInfo->questItems[4] = fields[76].GetUInt32();
+ cInfo->questItems[5] = fields[77].GetUInt32();
+ cInfo->movementId = fields[78].GetUInt32();
+ cInfo->RegenHealth = fields[79].GetBool();
+ cInfo->equipmentId = fields[80].GetUInt32();
+ cInfo->MechanicImmuneMask = fields[81].GetUInt32();
+ cInfo->flags_extra = fields[82].GetUInt32();
+ cInfo->ScriptID = sObjectMgr->GetScriptId(fields[83].GetCString());
sObjectMgr->CheckCreatureTemplate(cInfo);
}