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authorS.V <svranesevic@users.noreply.github.com>2017-06-18 15:23:45 +0200
committerCarbenium <carbenium@outlook.com>2020-07-16 22:00:30 +0200
commitced48202526b32c0eb8e98cb0f713dfa0b94bf64 (patch)
treee51edca7c3d01959c03503b4f0fb58e9755f8c7a /src
parent148dc34cb2973865cf9bd2253e821435bb2b4eb2 (diff)
Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being opened with .gobj act (#19342)
Closes #19261. (cherry picked from commit 3eba0937047a1586d42f813ee21fb1752ae85853)
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 98f99f57d3c..e50a176831b 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -98,9 +98,11 @@ public:
return false;
}
+ uint32_t const autoCloseTime = object->GetGOInfo()->GetAutoCloseTime() ? 10000u : 0u;
+
// Activate
object->SetLootState(GO_READY);
- object->UseDoorOrButton(10000, false, handler->GetSession()->GetPlayer());
+ object->UseDoorOrButton(autoCloseTime, false, handler->GetSession()->GetPlayer());
handler->PSendSysMessage("Object activated!");