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author | S.V <svranesevic@users.noreply.github.com> | 2017-06-18 15:23:45 +0200 |
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committer | Carbenium <carbenium@outlook.com> | 2020-07-16 22:00:30 +0200 |
commit | ced48202526b32c0eb8e98cb0f713dfa0b94bf64 (patch) | |
tree | e51edca7c3d01959c03503b4f0fb58e9755f8c7a /src | |
parent | 148dc34cb2973865cf9bd2253e821435bb2b4eb2 (diff) |
Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being opened with .gobj act (#19342)
Closes #19261.
(cherry picked from commit 3eba0937047a1586d42f813ee21fb1752ae85853)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Commands/cs_gobject.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 98f99f57d3c..e50a176831b 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -98,9 +98,11 @@ public: return false; } + uint32_t const autoCloseTime = object->GetGOInfo()->GetAutoCloseTime() ? 10000u : 0u; + // Activate object->SetLootState(GO_READY); - object->UseDoorOrButton(10000, false, handler->GetSession()->GetPlayer()); + object->UseDoorOrButton(autoCloseTime, false, handler->GetSession()->GetPlayer()); handler->PSendSysMessage("Object activated!"); |