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authorMachiavelli <none@none>2010-03-09 22:07:43 +0100
committerMachiavelli <none@none>2010-03-09 22:07:43 +0100
commitcf0a646cc090871b4e21a501c12c96673c755133 (patch)
tree6e43431db49985b11f88351b9ef851133076340c /src
parent9df357f5d99a8204b866b1148b433734642cf47b (diff)
Fix removal of action buttons by removing some redundant code.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index c1accd063df..0426fac4066 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -16110,11 +16110,7 @@ void Player::_LoadActions(QueryResult_AutoPtr result, bool startup)
uint8 type = fields[2].GetUInt8();
if(ActionButton* ab = addActionButton(button, action, type))
- {
ab->uState = ACTIONBUTTON_UNCHANGED;
- if(!startup) // Switching specs
- ab->canRemoveByClient = false;
- }
else
{
sLog.outError( " ...at loading, and will deleted in DB also");