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authorTreeston <treeston.mmoc@gmail.com>2016-09-16 13:09:16 +0200
committerGitHub <noreply@github.com>2016-09-16 13:09:16 +0200
commitcf628880d586b049fa376e4533154d78d02a8ce8 (patch)
tree661467dd04d508076a1b5c1cce536d8da04c19e2 /src
parentcd6866c1556ac05f0a24138093dd831e751caa75 (diff)
Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp9
-rw-r--r--src/server/game/Maps/Map.cpp31
-rw-r--r--src/server/game/Maps/Map.h2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp12
4 files changed, 21 insertions, 33 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 631971a8c2c..d4185b0b06d 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -15206,14 +15206,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (instanceMap->IsRaidOrHeroicDungeon())
{
if (creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
- {
- // if the boss killed itself we still need to bind players to the instance
- if (!creditedPlayer && instanceMap->HavePlayers())
- creditedPlayer = instanceMap->GetPlayers().getFirst()->GetSource();
-
- if (creditedPlayer)
- ((InstanceMap*)instanceMap)->PermBindAllPlayers(creditedPlayer);
- }
+ ((InstanceMap*)instanceMap)->PermBindAllPlayers();
}
else
{
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 23ca8cbba1a..6285d847db3 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3311,7 +3311,7 @@ bool InstanceMap::Reset(uint8 method)
return m_mapRefManager.isEmpty();
}
-void InstanceMap::PermBindAllPlayers(Player* source)
+void InstanceMap::PermBindAllPlayers()
{
if (!IsDungeon())
return;
@@ -3319,31 +3319,36 @@ void InstanceMap::PermBindAllPlayers(Player* source)
InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
if (!save)
{
- TC_LOG_ERROR("maps", "Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUID().GetCounter(), source->GetName().c_str(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId());
+ TC_LOG_ERROR("maps", "Cannot bind players to instance map (Name: %s, Entry: %u, Difficulty: %u, ID: %u) because no instance save is available!", GetMapName(), GetId(), GetDifficulty(), GetInstanceId());
return;
}
- Group* group = source->GetGroup();
- // group members outside the instance group don't get bound
+ // perm bind all players that are currently inside the instance
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
{
Player* player = itr->GetSource();
- // players inside an instance cannot be bound to other instances
- // some players may already be permanently bound, in this case nothing happens
+ // never instance bind GMs with GM mode enabled
+ if (player->IsGameMaster())
+ continue;
+
InstancePlayerBind* bind = player->GetBoundInstance(save->GetMapId(), save->GetDifficulty());
- if (!bind || !bind->perm)
+ if (bind && bind->perm)
+ {
+ TC_LOG_ERROR("maps", "Player (GUID: %u, Name: %s) is in instance map (Name: %s, Entry: %u, Difficulty: %u, ID: %u) that is being bound, but already has a save for the map on ID %u!", player->GetGUID().GetCounter(), player->GetName().c_str(), GetMapName(), GetId(), GetDifficulty(), GetInstanceId(), save->GetInstanceId());
+ }
+ else
{
player->BindToInstance(save, true);
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
data << uint32(0);
player->GetSession()->SendPacket(&data);
- if (!player->IsGameMaster())
- player->GetSession()->SendCalendarRaidLockout(save, true);
- }
+ player->GetSession()->SendCalendarRaidLockout(save, true);
- // if the leader is not in the instance the group will not get a perm bind
- if (group && group->GetLeaderGUID() == player->GetGUID())
- group->BindToInstance(save, true);
+ // if group leader is in instance, group also gets bound
+ if (Group* group = player->GetGroup())
+ if (group->GetLeaderGUID() == player->GetGUID())
+ group->BindToInstance(save, true);
+ }
}
}
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index db71b6f01fa..5fc4e68bad9 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -769,7 +769,7 @@ class TC_GAME_API InstanceMap : public Map
uint32 GetScriptId() const { return i_script_id; }
InstanceScript* GetInstanceScript() { return i_data; }
InstanceScript const* GetInstanceScript() const { return i_data; }
- void PermBindAllPlayers(Player* source);
+ void PermBindAllPlayers();
void UnloadAll() override;
EnterState CannotEnter(Player* player) override;
void SendResetWarnings(uint32 timeLeft) const;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index e216f641936..bfd9d722de8 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -365,17 +365,7 @@ public:
if (isFriendly)
{
me->setDeathState(JUST_DIED);
-
- Map::PlayerList const& players = me->GetMap()->GetPlayers();
- if (!players.isEmpty())
- {
- for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
- {
- Player* player = itr->GetSource();
- if (player)
- me->GetMap()->ToInstanceMap()->PermBindAllPlayers(player);
- }
- }
+ me->GetMap()->ToInstanceMap()->PermBindAllPlayers();
}
else
{