diff options
author | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-05-11 23:08:54 +0200 |
---|---|---|
committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-05-11 23:08:54 +0200 |
commit | cfe644b457a8262d7cd4ee613c7e05ea5b9a328b (patch) | |
tree | 979aac5db19bd8157027da66c4bdb04cae462f2b /src | |
parent | 37d2777f27ee4b6b319b64eba465a7932145dcb7 (diff) | |
parent | 668ed58847ae25864c9f6c2e4fcd7144400faf83 (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Maps/Map.cpp
src/server/game/Quests/QuestDef.cpp
Diffstat (limited to 'src')
18 files changed, 2938 insertions, 2278 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp index 8bf34527769..9631b75fe06 100644 --- a/src/server/game/AI/CoreAI/UnitAI.cpp +++ b/src/server/game/AI/CoreAI/UnitAI.cpp @@ -28,7 +28,6 @@ void UnitAI::AttackStart(Unit* victim) { - if (victim && me->Attack(victim, true)) me->GetMotionMaster()->MoveChase(victim); } diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index ea9d6c2b9fd..48870a12a25 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -478,10 +478,7 @@ void BossAI::_JustDied() events.Reset(); summons.DespawnAll(); if (instance) - { instance->SetBossState(_bossId, DONE); - instance->SaveToDB(); - } } void BossAI::_EnterCombat() diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 5f91755d527..acfc8da9bc8 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -527,7 +527,7 @@ void GameObject::Update(uint32 diff) { case GAMEOBJECT_TYPE_DOOR: case GAMEOBJECT_TYPE_BUTTON: - if (GetGOInfo()->GetAutoCloseTime() && (m_cooldownTime < time(NULL))) + if (m_cooldownTime && (m_cooldownTime < time(NULL))) ResetDoorOrButton(); break; case GAMEOBJECT_TYPE_GOOBER: @@ -569,10 +569,12 @@ void GameObject::Update(uint32 diff) CastSpell(target, goInfo->trap.spellId); // Template value or 4 seconds - m_cooldownTime = time(NULL) + (goInfo->trap.cooldown ? goInfo->trap.cooldown : uint32(4)); + m_cooldownTime = time(NULL) + (goInfo->trap.cooldown ? goInfo->trap.cooldown : uint32(4)); if (goInfo->trap.type == 1) SetLootState(GO_JUST_DEACTIVATED); + else if (!goInfo->trap.type) + SetLootState(GO_READY); // Battleground gameobjects have data2 == 0 && data5 == 3 if (!goInfo->trap.diameter && goInfo->trap.cooldown == 3) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7a7f931e68f..2a8217d2028 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -371,6 +371,12 @@ void TradeData::SetMoney(uint64 money) if (m_money == money) return; + if (!m_player->HasEnoughMoney(money)) + { + m_player->GetSession()->SendTradeStatus(TRADE_STATUS_BUSY); + return; + } + m_money = money; SetAccepted(false); diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index d7af98b47d1..5f0ae6ecdea 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -85,8 +85,8 @@ bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, floa _triggeredDepartureEvent = false; m_goValue.Transport.PathProgress = 0; - SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size); - SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction); + SetObjectScale(goinfo->size); + SetFaction(goinfo->faction); SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags); SetPeriod(tInfo->pathTime); SetEntry(goinfo->entry); @@ -209,8 +209,14 @@ void Transport::Update(uint32 diff) 3. transport moves from active to inactive grid 4. the grid that transport is currently in unloads */ - if (_staticPassengers.empty() && GetMap()->IsGridLoaded(GetPositionX(), GetPositionY())) // 2. + bool gridActive = GetMap()->IsGridLoaded(GetPositionX(), GetPositionY()); + + if (_staticPassengers.empty() && gridActive) // 2. LoadStaticPassengers(); + else if (!_staticPassengers.empty() && !gridActive) + // 4. - if transports stopped on grid edge, some passengers can remain in active grids + // unload all static passengers otherwise passengers won't load correctly when the grid that transport is currently in becomes active + UnloadStaticPassengers(); } } @@ -447,6 +453,7 @@ TempSummon* Transport::SummonPassenger(uint32 entry, Position const& pos, TempSu void Transport::UpdatePosition(float x, float y, float z, float o) { bool newActive = GetMap()->IsGridLoaded(x, y); + Cell oldCell(GetPositionX(), GetPositionY()); Relocate(x, y, z, o); UpdateModelPosition(); @@ -461,7 +468,7 @@ void Transport::UpdatePosition(float x, float y, float z, float o) */ if (_staticPassengers.empty() && newActive) // 1. LoadStaticPassengers(); - else if (!_staticPassengers.empty() && !newActive && Cell(x, y).DiffGrid(Cell(GetPositionX(), GetPositionY()))) // 3. + else if (!_staticPassengers.empty() && !newActive && oldCell.DiffGrid(Cell(GetPositionX(), GetPositionY()))) // 3. UnloadStaticPassengers(); else UpdatePassengerPositions(_staticPassengers); diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index adf321b1ef3..454d79a0ee1 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -3657,8 +3657,8 @@ void ObjectMgr::LoadQuests() "QuestGiverTextWindow, QuestGiverTargetName, QuestTurnTextWindow, QuestTurnTargetName, SoundAccept, SoundTurnIn, " // 150 151 152 153 154 155 156 157 158 159 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4, EmoteOnIncomplete, EmoteOnComplete, " - // 160 161 162 163 164 165 166 167 168 - "OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4, OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4, WDBVerified" + // 160 161 162 163 164 165 166 167 + "OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4, OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4" " FROM quest_template"); if (!result) { diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index e9e48e9e0dd..9008e7415da 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -433,7 +433,7 @@ struct BroadcastText uint32 SoundId; uint32 Unk1; uint32 Unk2; - // uint32 WDBVerified; + // uint32 VerifiedBuild; std::string const& GetText(LocaleConstant locale = DEFAULT_LOCALE, uint8 gender = GENDER_MALE, bool forceGender = false) const { diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp index 298ae29bfcd..fc6062773a1 100644 --- a/src/server/game/Handlers/TradeHandler.cpp +++ b/src/server/game/Handlers/TradeHandler.cpp @@ -785,7 +785,6 @@ void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket) if (!my_trade) return; - // gold can be incorrect, but this is checked at trade finished. my_trade->SetMoney(gold); } diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index cac40ff4961..22c0b332f33 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1544,11 +1544,8 @@ void Map::UnloadAll() Transport* transport = *itr; ++itr; - transport->RemoveFromWorld(); - delete transport; + RemoveFromMap<Transport>(transport, true); } - - _transports.clear(); } // ***************************** @@ -2648,27 +2645,30 @@ void Map::RemoveAllObjectsInRemoveList() RemoveFromMap(corpse, true); break; } - case TYPEID_DYNAMICOBJECT: - RemoveFromMap((DynamicObject*)obj, true); - break; - case TYPEID_AREATRIGGER: - RemoveFromMap((AreaTrigger*)obj, true); - break; - case TYPEID_GAMEOBJECT: - if (Transport* transport = obj->ToGameObject()->ToTransport()) - RemoveFromMap(transport, true); - else - RemoveFromMap(obj->ToGameObject(), true); - break; - case TYPEID_UNIT: - // in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call - // make sure that like sources auras/etc removed before destructor start - obj->ToCreature()->CleanupsBeforeDelete(); - RemoveFromMap(obj->ToCreature(), true); - break; - default: - TC_LOG_ERROR("maps", "Non-grid object (TypeId: %u) is in grid object remove list, ignored.", obj->GetTypeId()); - break; + case TYPEID_DYNAMICOBJECT: + RemoveFromMap(obj->ToDynObject(), true); + break; + case TYPEID_AREATRIGGER: + RemoveFromMap((AreaTrigger*)obj, true); + break; + case TYPEID_GAMEOBJECT: + { + GameObject* go = obj->ToGameObject(); + if (Transport* transport = go->ToTransport()) + RemoveFromMap(transport, true); + else + RemoveFromMap(go, true); + break; + } + case TYPEID_UNIT: + // in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call + // make sure that like sources auras/etc removed before destructor start + obj->ToCreature()->CleanupsBeforeDelete(); + RemoveFromMap(obj->ToCreature(), true); + break; + default: + TC_LOG_ERROR("maps", "Non-grid object (TypeId: %u) is in grid object remove list, ignored.", obj->GetTypeId()); + break; } i_objectsToRemove.erase(itr); diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index 0f54e0af6c1..9a17175b1a8 100644 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -162,7 +162,7 @@ Quest::Quest(Field* questRecord) for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmoteDelay[i] = questRecord[164+i].GetInt32(); - // int32 WDBVerified = questRecord[168].GetInt32(); + //int32 VerifiedBuild = questRecord[168].GetInt32(); if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT) Flags |= QUEST_FLAGS_AUTO_ACCEPT; diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 44b2be40fec..05b4ebfc258 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -1305,17 +1305,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b if (target->HasAura(61988) && !target->HasAura(25771)) target->RemoveAura(61988); break; - case 72368: // Shared Suffering - case 72369: - if (caster) - { - if (AuraEffect* aurEff = GetEffect(0)) - { - int32 remainingDamage = aurEff->GetAmount() * (aurEff->GetTotalTicks() - aurEff->GetTickNumber()); - if (remainingDamage > 0) - caster->CastCustomSpell(caster, 72373, NULL, &remainingDamage, NULL, true); - } - } + default: break; } break; diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 23228accd21..33a2bd2d41a 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3385,6 +3385,18 @@ void SpellMgr::LoadSpellInfoCorrections() break; // ENDOF TRIAL OF THE CRUSADER SPELLS // + // HALLS OF REFLECTION SPELLS + // + case 72435: // Defiling Horror + case 72452: // Defiling Horror + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_60_YARDS); // 60yd + spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_60_YARDS); // 60yd + break; + case 72900: // Start Halls of Reflection Quest AE + spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd + break; + // ENDOF HALLS OF REFLECTION SPELLS + // // ICECROWN CITADEL SPELLS // // THESE SPELLS ARE WORKING CORRECTLY EVEN WITHOUT THIS HACK diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp index 9cf61058bd9..a5577b6a0ea 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp @@ -25,7 +25,7 @@ enum Texts SAY_SLAY = 1, SAY_DEATH = 2, SAY_IMPENDING_DESPAIR = 3, - SAY_DEFILING_HORROR = 4, + SAY_DEFILING_HORROR = 4 }; enum Spells @@ -33,8 +33,9 @@ enum Spells SPELL_QUIVERING_STRIKE = 72422, SPELL_IMPENDING_DESPAIR = 72426, SPELL_DEFILING_HORROR = 72435, - SPELL_HOPELESSNESS = 72395, - H_SPELL_HOPELESSNESS = 72390, /// @todo not in dbc. Add in DB. + SPELL_HOPELESSNESS_1 = 72395, + SPELL_HOPELESSNESS_2 = 72396, + SPELL_HOPELESSNESS_3 = 72397 }; enum Events @@ -42,99 +43,106 @@ enum Events EVENT_NONE, EVENT_QUIVERING_STRIKE, EVENT_IMPENDING_DESPAIR, - EVENT_DEFILING_HORROR, + EVENT_DEFILING_HORROR }; +uint32 const HopelessnessHelper[3] = { SPELL_HOPELESSNESS_1, SPELL_HOPELESSNESS_2, SPELL_HOPELESSNESS_3 }; + class boss_falric : public CreatureScript { -public: - boss_falric() : CreatureScript("boss_falric") { } - - CreatureAI* GetAI(Creature* creature) const override - { - return GetInstanceAI<boss_falricAI>(creature); - } - - struct boss_falricAI : public boss_horAI - { - boss_falricAI(Creature* creature) : boss_horAI(creature) { } - - uint8 uiHopelessnessCount; - - void Reset() override - { - boss_horAI::Reset(); - - uiHopelessnessCount = 0; + public: + boss_falric() : CreatureScript("boss_falric") { } - instance->SetBossState(DATA_FALRIC_EVENT, NOT_STARTED); - } - - void EnterCombat(Unit* /*who*/) override + struct boss_falricAI : public boss_horAI { - Talk(SAY_AGGRO); - instance->SetBossState(DATA_FALRIC_EVENT, IN_PROGRESS); - - events.ScheduleEvent(EVENT_QUIVERING_STRIKE, 23000); - events.ScheduleEvent(EVENT_IMPENDING_DESPAIR, 9000); - events.ScheduleEvent(EVENT_DEFILING_HORROR, urand(25000, 45000)); /// @todo adjust timer. - } + boss_falricAI(Creature* creature) : boss_horAI(creature, DATA_FALRIC) { } - void JustDied(Unit* /*killer*/) override - { - Talk(SAY_DEATH); - - instance->SetBossState(DATA_FALRIC_EVENT, DONE); - } + void Reset() override + { + boss_horAI::Reset(); + _hopelessnessCount = 0; + } - void KilledUnit(Unit* /*victim*/) override - { - Talk(SAY_SLAY); - } + void EnterCombat(Unit* /*who*/) override + { + Talk(SAY_AGGRO); + DoZoneInCombat(); + instance->SetBossState(DATA_FALRIC, IN_PROGRESS); - void UpdateAI(uint32 diff) override - { - // Return since we have no target - if (!UpdateVictim()) - return; + events.ScheduleEvent(EVENT_QUIVERING_STRIKE, 23000); + events.ScheduleEvent(EVENT_IMPENDING_DESPAIR, 9000); + events.ScheduleEvent(EVENT_DEFILING_HORROR, urand(21000, 39000)); + } - events.Update(diff); + void DamageTaken(Unit* /*attacker*/, uint32& damage) override + { + if ((_hopelessnessCount < 1 && me->HealthBelowPctDamaged(66, damage)) + || (_hopelessnessCount < 2 && me->HealthBelowPctDamaged(33, damage)) + || (_hopelessnessCount < 3 && me->HealthBelowPctDamaged(10, damage))) + { + if (_hopelessnessCount) + me->RemoveOwnedAura(sSpellMgr->GetSpellIdForDifficulty(HopelessnessHelper[_hopelessnessCount - 1], me)); + DoCast(me, HopelessnessHelper[_hopelessnessCount]); + ++_hopelessnessCount; + } + } - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; + void JustDied(Unit* /*killer*/) override + { + Talk(SAY_DEATH); + events.Reset(); + instance->SetBossState(DATA_FALRIC, DONE); + } - switch (events.ExecuteEvent()) + void KilledUnit(Unit* who) override { - case EVENT_QUIVERING_STRIKE: - DoCast(SPELL_QUIVERING_STRIKE); - events.ScheduleEvent(EVENT_QUIVERING_STRIKE, 10000); - break; - case EVENT_IMPENDING_DESPAIR: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - { - Talk(SAY_IMPENDING_DESPAIR); - DoCast(target, SPELL_IMPENDING_DESPAIR); - } - events.ScheduleEvent(EVENT_IMPENDING_DESPAIR, 13000); - break; - case EVENT_DEFILING_HORROR: - DoCast(SPELL_DEFILING_HORROR); - events.ScheduleEvent(EVENT_DEFILING_HORROR, urand(25000, 45000)); /// @todo adjust timer. - break; + if (who->GetTypeId() == TYPEID_PLAYER) + Talk(SAY_SLAY); } - if ((uiHopelessnessCount < 1 && HealthBelowPct(66)) - || (uiHopelessnessCount < 2 && HealthBelowPct(33)) - || (uiHopelessnessCount < 3 && HealthBelowPct(10))) + void UpdateAI(uint32 diff) override { - uiHopelessnessCount++; - DoCast(DUNGEON_MODE(SPELL_HOPELESSNESS, H_SPELL_HOPELESSNESS)); + if (!UpdateVictim()) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + switch (events.ExecuteEvent()) + { + case EVENT_QUIVERING_STRIKE: + DoCastVictim(SPELL_QUIVERING_STRIKE); + events.ScheduleEvent(EVENT_QUIVERING_STRIKE, 10000); + break; + case EVENT_IMPENDING_DESPAIR: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true)) + { + Talk(SAY_IMPENDING_DESPAIR); + DoCast(target, SPELL_IMPENDING_DESPAIR); + } + events.ScheduleEvent(EVENT_IMPENDING_DESPAIR, 13000); + break; + case EVENT_DEFILING_HORROR: + DoCastAOE(SPELL_DEFILING_HORROR); + events.ScheduleEvent(EVENT_DEFILING_HORROR, urand(21000, 39000)); + break; + default: + break; + } + + DoMeleeAttackIfReady(); } - DoMeleeAttackIfReady(); - } - }; + private: + uint8 _hopelessnessCount; + }; + CreatureAI* GetAI(Creature* creature) const override + { + return GetHallsOfReflectionAI<boss_falricAI>(creature); + } }; void AddSC_boss_falric() diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp index cf267ff1079..902a917c594 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp @@ -17,6 +17,8 @@ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "SpellScript.h" +#include "SpellAuraEffects.h" #include "halls_of_reflection.h" enum Texts @@ -33,6 +35,7 @@ enum Spells SPELL_WELL_OF_CORRUPTION = 72362, SPELL_CORRUPTED_FLESH = 72363, SPELL_SHARED_SUFFERING = 72368, + SPELL_SHARED_SUFFERING_DISPEL = 72373 }; enum Events @@ -41,93 +44,130 @@ enum Events EVENT_OBLITERATE, EVENT_WELL_OF_CORRUPTION, EVENT_CORRUPTED_FLESH, - EVENT_SHARED_SUFFERING, + EVENT_SHARED_SUFFERING }; class boss_marwyn : public CreatureScript { -public: - boss_marwyn() : CreatureScript("boss_marwyn") { } + public: + boss_marwyn() : CreatureScript("boss_marwyn") { } - CreatureAI* GetAI(Creature* creature) const override - { - return GetInstanceAI<boss_marwynAI>(creature); - } - - struct boss_marwynAI : public boss_horAI - { - boss_marwynAI(Creature* creature) : boss_horAI(creature) { } - - void Reset() override + struct boss_marwynAI : public boss_horAI { - boss_horAI::Reset(); + boss_marwynAI(Creature* creature) : boss_horAI(creature, DATA_MARWYN) { } - instance->SetBossState(DATA_MARWYN_EVENT, NOT_STARTED); - } + void Reset() override + { + boss_horAI::Reset(); + } - void EnterCombat(Unit* /*who*/) override - { - Talk(SAY_AGGRO); - instance->SetBossState(DATA_MARWYN_EVENT, IN_PROGRESS); + void EnterCombat(Unit* /*who*/) override + { + Talk(SAY_AGGRO); + DoZoneInCombat(); + instance->SetBossState(DATA_MARWYN, IN_PROGRESS); + + events.ScheduleEvent(EVENT_OBLITERATE, urand(8000, 13000)); + events.ScheduleEvent(EVENT_WELL_OF_CORRUPTION, 13000); + events.ScheduleEvent(EVENT_CORRUPTED_FLESH, 20000); + events.ScheduleEvent(EVENT_SHARED_SUFFERING, urand(14000, 15000)); + } - events.ScheduleEvent(EVENT_OBLITERATE, 30000); /// @todo Check timer - events.ScheduleEvent(EVENT_WELL_OF_CORRUPTION, 13000); - events.ScheduleEvent(EVENT_CORRUPTED_FLESH, 20000); - events.ScheduleEvent(EVENT_SHARED_SUFFERING, 20000); /// @todo Check timer - } + void JustDied(Unit* /*killer*/) override + { + Talk(SAY_DEATH); + events.Reset(); + instance->SetBossState(DATA_MARWYN, DONE); + } - void JustDied(Unit* /*killer*/) override - { - Talk(SAY_DEATH); + void KilledUnit(Unit* who) override + { + if (who->GetTypeId() == TYPEID_PLAYER) + Talk(SAY_SLAY); + } - instance->SetBossState(DATA_MARWYN_EVENT, DONE); - } + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + switch (events.ExecuteEvent()) + { + case EVENT_OBLITERATE: + DoCastVictim(SPELL_OBLITERATE); + events.ScheduleEvent(EVENT_OBLITERATE, urand(8000, 13000)); + break; + case EVENT_WELL_OF_CORRUPTION: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true)) + DoCast(target, SPELL_WELL_OF_CORRUPTION); + events.ScheduleEvent(EVENT_WELL_OF_CORRUPTION, 13000); + break; + case EVENT_CORRUPTED_FLESH: + Talk(SAY_CORRUPTED_FLESH); + DoCastAOE(SPELL_CORRUPTED_FLESH); + events.ScheduleEvent(EVENT_CORRUPTED_FLESH, 20000); + break; + case EVENT_SHARED_SUFFERING: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true)) + DoCast(target, SPELL_SHARED_SUFFERING); + events.ScheduleEvent(EVENT_SHARED_SUFFERING, urand(14000, 15000)); + break; + default: + break; + } + + DoMeleeAttackIfReady(); + } + }; - void KilledUnit(Unit* /*victim*/) override + CreatureAI* GetAI(Creature* creature) const override { - Talk(SAY_SLAY); + return GetHallsOfReflectionAI<boss_marwynAI>(creature); } +}; - void UpdateAI(uint32 diff) override - { - // Return since we have no target - if (!UpdateVictim()) - return; +// 72368, 72369 - Shared Suffering +class spell_marwyn_shared_suffering : public SpellScriptLoader +{ + public: + spell_marwyn_shared_suffering() : SpellScriptLoader("spell_marwyn_shared_suffering") { } - events.Update(diff); + class spell_marwyn_shared_suffering_AuraScript : public AuraScript + { + PrepareAuraScript(spell_marwyn_shared_suffering_AuraScript); - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; + void HandleEffectRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + { + if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL) + return; + + if (Unit* caster = GetCaster()) + { + int32 remainingDamage = aurEff->GetAmount() * (aurEff->GetTotalTicks() - aurEff->GetTickNumber()); + if (remainingDamage > 0) + caster->CastCustomSpell(SPELL_SHARED_SUFFERING_DISPEL, SPELLVALUE_BASE_POINT1, remainingDamage, GetTarget(), TRIGGERED_FULL_MASK); + } + } - switch (events.ExecuteEvent()) + void Register() override { - case EVENT_OBLITERATE: - DoCast(SPELL_OBLITERATE); - events.ScheduleEvent(EVENT_OBLITERATE, 30000); - break; - case EVENT_WELL_OF_CORRUPTION: - DoCast(SPELL_WELL_OF_CORRUPTION); - events.ScheduleEvent(EVENT_WELL_OF_CORRUPTION, 13000); - break; - case EVENT_CORRUPTED_FLESH: - Talk(SAY_CORRUPTED_FLESH); - DoCast(SPELL_CORRUPTED_FLESH); - events.ScheduleEvent(EVENT_CORRUPTED_FLESH, 20000); - break; - case EVENT_SHARED_SUFFERING: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_SHARED_SUFFERING); - events.ScheduleEvent(EVENT_SHARED_SUFFERING, 20000); - break; + AfterEffectRemove += AuraEffectRemoveFn(spell_marwyn_shared_suffering_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL); } + }; - DoMeleeAttackIfReady(); + AuraScript* GetAuraScript() const override + { + return new spell_marwyn_shared_suffering_AuraScript(); } - }; - }; void AddSC_boss_marwyn() { new boss_marwyn(); + new spell_marwyn_shared_suffering(); } diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp index ca2a181a48a..7366ba32bdf 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp @@ -18,6 +18,8 @@ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "ScriptedGossip.h" +#include "SpellScript.h" +#include "Transport.h" #include "Player.h" #include "halls_of_reflection.h" @@ -36,17 +38,6 @@ enum Text SAY_JAINA_INTRO_11 = 10, SAY_JAINA_INTRO_END = 11, - SAY_JAINA_ESCAPE_1 = 0, - SAY_JAINA_ESCAPE_2 = 1, - SAY_JAINA_ESCAPE_3 = 2, - SAY_JAINA_ESCAPE_4 = 3, - SAY_JAINA_ESCAPE_5 = 4, - SAY_JAINA_ESCAPE_6 = 5, - SAY_JAINA_ESCAPE_7 = 6, - SAY_JAINA_ESCAPE_8 = 7, - SAY_JAINA_ESCAPE_9 = 8, - SAY_JAINA_ESCAPE_10 = 9, - SAY_SYLVANAS_INTRO_1 = 0, SAY_SYLVANAS_INTRO_2 = 1, SAY_SYLVANAS_INTRO_3 = 2, @@ -57,16 +48,6 @@ enum Text SAY_SYLVANAS_INTRO_8 = 7, SAY_SYLVANAS_INTRO_END = 8, - SAY_SYLVANAS_ESCAPE_1 = 0, - SAY_SYLVANAS_ESCAPE_2 = 1, - SAY_SYLVANAS_ESCAPE_3 = 2, - SAY_SYLVANAS_ESCAPE_4 = 3, - SAY_SYLVANAS_ESCAPE_5 = 4, - SAY_SYLVANAS_ESCAPE_6 = 5, - SAY_SYLVANAS_ESCAPE_7 = 6, - SAY_SYLVANAS_ESCAPE_8 = 7, - SAY_SYLVANAS_ESCAPE_9 = 8, - SAY_UTHER_INTRO_A2_1 = 0, SAY_UTHER_INTRO_A2_2 = 1, SAY_UTHER_INTRO_A2_3 = 2, @@ -90,27 +71,40 @@ enum Text SAY_LK_JAINA_INTRO_END = 3, SAY_LK_SYLVANAS_INTRO_END = 4, + SAY_JAINA_SYLVANAS_ESCAPE_1 = 0, + SAY_JAINA_SYLVANAS_ESCAPE_2 = 1, + SAY_JAINA_SYLVANAS_ESCAPE_3 = 2, + SAY_JAINA_SYLVANAS_ESCAPE_4 = 3, + SAY_JAINA_SYLVANAS_ESCAPE_5 = 4, + SAY_JAINA_SYLVANAS_ESCAPE_6 = 5, + SAY_JAINA_SYLVANAS_ESCAPE_7 = 6, // unused + SAY_JAINA_SYLVANAS_ESCAPE_8 = 7, + + SAY_JAINA_ESCAPE_9 = 8, + SAY_JAINA_ESCAPE_10 = 9, + + SAY_SYLVANAS_ESCAPE_9 = 8, + SAY_LK_ESCAPE_1 = 0, SAY_LK_ESCAPE_2 = 1, - SAY_LK_ESCAPE_3 = 2, - SAY_LK_ESCAPE_4 = 3, - SAY_LK_ESCAPE_5 = 4, - SAY_LK_ESCAPE_6 = 5, - SAY_LK_ESCAPE_7 = 6, - SAY_LK_ESCAPE_8 = 7, - SAY_LK_ESCAPE_9 = 8, - SAY_LK_ESCAPE_10 = 9, - SAY_LK_ESCAPE_11 = 10, + SAY_LK_ESCAPE_ICEWALL_SUMMONED_1 = 2, + SAY_LK_ESCAPE_ICEWALL_SUMMONED_2 = 3, + SAY_LK_ESCAPE_ICEWALL_SUMMONED_3 = 4, + SAY_LK_ESCAPE_ICEWALL_SUMMONED_4 = 5, + SAY_LK_ESCAPE_GHOULS = 6, + SAY_LK_ESCAPE_ABOMINATION = 7, + SAY_LK_ESCAPE_WINTER = 8, + SAY_LK_ESCAPE_HARVEST_SOUL = 9, SAY_FALRIC_INTRO_1 = 5, SAY_FALRIC_INTRO_2 = 6, - SAY_MARWYN_INTRO_1 = 4, + SAY_MARWYN_INTRO_1 = 4 }; enum Events { - EVENT_WALK_INTRO1 = 1, + EVENT_WALK_INTRO1 = 1, EVENT_WALK_INTRO2, EVENT_START_INTRO, EVENT_SKIP_INTRO, @@ -181,21 +175,17 @@ enum Events EVENT_ESCAPE_13, EVENT_ESCAPE_14, EVENT_ESCAPE_15, - //EVENT_ESCAPE_16, + EVENT_ESCAPE_16, EVENT_ESCAPE_17, - EVENT_ESCAPE_18, - EVENT_ESCAPE_19, - EVENT_ESCAPE_20, - EVENT_ESCAPE_21, - EVENT_ESCAPE_22, - EVENT_ESCAPE_23, - EVENT_ESCAPE_24, - EVENT_ESCAPE_25, - EVENT_ESCAPE_26, - EVENT_ESCAPE_27, - - EVENT_OPEN_FROSTWORN_DOOR, - EVENT_CLOSE_FROSTWORN_DOOR, + + EVENT_REMORSELESS_WINTER, + EVENT_ESCAPE_SUMMON_GHOULS, + EVENT_ESCAPE_SUMMON_WITCH_DOCTOR, + EVENT_ESCAPE_SUMMON_LUMBERING_ABOMINATION, + + EVENT_OPEN_IMPENETRABLE_DOOR, + EVENT_CLOSE_IMPENETRABLE_DOOR, + EVENT_KORELN_LORALEN_DEATH }; enum Misc @@ -203,907 +193,1149 @@ enum Misc ACTION_START_INTRO, ACTION_SKIP_INTRO, - QUEST_DELIVRANCE_FROM_THE_PIT_A2 = 24710, - QUEST_DELIVRANCE_FROM_THE_PIT_H2 = 24712, - QUEST_WRATH_OF_THE_LICH_KING_A2 = 24500, - QUEST_WRATH_OF_THE_LICH_KING_H2 = 24802, + JAINA_SYLVANAS_MAX_HEALTH = 252000, + + POINT_SHADOW_THRONE_DOOR = 1, + POINT_ATTACK_ICEWALL = 2, + POINT_TRAP = 3, + + SOUND_LK_SLAY_1 = 17214, + SOUND_LK_SLAY_2 = 17215, + SOUND_LK_FURY_OF_FROSTMOURNE = 17224 }; enum Spells { - SPELL_CAST_VISUAL = 65633, // Jaina/Sylavana - SPELL_BOSS_SPAWN_AURA = 72712, // Falric and Marwyn - SPELL_UTHER_DESPAWN = 70693, + // Misc SPELL_TAKE_FROSTMOURNE = 72729, SPELL_FROSTMOURNE_DESPAWN = 72726, SPELL_FROSTMOURNE_VISUAL = 73220, SPELL_FROSTMOURNE_SOUNDS = 70667, - SPELL_JAINA_ICEBARRIER = 69787, // Jaina Ice Barrier - SPELL_JAINA_ICEPRISON = 69708, // Jaina Ice Prison - SPELL_SYLVANAS_CLOAKOFDARKNESS = 70188, // Sylvanas Cloak of Darkness - SPELL_SYLVANAS_DARKBINDING = 70194, // Sylvanas Dark Binding - SPELL_REMORSELESS_WINTER = 69780, // Lich King Remorseless Winter - SPELL_SOUL_REAPER = 69409, // Lich King Soul Reaper - SPELL_FURY_OF_FROSTMOURNE = 70063, // Lich King Fury of FrostMourne + SPELL_BOSS_SPAWN_AURA = 72712, // Falric and Marwyn + SPELL_UTHER_DESPAWN = 70693, + + // Jaina, Sylvanas + SPELL_CAST_VISUAL = 65633, // wrong + SPELL_SUMMON_SOULS = 72711, + SPELL_TAUNT_ARTHAS = 69857, + SPELL_JAINA_ICE_BARRIER = 69787, // Jaina Ice Barrier + SPELL_JAINA_ICE_PRISON = 69708, // Jaina Ice Prison SPELL_JAINA_DESTROY_ICE_WALL = 69784, // Jaina + SPELL_SYLVANAS_CLOAK_OF_DARKNESS = 70188, // Sylvanas Cloak of Darkness + SPELL_SYLVANAS_DARK_BINDING = 70194, // Sylvanas Dark Binding SPELL_SYLVANAS_DESTROY_ICE_WALL = 70224, // Sylvanas - SPELL_SYLVANAS_JUMP = 68339, // Sylvanas Jump + SPELL_SYLVANAS_BLINDING_RETREAT = 70199, // Sylvanas Blinding Retreat + + // Lich King + SPELL_REMORSELESS_WINTER = 69780, // Lich King Remorseless Winter + SPELL_SOUL_REAPER = 69409, // Lich King Soul Reaper + SPELL_FURY_OF_FROSTMOURNE = 70063, // Lich King Fury of Frostmourne SPELL_RAISE_DEAD = 69818, - SPELL_HARVEST_SOUL = 70070, - SPELL_SUMMON_RISE_WITCH_DOCTOR = 69836, + SPELL_SUMMON_RISEN_WITCH_DOCTOR = 69836, SPELL_SUMMON_LUMBERING_ABOMINATION = 69835, SPELL_SUMMON_ICE_WALL = 69768, // Visual effect and icewall summoning + SPELL_PAIN_AND_SUFFERING = 74115, // Lich King Pain and Suffering + SPELL_STUN_BREAK_JAINA = 69764, // Lich King visual spell, another Stun Break is 69763, should remove the stun effect + SPELL_STUN_BREAK_SYLVANAS = 70200, + SPELL_HARVEST_SOUL = 69866, // Lich King Harvest Soul + + // Koreln, Loralen + SPELL_FEIGN_DEATH = 29266, // Raging Ghoul - SPELL_EMERGE_VISUAL = 50142, SPELL_GHOUL_JUMP = 70150, + SPELL_RAGING_GHOUL_SPAWN = 69636, - // Witch Doctor - SPELL_COURSE_OF_DOOM = 70144, + // Risen Witch Doctor + SPELL_CURSE_OF_DOOM = 70144, SPELL_SHADOW_BOLT_VOLLEY = 70145, SPELL_SHADOW_BOLT = 70080, + SPELL_RISEN_WITCH_DOCTOR_SPAWN = 69639, // Lumbering Abomination - SPELL_ABON_STRIKE = 40505, - SPELL_VOMIT_SPRAY = 70176, + SPELL_CLEAVE = 40505, + SPELL_VOMIT_SPRAY = 70176 }; -const Position HallsofReflectionLocs[] = +enum HorGossipMenu { - {5283.234863f, 1990.946777f, 707.695679f, 0.929097f}, // 2 Loralen Follows - {5408.031250f, 2102.918213f, 707.695251f, 0.792756f}, // 9 Sylvanas Follows - {5401.866699f, 2110.837402f, 707.695251f, 0.800610f}, // 10 Loralen follows + GOSSIP_MENU_JAINA_FINAL = 10930, + GOSSIP_MENU_SYLVANAS_FINAL = 10931 }; -const Position NpcJainaOrSylvanasEscapeRoute[] = +Position const NpcJainaOrSylvanasEscapeRoute[] = { - {5601.217285f, 2207.652832f, 731.541931f, 5.223304f}, // leave the throne room - {5607.224375f, 2173.913330f, 731.126038f, 2.608723f}, // adjust route - {5583.427246f, 2138.784180f, 731.150391f, 4.260901f}, // stop for talking - {5560.281738f, 2104.025635f, 731.410889f, 4.058383f}, // attack the first icewall - {5510.990723f, 2000.772217f, 734.716064f, 3.973213f}, // attack the second icewall - {5452.641113f, 1905.762329f, 746.530579f, 4.118834f}, // attack the third icewall - {5338.126953f, 1768.429810f, 767.237244f, 3.855189f}, // attack the fourth icewall - {5257.712402f, 1669.379395f, 784.300110f, 0.908373f}, // face the Lich king - {5261.191895f, 1681.901611f, 784.285278f, 4.410465f}, // final position + { 5601.217285f, 2207.652832f, 731.541931f, 5.223304f }, // leave the throne room + { 5607.224375f, 2173.913330f, 731.126038f, 2.608723f }, // adjust route + { 5583.427246f, 2138.784180f, 731.150391f, 4.260901f }, // stop for talking + { 5560.281738f, 2104.025635f, 731.410889f, 4.058383f }, // attack the first icewall + { 5510.990723f, 2000.772217f, 734.716064f, 3.973213f }, // attack the second icewall + { 5452.641113f, 1905.762329f, 746.530579f, 4.118834f }, // attack the third icewall + { 5338.126953f, 1768.429810f, 767.237244f, 3.855189f }, // attack the fourth icewall + { 5259.06f, 1669.27f, 784.3008f, 0.0f }, // trap (sniffed) + { 5265.53f, 1681.6f, 784.2947f, 4.13643f } // final position (sniffed) }; -const Position IceWalls[] = +Position const LichKingMoveAwayPos = { 5400.069824f, 2102.7131689f, 707.69525f, 0.843803f }; // Lich King walks away +Position const LichKingFirstSummon = { 5600.076172f, 2192.270996f, 731.750488f, 4.330935f }; // Lich King First summons +Position const JainaSylvanasShadowThroneDoor = { 5577.243f, 2235.852f, 733.0128f, 2.209562f }; // Jaina/Sylvanas move to door +Position const LichKingFinalPos = { 5283.742188f, 1706.335693f, 783.293518f, 4.138510f }; // Lich King Final Pos + +// sniffed +Position const KorelnOrLoralenPos[] = { - {5547.833f, 2083.701f,731.4332f,4.24115f}, // first icewall - {5503.213f, 1969.547f,737.0245f,4.293779f},// second icewall - {5439.976f, 1879.005f,752.7048f,4.207591f},// third icewall - {5318.289f, 1749.184f,771.9423f,4.054276f},// fourth icewall + { 5253.061f, 1953.616f, 707.6948f, 0.8377581f }, + { 5283.226f, 1992.300f, 707.7445f, 0.8377581f }, + { 5360.711f, 2064.797f, 707.6948f, 0.0f } }; -const Position IntroPos = {5265.89f, 1952.98f, 707.6978f, 0.0f}; // Jaina/Sylvanas Intro Start Position -const Position MoveThronePos = {5306.952148f, 1998.499023f, 709.341431f, 1.277278f}; // Jaina/Sylvanas walks to throne -const Position UtherSpawnPos = {5308.310059f, 2003.857178f, 709.341431f, 4.650315f}; -const Position LichKingSpawnPos = {5362.917480f, 2062.307129f, 707.695374f, 3.945812f}; -const Position LichKingMoveThronePos = {5312.080566f, 2009.172119f, 709.341431f, 3.973301f}; // Lich King walks to throne -const Position LichKingMoveAwayPos = {5400.069824f, 2102.7131689f, 707.69525f, 0.843803f}; // Lich King walks away -const Position LichKingSpawnPos2 = {5552.733398f, 2262.718506f, 733.011047f, 4.009696f}; // Lich King Spawn Position 2 -const Position LichKingFirstSummon = {5600.076172f, 2192.270996f, 731.750488f, 4.330935f}; // Lich King First summons -const Position JainaShadowThroneDoor = {5577.243f, 2235.852f, 733.0128f, 2.209562f}; // Jaina Spawn Position 2 -const Position SylvanasShadowThroneDoor = {5577.243f, 2235.852f, 733.0128f, 2.209562f}; // Sylvanas Spawn Position 2 -const Position FalricStartPos = {5283.878906f, 2030.459595f, 709.319641f, 5.506670f}; // Falric start position -const Position MarwynStartPos = {5334.979980f, 1982.399536f, 709.320129f, 2.347014f}; // Marwyn start position -const Position LichKingFinalPos = {5283.742188f, 1706.335693f, 783.293518f, 4.138510f}; // Lich King Final Pos -const Position ChestPos = {5246.187500f, 1649.079468f, 784.301758f, 0.901268f}; // Chest position -const Position FinalPortalPos = {5270.634277f ,1639.101196f, 784.303040f, 1.682743f}; // Final portal position - -class npc_jaina_or_sylvanas_hor : public CreatureScript +Position const SylvanasIntroPosition[] = { - public: - npc_jaina_or_sylvanas_hor() : CreatureScript("npc_jaina_or_sylvanas_hor") { } - - // AI of Part1 - struct npc_jaina_or_sylvanas_horAI : public ScriptedAI - { - npc_jaina_or_sylvanas_horAI(Creature* creature) : ScriptedAI(creature) - { - _instance = me->GetInstanceScript(); - } - - InstanceScript* _instance; - uint64 _utherGUID; - uint64 _lichkingGUID; + { 0.0f, 0.0f, 0.0f, 0.0f }, // 0 - Spawn + { 5263.2f, 1950.96f, 707.6948f, 0.8028514f }, // 1 - Move to Door + { 5306.82f, 1998.17f, 709.341f, 1.239184f }, // 2 - Move to Frostmourne +}; - EventMap _events; +Position const JainaIntroPosition[] = +{ + { 0.0f, 0.0f, 0.0f, 0.0f }, // 0 - Spawn + { 5265.89f, 1952.98f, 707.6978f, 0.0f }, // 1 - Move to Door + { 5306.95f, 1998.49f, 709.3414f, 1.277278f } // 2 - Move to Frostmourne +}; - void sGossipSelect(Player* player, uint32 /*sender*/, uint32 action) override - { - player->PlayerTalkClass->ClearMenus(); - switch (action) - { - case 0: - player->CLOSE_GOSSIP_MENU(); - _events.ScheduleEvent(EVENT_START_INTRO, 1000); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP|UNIT_NPC_FLAG_QUESTGIVER); - break; - case 1: - player->CLOSE_GOSSIP_MENU(); - _events.ScheduleEvent(EVENT_SKIP_INTRO, 1000); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP|UNIT_NPC_FLAG_QUESTGIVER); - break; - } - } +Position const UtherSpawnPos = { 5307.814f, 2003.168f, 709.4244f, 4.537856f }; - void Reset() override - { - _events.Reset(); +Position const LichKingIntroPosition[] = +{ + { 5362.463f, 2062.693f, 707.7781f, 3.944444f }, // 0 - Spawn + { 5332.83f, 2031.24f, 707.6948f, 0.0f }, // 1 - Door + { 5312.93f, 2010.24f, 709.34f, 0.0f }, // 2 - Move to Frostmourne + { 5319.028f, 2016.662f, 707.6948f, 0.0f }, // 3 - Move back + { 5332.285f, 2030.832f, 707.6948f, 0.0f }, // 4 - Move back 2 + { 5355.488f, 2055.149f, 707.6907f, 0.0f } // 5 - Move back 3 +}; - _utherGUID = 0; - _lichkingGUID = 0; +Position const FalricPosition[] = +{ + { 5276.583f, 2037.45f, 709.4025f, 5.532694f }, // 0 - Spawn + { 5283.95f, 2030.53f, 709.3191f, 0.0f } // 1 - Intro +}; - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP|UNIT_NPC_FLAG_QUESTGIVER); - me->SetStandState(UNIT_STAND_STATE_STAND); - _events.ScheduleEvent(EVENT_WALK_INTRO1, 3000); - } +Position const MarwynPosition[] = +{ + { 5342.232f, 1975.696f, 709.4025f, 2.391101f }, // 0 - Spawn + { 5335.01f, 1982.37f, 709.3191f, 0.0f } // 1 - Intro +}; - void UpdateAI(uint32 diff) override - { - _events.Update(diff); +Position const SylvanasShadowThroneDoorPosition = { 5576.79f, 2235.73f, 733.0029f, 2.687807f }; - switch (_events.ExecuteEvent()) - { - case EVENT_WALK_INTRO1: - me->GetMotionMaster()->MovePoint(0, IntroPos); - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - { - Talk(SAY_JAINA_INTRO_1); - _events.ScheduleEvent(EVENT_WALK_INTRO2, 7000); - } - else - { - Talk(SAY_SYLVANAS_INTRO_1); - _events.ScheduleEvent(EVENT_WALK_INTRO2, 9000); - } - break; - case EVENT_WALK_INTRO2: - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - Talk(SAY_JAINA_INTRO_2); - else - Talk(SAY_SYLVANAS_INTRO_2); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP|UNIT_NPC_FLAG_QUESTGIVER); - break; - case EVENT_START_INTRO: - me->GetMotionMaster()->MovePoint(0, MoveThronePos); - // Begining of intro is differents between fActions as the speech sequence and timers are differents. - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - _events.ScheduleEvent(EVENT_INTRO_A2_1, 0); - else - _events.ScheduleEvent(EVENT_INTRO_H2_1, 0); - break; - // A2 Intro Events - case EVENT_INTRO_A2_1: - Talk(SAY_JAINA_INTRO_3); - _events.ScheduleEvent(EVENT_INTRO_A2_2, 7000); - break; - case EVENT_INTRO_A2_2: - Talk(SAY_JAINA_INTRO_4); - _events.ScheduleEvent(EVENT_INTRO_A2_3, 10000); - break; - case EVENT_INTRO_A2_3: - me->CastSpell(me, SPELL_CAST_VISUAL, false); - me->CastSpell(me, SPELL_FROSTMOURNE_SOUNDS, true); - _instance->HandleGameObject(_instance->GetData64(DATA_FROSTMOURNE), true); - _events.ScheduleEvent(EVENT_INTRO_A2_4, 10000); - break; - case EVENT_INTRO_A2_4: - if (Creature* uther = me->SummonCreature(NPC_UTHER, UtherSpawnPos, TEMPSUMMON_MANUAL_DESPAWN)) - { - uther->GetMotionMaster()->MoveIdle(); - _utherGUID = uther->GetGUID(); - } - _events.ScheduleEvent(EVENT_INTRO_A2_5, 2000); - break; - case EVENT_INTRO_A2_5: - if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) - uther->AI()->Talk(SAY_UTHER_INTRO_A2_1); - _events.ScheduleEvent(EVENT_INTRO_A2_6, 3000); - break; - case EVENT_INTRO_A2_6: - Talk(SAY_JAINA_INTRO_5); - _events.ScheduleEvent(EVENT_INTRO_A2_7, 7000); - break; - case EVENT_INTRO_A2_7: - if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) - uther->AI()->Talk(SAY_UTHER_INTRO_A2_2); - _events.ScheduleEvent(EVENT_INTRO_A2_8, 7000); - break; - case EVENT_INTRO_A2_8: - Talk(SAY_JAINA_INTRO_6); - _events.ScheduleEvent(EVENT_INTRO_A2_9, 1200); - break; - case EVENT_INTRO_A2_9: - if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) - uther->AI()->Talk(SAY_UTHER_INTRO_A2_3); - _events.ScheduleEvent(EVENT_INTRO_A2_10, 11000); - break; - case EVENT_INTRO_A2_10: - Talk(SAY_JAINA_INTRO_7); - _events.ScheduleEvent(EVENT_INTRO_A2_11, 6000); - break; - case EVENT_INTRO_A2_11: - if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) - uther->AI()->Talk(SAY_UTHER_INTRO_A2_4); - _events.ScheduleEvent(EVENT_INTRO_A2_12, 12000); - break; - case EVENT_INTRO_A2_12: - Talk(SAY_JAINA_INTRO_8); - _events.ScheduleEvent(EVENT_INTRO_A2_13, 6000); - break; - case EVENT_INTRO_A2_13: - if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) - uther->AI()->Talk(SAY_UTHER_INTRO_A2_5); - _events.ScheduleEvent(EVENT_INTRO_A2_14, 13000); - break; - case EVENT_INTRO_A2_14: - Talk(SAY_JAINA_INTRO_9); - _events.ScheduleEvent(EVENT_INTRO_A2_15, 12000); - break; - case EVENT_INTRO_A2_15: - if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) - uther->AI()->Talk(SAY_UTHER_INTRO_A2_6); - _events.ScheduleEvent(EVENT_INTRO_A2_16, 25000); - break; - case EVENT_INTRO_A2_16: - if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) - uther->AI()->Talk(SAY_UTHER_INTRO_A2_7); - _events.ScheduleEvent(EVENT_INTRO_A2_17, 6000); - break; - case EVENT_INTRO_A2_17: - Talk(SAY_JAINA_INTRO_10); - _events.ScheduleEvent(EVENT_INTRO_A2_18, 5000); - break; - case EVENT_INTRO_A2_18: - if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) - { - uther->HandleEmoteCommand(EMOTE_ONESHOT_NO); - uther->AI()->Talk(SAY_UTHER_INTRO_A2_8); - } - _events.ScheduleEvent(EVENT_INTRO_A2_19, 12000); - break; - case EVENT_INTRO_A2_19: - Talk(SAY_JAINA_INTRO_11); - _events.ScheduleEvent(EVENT_INTRO_LK_1, 3000); - break; - // H2 Intro Events - case EVENT_INTRO_H2_1: - Talk(SAY_SYLVANAS_INTRO_1); - _events.ScheduleEvent(EVENT_INTRO_H2_2, 8000); - break; - case EVENT_INTRO_H2_2: - Talk(SAY_SYLVANAS_INTRO_2); - _events.ScheduleEvent(EVENT_INTRO_H2_3, 6000); - break; - case EVENT_INTRO_H2_3: - Talk(SAY_SYLVANAS_INTRO_3); - me->CastSpell(me, SPELL_CAST_VISUAL, false); - me->CastSpell(me, SPELL_FROSTMOURNE_SOUNDS, true); - _instance->HandleGameObject(_instance->GetData64(DATA_FROSTMOURNE), true); - _events.ScheduleEvent(EVENT_INTRO_H2_4, 6000); - break; - case EVENT_INTRO_H2_4: - // spawn UTHER during speach 2 - if (Creature* uther = me->SummonCreature(NPC_UTHER, UtherSpawnPos, TEMPSUMMON_MANUAL_DESPAWN)) - { - uther->GetMotionMaster()->MoveIdle(); - _utherGUID = uther->GetGUID(); - } - _events.ScheduleEvent(EVENT_INTRO_H2_5, 2000); - break; - case EVENT_INTRO_H2_5: - if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) - uther->AI()->Talk(SAY_UTHER_INTRO_H2_1); - _events.ScheduleEvent(EVENT_INTRO_H2_6, 11000); - break; - case EVENT_INTRO_H2_6: - Talk(SAY_SYLVANAS_INTRO_4); - _events.ScheduleEvent(EVENT_INTRO_H2_7, 3000); - break; - case EVENT_INTRO_H2_7: - if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) - uther->AI()->Talk(SAY_UTHER_INTRO_H2_2); - _events.ScheduleEvent(EVENT_INTRO_H2_8, 6000); - break; - case EVENT_INTRO_H2_8: - Talk(SAY_SYLVANAS_INTRO_5); - _events.ScheduleEvent(EVENT_INTRO_H2_9, 5000); - break; - case EVENT_INTRO_H2_9: - if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) - uther->AI()->Talk(SAY_UTHER_INTRO_H2_3); - _events.ScheduleEvent(EVENT_INTRO_H2_10, 19000); - break; - case EVENT_INTRO_H2_10: - Talk(SAY_SYLVANAS_INTRO_6); - _events.ScheduleEvent(EVENT_INTRO_H2_11, 1500); - break; - case EVENT_INTRO_H2_11: - if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) - uther->AI()->Talk(SAY_UTHER_INTRO_H2_4); - _events.ScheduleEvent(EVENT_INTRO_H2_12, 19500); - break; - case EVENT_INTRO_H2_12: - Talk(SAY_SYLVANAS_INTRO_7); - _events.ScheduleEvent(EVENT_INTRO_H2_13, 2000); - break; - case EVENT_INTRO_H2_13: - if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) - { - uther->HandleEmoteCommand(EMOTE_ONESHOT_NO); - uther->AI()->Talk(SAY_UTHER_INTRO_H2_5); - } - _events.ScheduleEvent(EVENT_INTRO_H2_14, 12000); - break; - case EVENT_INTRO_H2_14: - if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) - uther->AI()->Talk(SAY_UTHER_INTRO_H2_6); - _events.ScheduleEvent(EVENT_INTRO_H2_15, 8000); - break; - case EVENT_INTRO_H2_15: - Talk(SAY_SYLVANAS_INTRO_8); - _events.ScheduleEvent(EVENT_INTRO_LK_1, 2000); - break; - // Remaining Intro Events common for both faction - case EVENT_INTRO_LK_1: - // Spawn LK in front of door, and make him move to the sword. - if (Creature* lichking = me->SummonCreature(NPC_LICH_KING_PART1, LichKingSpawnPos, TEMPSUMMON_MANUAL_DESPAWN)) - { - lichking->SetWalk(true); - lichking->GetMotionMaster()->MovePoint(0, LichKingMoveThronePos); - _lichkingGUID = lichking->GetGUID(); - _events.ScheduleEvent(EVENT_OPEN_FROSTWORN_DOOR, 0); - _events.ScheduleEvent(EVENT_CLOSE_FROSTWORN_DOOR, 4000); - } - if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) - { - uther->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER); - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - uther->AI()->Talk(SAY_UTHER_INTRO_A2_9); - else - uther->AI()->Talk(SAY_UTHER_INTRO_H2_7); - } - _events.ScheduleEvent(EVENT_INTRO_LK_2, 10000); - break; - case EVENT_INTRO_LK_2: - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) - lichking->AI()->Talk(SAY_LK_INTRO_1); - _events.ScheduleEvent(EVENT_INTRO_LK_3, 1000); - break; - case EVENT_INTRO_LK_3: - // The Lich King banishes Uther to the abyss. - if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) - { - uther->CastSpell(uther, SPELL_UTHER_DESPAWN, true); - uther->DespawnOrUnsummon(5000); - _utherGUID = 0; - } - _events.ScheduleEvent(EVENT_INTRO_LK_4, 9000); - break; - case EVENT_INTRO_LK_4: - // He steps forward and removes the runeblade from the heap of skulls. - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) - { - if (GameObject* frostmourne = ObjectAccessor::GetGameObject(*me, _instance->GetData64(DATA_FROSTMOURNE))) - frostmourne->SetPhaseMask(2, true); - lichking->CastSpell(lichking, SPELL_TAKE_FROSTMOURNE, true); - lichking->CastSpell(lichking, SPELL_FROSTMOURNE_VISUAL, true); - } - _events.ScheduleEvent(EVENT_INTRO_LK_5, 8000); - break; - case EVENT_INTRO_LK_5: - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) - lichking->AI()->Talk(SAY_LK_INTRO_2); - _events.ScheduleEvent(EVENT_INTRO_LK_6, 10000); - break; - case EVENT_INTRO_LK_6: - // summon Falric and Marwyn. then go back to the door - if (Creature* falric = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_FALRIC_EVENT))) - { - falric->CastSpell(falric, SPELL_BOSS_SPAWN_AURA, true); - falric->SetVisible(true); - } - if (Creature* marwyn = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_MARWYN_EVENT))) - { - marwyn->CastSpell(marwyn, SPELL_BOSS_SPAWN_AURA, true); - marwyn->SetVisible(true); - } - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) - { - lichking->AI()->Talk(SAY_LK_INTRO_3); - lichking->SetWalk(true); - lichking->GetMotionMaster()->MovePoint(0, LichKingMoveAwayPos); - } - _events.ScheduleEvent(EVENT_INTRO_LK_7, 10000); - _events.ScheduleEvent(EVENT_OPEN_FROSTWORN_DOOR, 5000); - break; - case EVENT_INTRO_LK_7: - if (Creature* marwyn = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_MARWYN_EVENT))) - { - marwyn->AI()->Talk(SAY_MARWYN_INTRO_1); - marwyn->SetWalk(true); - marwyn->GetMotionMaster()->MovePoint(0, MarwynStartPos); - } - _events.ScheduleEvent(EVENT_INTRO_LK_8, 1000); - break; - case EVENT_INTRO_LK_8: - if (Creature* falric = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_FALRIC_EVENT))) - { - falric->AI()->Talk(SAY_FALRIC_INTRO_1); - falric->SetWalk(true); - falric->GetMotionMaster()->MovePoint(0, FalricStartPos); - } - _events.ScheduleEvent(EVENT_INTRO_LK_9, 5000); - break; - case EVENT_INTRO_LK_9: - if (Creature* falric = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_FALRIC_EVENT))) - falric->AI()->Talk(SAY_FALRIC_INTRO_2); - _instance->ProcessEvent(0, EVENT_SPAWN_WAVES); - _events.ScheduleEvent(EVENT_INTRO_LK_10, 4000); - break; - case EVENT_INTRO_LK_10: - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - Talk(SAY_JAINA_INTRO_END); - else - Talk(SAY_SYLVANAS_INTRO_END); - me->GetMotionMaster()->MovePoint(0, LichKingMoveAwayPos); - /// @todo Loralen/Koreln shall run also - _events.ScheduleEvent(EVENT_INTRO_LK_11, 5000); - break; - case EVENT_INTRO_LK_11: - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) - { - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - lichking->AI()->Talk(SAY_LK_JAINA_INTRO_END); - else - lichking->AI()->Talk(SAY_LK_SYLVANAS_INTRO_END); - } - _events.ScheduleEvent(EVENT_INTRO_END, 5000); - break; - case EVENT_INTRO_END: - _instance->SetData(DATA_INTRO_EVENT, DONE); - // Loralen or Koreln disappearAndDie() - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) - { - lichking->DespawnOrUnsummon(5000); - _lichkingGUID = 0; - } - me->DespawnOrUnsummon(10000); - _events.ScheduleEvent(EVENT_CLOSE_FROSTWORN_DOOR, 7000); - break; - case EVENT_SKIP_INTRO: - me->GetMotionMaster()->MovePoint(0, MoveThronePos); - /// @todo Loralen/Koreln shall run also - if (Creature* lichking = me->SummonCreature(NPC_LICH_KING_PART1, LichKingSpawnPos, TEMPSUMMON_MANUAL_DESPAWN)) - { - lichking->SetWalk(true); - lichking->GetMotionMaster()->MovePoint(0, LichKingMoveThronePos); - lichking->SetReactState(REACT_PASSIVE); - _lichkingGUID = lichking->GetGUID(); - _events.ScheduleEvent(EVENT_OPEN_FROSTWORN_DOOR, 0); - _events.ScheduleEvent(EVENT_CLOSE_FROSTWORN_DOOR, 4000); - } - _events.ScheduleEvent(EVENT_INTRO_LK_4, 15000); - break; - case EVENT_OPEN_FROSTWORN_DOOR: - if (GameObject* gate = ObjectAccessor::GetGameObject(*me, _instance->GetData64(DATA_FROSTWORN_DOOR))) - _instance->HandleGameObject(0, true, gate); - break; - case EVENT_CLOSE_FROSTWORN_DOOR: - if (GameObject* gate = ObjectAccessor::GetGameObject(*me, _instance->GetData64(DATA_FROSTWORN_DOOR))) - _instance->HandleGameObject(0, false, gate); - break; - } - } - }; - - CreatureAI* GetAI(Creature* creature) const override - { - return GetHallsOfReflectionAI<npc_jaina_or_sylvanas_horAI>(creature); - } +Position const IceWallTargetPosition[] = +{ + { 5547.833f, 2083.701f, 731.4332f, 1.029744f }, // 1st Icewall + { 5503.213f, 1969.547f, 737.0245f, 1.27409f }, // 2nd Icewall + { 5439.976f, 1879.005f, 752.7048f, 1.064651f }, // 3rd Icewall + { 5318.289f, 1749.184f, 771.9423f, 0.8726646f } // 4th Icewall }; -class npc_jaina_or_sylvanas_escape_hor : public CreatureScript +class npc_jaina_or_sylvanas_intro_hor : public CreatureScript { public: - npc_jaina_or_sylvanas_escape_hor() : CreatureScript("npc_jaina_or_sylvanas_escape_hor") { } - - // AI of Part2 - struct npc_jaina_or_sylvanas_escape_horAI : public ScriptedAI - { - npc_jaina_or_sylvanas_escape_horAI(Creature* creature) : ScriptedAI(creature), - _instance(creature->GetInstanceScript()), _lichkingGUID(0), _walltargetGUID(0), - _icewallGUID(0), _icewall(0) - { - } - - InstanceScript* _instance; - uint64 _lichkingGUID; - uint64 _walltargetGUID; // dummy - uint64 _icewallGUID; // object - uint32 _icewall; // icewall number - - EventMap _events; + npc_jaina_or_sylvanas_intro_hor() : CreatureScript("npc_jaina_or_sylvanas_intro_hor") { } - void Reset() override + struct npc_jaina_or_sylvanas_intro_horAI : public ScriptedAI { - _events.Reset(); - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) - lichking->DespawnOrUnsummon(1); - _lichkingGUID = 0; - _walltargetGUID = 0; - _icewallGUID = 0; - _icewall = 0; - _events.ScheduleEvent(EVENT_ESCAPE, 0); - } - - void JustDied(Unit* /*Killer*/) override - { - _instance->SetData(DATA_ESCAPE_EVENT, FAIL); - } - - void DoAction(int32 actionId) override - { - switch (actionId) - { - case ACTION_START_ESCAPING: // called by InstanceScript when we need to start the escaping event - _events.ScheduleEvent(EVENT_ESCAPE_1, 1000); - break; - case ACTION_WALL_BROKEN: - _icewall++; - if (_icewall != 4) - _events.ScheduleEvent(EVENT_ESCAPE_17, 3000); - else - _events.ScheduleEvent(EVENT_ESCAPE_23, 3000); - break; + npc_jaina_or_sylvanas_intro_horAI(Creature* creature) : ScriptedAI(creature) + { + _instance = me->GetInstanceScript(); } - } - void sGossipSelect(Player* player, uint32 /*sender*/, uint32 action) override - { - player->PlayerTalkClass->ClearMenus(); - switch (action) + void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override { - case 0: - player->CLOSE_GOSSIP_MENU(); - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP|UNIT_NPC_FLAG_QUESTGIVER); - _events.ScheduleEvent(EVENT_ESCAPE_7, 0); - break; - } - } + player->PlayerTalkClass->ClearMenus(); - void DestroyIceWall() - { - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - me->RemoveAurasDueToSpell(SPELL_JAINA_DESTROY_ICE_WALL); - else - me->RemoveAurasDueToSpell(SPELL_SYLVANAS_DESTROY_ICE_WALL); + switch (gossipListId) + { + case 0: + player->PlayerTalkClass->SendCloseGossip(); + _events.ScheduleEvent(EVENT_START_INTRO, 1000); + me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + break; + case 1: + player->PlayerTalkClass->SendCloseGossip(); + _events.ScheduleEvent(EVENT_SKIP_INTRO, 1000); + me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + break; + default: + break; + } + } - _instance->HandleGameObject(_icewallGUID, true); + void Reset() override + { + _events.Reset(); - if (Creature* wallTarget = ObjectAccessor::GetCreature(*me, _walltargetGUID)) - wallTarget->DespawnOrUnsummon(); - } + _utherGUID = 0; + _lichkingGUID = 0; - void UpdateAI(uint32 diff) override - { - _events.Update(diff); + me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + me->SetStandState(UNIT_STAND_STATE_STAND); + _events.ScheduleEvent(EVENT_WALK_INTRO1, 3000); + } - while (uint32 event = _events.ExecuteEvent()) + void UpdateAI(uint32 diff) override { - switch (event) + _events.Update(diff); + + switch (_events.ExecuteEvent()) { - case EVENT_ESCAPE: - if (Creature* lichking = me->SummonCreature(NPC_LICH_KING_PART2, LichKingSpawnPos2, TEMPSUMMON_MANUAL_DESPAWN)) + case EVENT_WALK_INTRO1: + if (Creature* korelnOrLoralen = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_KORELN_LORALEN))) + korelnOrLoralen->GetMotionMaster()->MovePoint(0, KorelnOrLoralenPos[0]); + + if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) { - me->Attack(lichking, true); - lichking->Attack(me, true); - me->SetReactState(REACT_PASSIVE); - lichking->SetReactState(REACT_PASSIVE); - _lichkingGUID = lichking->GetGUID(); - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - DoCast(me, SPELL_JAINA_ICEBARRIER); - else - DoCast(me, SPELL_SYLVANAS_CLOAKOFDARKNESS); + me->GetMotionMaster()->MovePoint(0, JainaIntroPosition[1]); + Talk(SAY_JAINA_INTRO_1); + _events.ScheduleEvent(EVENT_WALK_INTRO2, 7000); } - me->SetHealth(252000); - break; - case EVENT_ESCAPE_1: - _instance->SetData(DATA_ESCAPE_EVENT, IN_PROGRESS); - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) + else { - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - lichking->AI()->Talk(SAY_LK_ESCAPE_1); - else - lichking->AI()->Talk(SAY_LK_ESCAPE_2); - _events.ScheduleEvent(EVENT_ESCAPE_2, 8000); + me->GetMotionMaster()->MovePoint(0, SylvanasIntroPosition[1]); + Talk(SAY_SYLVANAS_INTRO_1); + _events.ScheduleEvent(EVENT_WALK_INTRO2, 9000); } break; - case EVENT_ESCAPE_2: + case EVENT_WALK_INTRO2: if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - DoCast(me, SPELL_CAST_VISUAL, true); + Talk(SAY_JAINA_INTRO_2); else - DoCast(me, SPELL_SYLVANAS_JUMP, true); - _events.ScheduleEvent(EVENT_ESCAPE_3, 1000); + Talk(SAY_SYLVANAS_INTRO_2); + me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); break; - case EVENT_ESCAPE_3: + case EVENT_START_INTRO: + if (Creature* korelnOrLoralen = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_KORELN_LORALEN))) + korelnOrLoralen->GetMotionMaster()->MovePoint(0, KorelnOrLoralenPos[1]); + // Begining of intro is differents between factions as the speech sequence and timers are differents. if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - DoCastAOE(SPELL_JAINA_ICEPRISON, true); + { + me->GetMotionMaster()->MovePoint(0, JainaIntroPosition[2]); + _events.ScheduleEvent(EVENT_INTRO_A2_1, 0); + } else - DoCastAOE(SPELL_SYLVANAS_DARKBINDING, true); - _events.ScheduleEvent(EVENT_ESCAPE_4, 2000); + { + me->GetMotionMaster()->MovePoint(0, SylvanasIntroPosition[2]); + _events.ScheduleEvent(EVENT_INTRO_H2_1, 0); + } break; - case EVENT_ESCAPE_4: - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - Talk(SAY_JAINA_ESCAPE_1); - else - Talk(SAY_SYLVANAS_ESCAPE_1); - _events.ScheduleEvent(EVENT_ESCAPE_5, 2000); + // A2 Intro Events + case EVENT_INTRO_A2_1: + Talk(SAY_JAINA_INTRO_3); + _events.ScheduleEvent(EVENT_INTRO_A2_2, 7000); break; - case EVENT_ESCAPE_5: - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) - lichking->CombatStop(); - me->GetMotionMaster()->MovePoint(0, JainaShadowThroneDoor); - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - me->RemoveAurasDueToSpell(SPELL_JAINA_ICEBARRIER); - else - me->RemoveAurasDueToSpell(SPELL_SYLVANAS_CLOAKOFDARKNESS); - _events.ScheduleEvent(EVENT_ESCAPE_6, 5000); + case EVENT_INTRO_A2_2: + Talk(SAY_JAINA_INTRO_4); + _events.ScheduleEvent(EVENT_INTRO_A2_3, 10000); break; - case EVENT_ESCAPE_6: - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP|UNIT_NPC_FLAG_QUESTGIVER); + case EVENT_INTRO_A2_3: + me->CastSpell(me, SPELL_CAST_VISUAL, false); + me->CastSpell(me, SPELL_FROSTMOURNE_SOUNDS, true); + _instance->HandleGameObject(_instance->GetData64(DATA_FROSTMOURNE), true); + _events.ScheduleEvent(EVENT_INTRO_A2_4, 10000); break; - case EVENT_ESCAPE_7: - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) - { - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - lichking->RemoveAurasDueToSpell(SPELL_JAINA_ICEPRISON); - else - lichking->RemoveAurasDueToSpell(SPELL_SYLVANAS_DARKBINDING); - } - _events.ScheduleEvent(EVENT_ESCAPE_8, 1000); + case EVENT_INTRO_A2_4: + if (Creature* uther = me->SummonCreature(NPC_UTHER, UtherSpawnPos, TEMPSUMMON_MANUAL_DESPAWN)) + _utherGUID = uther->GetGUID(); + _events.ScheduleEvent(EVENT_INTRO_A2_5, 2000); break; - case EVENT_ESCAPE_8: - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) - lichking->HandleEmoteCommand(TEXT_EMOTE_ROAR); - me->GetMotionMaster()->MovePoint(0, NpcJainaOrSylvanasEscapeRoute[0]); - _events.ScheduleEvent(EVENT_ESCAPE_9, 3000); + case EVENT_INTRO_A2_5: + if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) + uther->AI()->Talk(SAY_UTHER_INTRO_A2_1); + _events.ScheduleEvent(EVENT_INTRO_A2_6, 3000); break; - case EVENT_ESCAPE_9: - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) - lichking->GetMotionMaster()->MovePoint(0, NpcJainaOrSylvanasEscapeRoute[0]); - _events.ScheduleEvent(EVENT_ESCAPE_10, 1000); + case EVENT_INTRO_A2_6: + Talk(SAY_JAINA_INTRO_5); + _events.ScheduleEvent(EVENT_INTRO_A2_7, 7000); break; - case EVENT_ESCAPE_10: - me->GetMotionMaster()->MovePoint(0, NpcJainaOrSylvanasEscapeRoute[1]); - _events.ScheduleEvent(EVENT_ESCAPE_11, 5000); + case EVENT_INTRO_A2_7: + if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) + uther->AI()->Talk(SAY_UTHER_INTRO_A2_2); + _events.ScheduleEvent(EVENT_INTRO_A2_8, 7000); break; - case EVENT_ESCAPE_11: - me->GetMotionMaster()->MovePoint(0, NpcJainaOrSylvanasEscapeRoute[2]); - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) - lichking->GetMotionMaster()->MovePoint(0, LichKingFirstSummon); - _events.ScheduleEvent(EVENT_ESCAPE_12, 6000); + case EVENT_INTRO_A2_8: + Talk(SAY_JAINA_INTRO_6); + _events.ScheduleEvent(EVENT_INTRO_A2_9, 1200); break; - case EVENT_ESCAPE_12: - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) + case EVENT_INTRO_A2_9: + if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) + uther->AI()->Talk(SAY_UTHER_INTRO_A2_3); + _events.ScheduleEvent(EVENT_INTRO_A2_10, 11000); + break; + case EVENT_INTRO_A2_10: + Talk(SAY_JAINA_INTRO_7); + _events.ScheduleEvent(EVENT_INTRO_A2_11, 6000); + break; + case EVENT_INTRO_A2_11: + if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) + uther->AI()->Talk(SAY_UTHER_INTRO_A2_4); + _events.ScheduleEvent(EVENT_INTRO_A2_12, 12000); + break; + case EVENT_INTRO_A2_12: + Talk(SAY_JAINA_INTRO_8); + _events.ScheduleEvent(EVENT_INTRO_A2_13, 6000); + break; + case EVENT_INTRO_A2_13: + if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) + uther->AI()->Talk(SAY_UTHER_INTRO_A2_5); + _events.ScheduleEvent(EVENT_INTRO_A2_14, 13000); + break; + case EVENT_INTRO_A2_14: + Talk(SAY_JAINA_INTRO_9); + _events.ScheduleEvent(EVENT_INTRO_A2_15, 12000); + break; + case EVENT_INTRO_A2_15: + if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) + uther->AI()->Talk(SAY_UTHER_INTRO_A2_6); + _events.ScheduleEvent(EVENT_INTRO_A2_16, 25000); + break; + case EVENT_INTRO_A2_16: + if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) + uther->AI()->Talk(SAY_UTHER_INTRO_A2_7); + _events.ScheduleEvent(EVENT_INTRO_A2_17, 6000); + break; + case EVENT_INTRO_A2_17: + Talk(SAY_JAINA_INTRO_10); + _events.ScheduleEvent(EVENT_INTRO_A2_18, 5000); + break; + case EVENT_INTRO_A2_18: + if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) { - lichking->AI()->Talk(SAY_LK_ESCAPE_3); - lichking->CastSpell(me, SPELL_RAISE_DEAD); - lichking->Attack(me, true); + uther->HandleEmoteCommand(EMOTE_ONESHOT_NO); + uther->AI()->Talk(SAY_UTHER_INTRO_A2_8); } - _events.ScheduleEvent(EVENT_ESCAPE_13, 4000); + _events.ScheduleEvent(EVENT_INTRO_A2_19, 12000); break; - case EVENT_ESCAPE_13: - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) + case EVENT_INTRO_A2_19: + Talk(SAY_JAINA_INTRO_11); + _events.ScheduleEvent(EVENT_INTRO_LK_1, 3000); + break; + // H2 Intro Events + case EVENT_INTRO_H2_1: + Talk(SAY_SYLVANAS_INTRO_1); + _events.ScheduleEvent(EVENT_INTRO_H2_2, 8000); + break; + case EVENT_INTRO_H2_2: + Talk(SAY_SYLVANAS_INTRO_2); + _events.ScheduleEvent(EVENT_INTRO_H2_3, 6000); + break; + case EVENT_INTRO_H2_3: + Talk(SAY_SYLVANAS_INTRO_3); + me->CastSpell(me, SPELL_CAST_VISUAL, false); + me->CastSpell(me, SPELL_FROSTMOURNE_SOUNDS, true); + _instance->HandleGameObject(_instance->GetData64(DATA_FROSTMOURNE), true); + _events.ScheduleEvent(EVENT_INTRO_H2_4, 6000); + break; + case EVENT_INTRO_H2_4: + // spawn UTHER during speach 2 + if (Creature* uther = me->SummonCreature(NPC_UTHER, UtherSpawnPos, TEMPSUMMON_MANUAL_DESPAWN)) + _utherGUID = uther->GetGUID(); + _events.ScheduleEvent(EVENT_INTRO_H2_5, 2000); + break; + case EVENT_INTRO_H2_5: + if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) + uther->AI()->Talk(SAY_UTHER_INTRO_H2_1); + _events.ScheduleEvent(EVENT_INTRO_H2_6, 11000); + break; + case EVENT_INTRO_H2_6: + Talk(SAY_SYLVANAS_INTRO_4); + _events.ScheduleEvent(EVENT_INTRO_H2_7, 3000); + break; + case EVENT_INTRO_H2_7: + if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) + uther->AI()->Talk(SAY_UTHER_INTRO_H2_2); + _events.ScheduleEvent(EVENT_INTRO_H2_8, 6000); + break; + case EVENT_INTRO_H2_8: + Talk(SAY_SYLVANAS_INTRO_5); + _events.ScheduleEvent(EVENT_INTRO_H2_9, 5000); + break; + case EVENT_INTRO_H2_9: + if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) + uther->AI()->Talk(SAY_UTHER_INTRO_H2_3); + _events.ScheduleEvent(EVENT_INTRO_H2_10, 19000); + break; + case EVENT_INTRO_H2_10: + Talk(SAY_SYLVANAS_INTRO_6); + _events.ScheduleEvent(EVENT_INTRO_H2_11, 1500); + break; + case EVENT_INTRO_H2_11: + if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) + uther->AI()->Talk(SAY_UTHER_INTRO_H2_4); + _events.ScheduleEvent(EVENT_INTRO_H2_12, 19500); + break; + case EVENT_INTRO_H2_12: + Talk(SAY_SYLVANAS_INTRO_7); + _events.ScheduleEvent(EVENT_INTRO_H2_13, 2000); + break; + case EVENT_INTRO_H2_13: + if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) { - lichking->CastSpell(lichking, SPELL_REMORSELESS_WINTER, true); - lichking->CastSpell(lichking, SPELL_SUMMON_RISE_WITCH_DOCTOR); - lichking->GetMotionMaster()->MoveIdle(); - lichking->GetMotionMaster()->MoveChase(me); + uther->HandleEmoteCommand(EMOTE_ONESHOT_NO); + uther->AI()->Talk(SAY_UTHER_INTRO_H2_5); } - if (Creature* walltarget = me->SummonCreature(NPC_ICE_WALL, IceWalls[0], TEMPSUMMON_MANUAL_DESPAWN, 720000)) + _events.ScheduleEvent(EVENT_INTRO_H2_14, 12000); + break; + case EVENT_INTRO_H2_14: + if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) + uther->AI()->Talk(SAY_UTHER_INTRO_H2_6); + _events.ScheduleEvent(EVENT_INTRO_H2_15, 8000); + break; + case EVENT_INTRO_H2_15: + Talk(SAY_SYLVANAS_INTRO_8); + _events.ScheduleEvent(EVENT_INTRO_LK_1, 2000); + break; + // Remaining Intro Events common for both faction + case EVENT_INTRO_LK_1: + // Spawn LK in front of door, and make him move to the sword. + if (Creature* lichking = me->SummonCreature(NPC_THE_LICH_KING_INTRO, LichKingIntroPosition[0], TEMPSUMMON_MANUAL_DESPAWN)) { - _walltargetGUID = walltarget->GetGUID(); - walltarget->CastSpell(walltarget, SPELL_SUMMON_ICE_WALL); - walltarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); - me->Attack(walltarget, false); + lichking->SetWalk(true); + lichking->GetMotionMaster()->MovePoint(0, LichKingIntroPosition[2]); + _lichkingGUID = lichking->GetGUID(); + _events.ScheduleEvent(EVENT_OPEN_IMPENETRABLE_DOOR, 0); + _events.ScheduleEvent(EVENT_CLOSE_IMPENETRABLE_DOOR, 4000); } - me->GetMotionMaster()->MovePoint(0, NpcJainaOrSylvanasEscapeRoute[3]); - _events.ScheduleEvent(EVENT_ESCAPE_14, 8000); - break; - case EVENT_ESCAPE_14: - if (Creature* walltarget = ObjectAccessor::GetCreature(*me, _walltargetGUID)) + if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) { - if (GameObject* icewall = walltarget->FindNearestGameObject(GO_ICE_WALL, 50.00f)) - { - _icewallGUID = icewall->GetGUID(); - icewall->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); - _instance->HandleGameObject(0, false, icewall); - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - Talk(SAY_JAINA_ESCAPE_2); - else - Talk(SAY_SYLVANAS_ESCAPE_2); - } + uther->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER); + if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) + uther->AI()->Talk(SAY_UTHER_INTRO_A2_9); + else + uther->AI()->Talk(SAY_UTHER_INTRO_H2_7); } - _events.ScheduleEvent(EVENT_ESCAPE_15, 1000); + _events.ScheduleEvent(EVENT_INTRO_LK_2, 10000); break; - case EVENT_ESCAPE_15: + case EVENT_INTRO_LK_2: if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) + lichking->AI()->Talk(SAY_LK_INTRO_1); + _events.ScheduleEvent(EVENT_INTRO_LK_3, 1000); + break; + case EVENT_INTRO_LK_3: + // The Lich King banishes Uther to the abyss. + if (Creature* uther = ObjectAccessor::GetCreature(*me, _utherGUID)) { - lichking->GetMotionMaster()->MoveIdle(); - lichking->GetMotionMaster()->MoveChase(me); - lichking->SetReactState(REACT_PASSIVE); + uther->CastSpell(uther, SPELL_UTHER_DESPAWN, true); + uther->DespawnOrUnsummon(5000); + _utherGUID = 0; } - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - DoCast(me, SPELL_JAINA_DESTROY_ICE_WALL, true); - else - DoCast(me, SPELL_SYLVANAS_DESTROY_ICE_WALL, true); + _events.ScheduleEvent(EVENT_INTRO_LK_4, 9000); break; - case EVENT_ESCAPE_17:// ICEWALL BROKEN - me->GetMotionMaster()->MoveIdle(); + case EVENT_INTRO_LK_4: + // He steps forward and removes the runeblade from the heap of skulls. if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) { - lichking->StopMoving(); - lichking->AI()->Talk(SAY_LK_ESCAPE_3); - lichking->CastSpell(me, SPELL_RAISE_DEAD); + if (GameObject* frostmourne = ObjectAccessor::GetGameObject(*me, _instance->GetData64(DATA_FROSTMOURNE))) + frostmourne->SetPhaseMask(2, true); + lichking->CastSpell(lichking, SPELL_TAKE_FROSTMOURNE, true); + lichking->CastSpell(lichking, SPELL_FROSTMOURNE_VISUAL, true); } - - DestroyIceWall(); - - if (_icewall && _icewall < 4) - me->GetMotionMaster()->MovePoint(0, NpcJainaOrSylvanasEscapeRoute[_icewall + 3]); - _events.ScheduleEvent(EVENT_ESCAPE_18, 2000); + _events.ScheduleEvent(EVENT_INTRO_LK_5, 8000); break; - case EVENT_ESCAPE_18: + case EVENT_INTRO_LK_5: if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) + lichking->AI()->Talk(SAY_LK_INTRO_2); + _events.ScheduleEvent(EVENT_INTRO_LK_6, 10000); + break; + case EVENT_INTRO_LK_6: + // summon Falric and Marwyn. then go back to the door + if (Creature* falric = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_FALRIC))) { - lichking->GetMotionMaster()->MoveIdle(); - lichking->GetMotionMaster()->MoveChase(me); + falric->CastSpell(falric, SPELL_BOSS_SPAWN_AURA, true); + falric->SetVisible(true); } - _events.ScheduleEvent(EVENT_ESCAPE_19, 6000); - break; - case EVENT_ESCAPE_19: - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) + if (Creature* marwyn = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_MARWYN))) { - if (_icewall && _icewall < 4) - lichking->CastSpell(lichking, SPELL_SUMMON_RISE_WITCH_DOCTOR); - lichking->GetMotionMaster()->MoveIdle(); - lichking->GetMotionMaster()->MoveChase(me); - lichking->SetReactState(REACT_PASSIVE); - lichking->Attack(me, true); + marwyn->CastSpell(marwyn, SPELL_BOSS_SPAWN_AURA, true); + marwyn->SetVisible(true); } - if (_icewall < 4) + if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) { - if (Creature* walltarget = me->SummonCreature(NPC_ICE_WALL, IceWalls[_icewall], TEMPSUMMON_MANUAL_DESPAWN, 720000)) - { - _walltargetGUID = walltarget->GetGUID(); - walltarget->CastSpell(walltarget, SPELL_SUMMON_ICE_WALL); - walltarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); - me->Attack(walltarget, false); - } + lichking->AI()->Talk(SAY_LK_INTRO_3); + lichking->SetWalk(true); + lichking->GetMotionMaster()->MovePoint(0, LichKingMoveAwayPos); } - _events.ScheduleEvent(EVENT_ESCAPE_20, 3000); + _events.ScheduleEvent(EVENT_INTRO_LK_7, 10000); + _events.ScheduleEvent(EVENT_OPEN_IMPENETRABLE_DOOR, 5000); break; - case EVENT_ESCAPE_20: - if (Creature* walltarget = ObjectAccessor::GetCreature(*me, _walltargetGUID)) + case EVENT_INTRO_LK_7: + if (Creature* marwyn = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_MARWYN))) { - if (GameObject* icewall = walltarget->FindNearestGameObject(GO_ICE_WALL, 50.00f)) - { - _icewallGUID = icewall->GetGUID(); - _instance->HandleGameObject(0, false, icewall); - icewall->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - { - if (_icewall == 1) - Talk(SAY_JAINA_ESCAPE_3); - else if (_icewall == 2) - Talk(SAY_JAINA_ESCAPE_4); - else if (_icewall == 3) - Talk(SAY_JAINA_ESCAPE_5); - } - else if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == HORDE) - { - if (_icewall == 1) - Talk(SAY_SYLVANAS_ESCAPE_3); - else if (_icewall == 2) - Talk(SAY_SYLVANAS_ESCAPE_4); - else if (_icewall == 3) - Talk(SAY_SYLVANAS_ESCAPE_5); - } - } + marwyn->AI()->Talk(SAY_MARWYN_INTRO_1); + marwyn->SetWalk(true); + marwyn->GetMotionMaster()->MovePoint(0, MarwynPosition[1]); } - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) + _events.ScheduleEvent(EVENT_INTRO_LK_8, 1000); + break; + case EVENT_INTRO_LK_8: + if (Creature* falric = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_FALRIC))) { - if (_icewall && _icewall < 3) - lichking->CastSpell(lichking, SPELL_SUMMON_RISE_WITCH_DOCTOR); - else - lichking->CastSpell(lichking, SPELL_SUMMON_LUMBERING_ABOMINATION); + falric->AI()->Talk(SAY_FALRIC_INTRO_1); + falric->SetWalk(true); + falric->GetMotionMaster()->MovePoint(0, FalricPosition[1]); } - if (_icewall == 3) - _events.ScheduleEvent(EVENT_ESCAPE_21, 16000); // last wall, really far - else - _events.ScheduleEvent(EVENT_ESCAPE_21, 9000); + _events.ScheduleEvent(EVENT_INTRO_LK_9, 5000); + break; + case EVENT_INTRO_LK_9: + if (Creature* falric = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_FALRIC))) + falric->AI()->Talk(SAY_FALRIC_INTRO_2); + _instance->ProcessEvent(0, EVENT_SPAWN_WAVES); + _events.ScheduleEvent(EVENT_INTRO_LK_10, 4000); break; - case EVENT_ESCAPE_21: + case EVENT_INTRO_LK_10: if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - DoCast(me, SPELL_JAINA_DESTROY_ICE_WALL, true); + Talk(SAY_JAINA_INTRO_END); else - DoCast(me, SPELL_SYLVANAS_DESTROY_ICE_WALL, true); - + Talk(SAY_SYLVANAS_INTRO_END); + me->GetMotionMaster()->MovePoint(0, LichKingMoveAwayPos); + /// @todo: needs some improvements + if (Creature* korelnOrLoralen = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_KORELN_LORALEN))) + korelnOrLoralen->GetMotionMaster()->MovePoint(1, KorelnOrLoralenPos[2]); + _events.ScheduleEvent(EVENT_INTRO_LK_11, 5000); + break; + case EVENT_INTRO_LK_11: if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) { - if (_icewall == 1) - lichking->CastSpell(lichking, SPELL_SUMMON_LUMBERING_ABOMINATION); - else if (_icewall > 1 && _icewall < 4) - { - lichking->CastSpell(lichking, SPELL_SUMMON_RISE_WITCH_DOCTOR); - _events.ScheduleEvent(EVENT_ESCAPE_22, 1000); - } + if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) + lichking->AI()->Talk(SAY_LK_JAINA_INTRO_END); + else + lichking->AI()->Talk(SAY_LK_SYLVANAS_INTRO_END); } + _events.ScheduleEvent(EVENT_INTRO_END, 5000); break; - case EVENT_ESCAPE_22: + case EVENT_INTRO_END: + _instance->SetData(DATA_INTRO_EVENT, DONE); + _events.ScheduleEvent(EVENT_KORELN_LORALEN_DEATH, 8000); if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) { - if (_icewall >= 2 && _icewall < 4) - lichking->CastSpell(lichking, SPELL_SUMMON_LUMBERING_ABOMINATION); + lichking->DespawnOrUnsummon(5000); + _lichkingGUID = 0; } + me->DespawnOrUnsummon(10000); + _events.ScheduleEvent(EVENT_CLOSE_IMPENETRABLE_DOOR, 7000); break; - case EVENT_ESCAPE_23: // FINAL PART - DestroyIceWall(); - + case EVENT_SKIP_INTRO: if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - Talk(SAY_JAINA_ESCAPE_6); + me->GetMotionMaster()->MovePoint(0, JainaIntroPosition[2]); else - Talk(SAY_SYLVANAS_ESCAPE_6); + me->GetMotionMaster()->MovePoint(0, SylvanasIntroPosition[2]); - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) + if (Creature* korelnOrLoralen = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_KORELN_LORALEN))) + korelnOrLoralen->GetMotionMaster()->MovePoint(0, KorelnOrLoralenPos[1]); + + if (Creature* lichking = me->SummonCreature(NPC_THE_LICH_KING_INTRO, LichKingIntroPosition[0], TEMPSUMMON_MANUAL_DESPAWN)) { - lichking->GetMotionMaster()->MovePoint(0, LichKingFinalPos); - lichking->AI()->Talk(SAY_LK_ESCAPE_11); + lichking->SetWalk(true); + lichking->GetMotionMaster()->MovePoint(0, LichKingIntroPosition[2]); + lichking->SetReactState(REACT_PASSIVE); + _lichkingGUID = lichking->GetGUID(); + _events.ScheduleEvent(EVENT_OPEN_IMPENETRABLE_DOOR, 0); + _events.ScheduleEvent(EVENT_CLOSE_IMPENETRABLE_DOOR, 4000); } - me->GetMotionMaster()->MovePoint(0, NpcJainaOrSylvanasEscapeRoute[8]); - _events.ScheduleEvent(EVENT_ESCAPE_24, 10000); + _events.ScheduleEvent(EVENT_INTRO_LK_4, 15000); break; - case EVENT_ESCAPE_24: - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - Talk(SAY_JAINA_ESCAPE_8); - else - Talk(SAY_SYLVANAS_ESCAPE_8); - _events.ScheduleEvent(EVENT_ESCAPE_25, 5000); + case EVENT_OPEN_IMPENETRABLE_DOOR: + _instance->HandleGameObject(_instance->GetData64(DATA_IMPENETRABLE_DOOR), true); break; - case EVENT_ESCAPE_25: - if (GameObject* cave = ObjectAccessor::GetGameObject(*me, _instance->GetData64(DATA_CAVE_IN))) - cave->SetGoState(GO_STATE_READY); - _events.ScheduleEvent(EVENT_ESCAPE_26, 4000); + case EVENT_CLOSE_IMPENETRABLE_DOOR: + _instance->HandleGameObject(_instance->GetData64(DATA_IMPENETRABLE_DOOR), false); break; - case EVENT_ESCAPE_26: - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - Talk(SAY_JAINA_ESCAPE_10); + case EVENT_KORELN_LORALEN_DEATH: + if (Creature* korelnOrLoralen = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_KORELN_LORALEN))) + korelnOrLoralen->CastSpell(korelnOrLoralen, SPELL_FEIGN_DEATH); + break; + default: + break; + } + } + + private: + InstanceScript* _instance; + EventMap _events; + uint64 _utherGUID; + uint64 _lichkingGUID; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetHallsOfReflectionAI<npc_jaina_or_sylvanas_intro_horAI>(creature); + } +}; + +class npc_jaina_or_sylvanas_escape_hor : public CreatureScript +{ + public: + npc_jaina_or_sylvanas_escape_hor() : CreatureScript("npc_jaina_or_sylvanas_escape_hor") { } + + bool OnGossipHello(Player* player, Creature* creature) override + { + // override default gossip + if (InstanceScript* instance = creature->GetInstanceScript()) + if (instance->GetBossState(DATA_THE_LICH_KING_ESCAPE) == DONE) + { + player->PrepareGossipMenu(creature, creature->GetEntry() == NPC_JAINA_ESCAPE ? GOSSIP_MENU_JAINA_FINAL : GOSSIP_MENU_SYLVANAS_FINAL, true); + player->SendPreparedGossip(creature); + return true; + } + + // load default gossip + return false; + } + + struct npc_jaina_or_sylvanas_escape_horAI : public ScriptedAI + { + npc_jaina_or_sylvanas_escape_horAI(Creature* creature) : ScriptedAI(creature), + _instance(creature->GetInstanceScript()), _icewall(0), _prefight(false), _invincibility(true) { } + + void Reset() override + { + _events.Reset(); + _icewall = 0; + _events.ScheduleEvent(EVENT_ESCAPE, 1000); + _instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_NOT_RETREATING_EVENT); + } + + void JustDied(Unit* /*killer*/) override + { + if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_THE_LICH_KING_ESCAPE))) + lichking->AI()->EnterEvadeMode(); // event failed + } + + void DamageTaken(Unit* /*attacker*/, uint32& damage) override + { + if (damage >= me->GetHealth() && _invincibility) + damage = me->GetHealth() - 1; + } + + void DoAction(int32 actionId) override + { + switch (actionId) + { + case ACTION_START_PREFIGHT: + if (_prefight) + return; + _prefight = true; + _events.ScheduleEvent(EVENT_ESCAPE_1, 1000); + break; + case ACTION_WALL_BROKEN: + ++_icewall; + if (_icewall < 4) + _events.ScheduleEvent(EVENT_ESCAPE_13, 3000); else - Talk(SAY_SYLVANAS_ESCAPE_9); - _events.ScheduleEvent(EVENT_ESCAPE_27, 4000); + _events.ScheduleEvent(EVENT_ESCAPE_15, 3000); break; - case EVENT_ESCAPE_27: - if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) - me->SummonGameObject(IsHeroic() ? GO_CAPTAIN_CHEST_ALLIANCE_HEROIC : GO_CAPTAIN_CHEST_ALLIANCE_NORMAL, ChestPos.GetPositionX(), ChestPos.GetPositionY(), ChestPos.GetPositionZ(), ChestPos.GetOrientation(), 0, 0, 0, 0, 720000); + case ACTION_GUNSHIP_ARRIVAL: + _events.ScheduleEvent(EVENT_ESCAPE_16, 5000); + break; + case ACTION_GUNSHIP_ARRIVAL_2: + _events.ScheduleEvent(EVENT_ESCAPE_17, 5000); + break; + default: + break; + } + } + + void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override + { + player->PlayerTalkClass->ClearMenus(); + + switch (gossipListId) + { + case 0: + player->PlayerTalkClass->SendCloseGossip(); + me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + _events.ScheduleEvent(EVENT_ESCAPE_6, 0); + break; + default: + break; + } + } + + void DestroyIceWall() + { + if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) + me->RemoveAurasDueToSpell(SPELL_JAINA_DESTROY_ICE_WALL); + else + me->RemoveAurasDueToSpell(SPELL_SYLVANAS_DESTROY_ICE_WALL); + + _instance->HandleGameObject(_instance->GetData64(DATA_ICEWALL), true); + me->m_Events.AddEvent(new GameObjectDeleteDelayEvent(me, _instance->GetData64(DATA_ICEWALL)), me->m_Events.CalculateTime(5000)); + + if (Creature* wallTarget = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ICEWALL_TARGET))) + wallTarget->DespawnOrUnsummon(); + } + + void SummonIceWall() + { + if (_icewall < 4) + { + if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_THE_LICH_KING_ESCAPE))) + { + lichking->StopMoving(); + if (Creature* wallTarget = me->SummonCreature(NPC_ICE_WALL_TARGET, IceWallTargetPosition[_icewall], TEMPSUMMON_MANUAL_DESPAWN, 720000)) + lichking->CastSpell(wallTarget, SPELL_SUMMON_ICE_WALL); + + lichking->AI()->SetData(DATA_ICEWALL, _icewall); + } + } + } + + void AttackIceWall() + { + if (_icewall < 4) + Talk(SAY_JAINA_SYLVANAS_ESCAPE_2 + _icewall); + + if (Creature* wallTarget = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ICEWALL_TARGET))) + me->SetFacingToObject(wallTarget); + + if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) + DoCast(me, SPELL_JAINA_DESTROY_ICE_WALL, true); + else + DoCast(me, SPELL_SYLVANAS_DESTROY_ICE_WALL, true); + } + + void MovementInform(uint32 type, uint32 pointId) override + { + if (type != POINT_MOTION_TYPE) + return; + + switch (pointId) + { + case POINT_SHADOW_THRONE_DOOR: + if (me->GetEntry() == NPC_JAINA_ESCAPE) + me->RemoveAurasDueToSpell(SPELL_JAINA_ICE_BARRIER); else - me->SummonGameObject(IsHeroic() ? GO_CAPTAIN_CHEST_HORDE_HEROIC : GO_CAPTAIN_CHEST_HORDE_NORMAL, ChestPos.GetPositionX(), ChestPos.GetPositionY(), ChestPos.GetPositionZ(), ChestPos.GetOrientation(), 0, 0, 0, 0, 720000); - me->SummonGameObject(GO_PORTAL, FinalPortalPos.GetPositionX(), FinalPortalPos.GetPositionY(), FinalPortalPos.GetPositionZ(), FinalPortalPos.GetOrientation(), 0, 0, 0, 0, 720000); - if (Creature* lichking = ObjectAccessor::GetCreature(*me, _lichkingGUID)) - lichking->DespawnOrUnsummon(1); + me->RemoveAurasDueToSpell(SPELL_SYLVANAS_CLOAK_OF_DARKNESS); + me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + me->SetHealth(JAINA_SYLVANAS_MAX_HEALTH); + me->SetFacingTo(SylvanasShadowThroneDoorPosition.GetOrientation()); + break; + case POINT_ATTACK_ICEWALL: + AttackIceWall(); + break; + case POINT_TRAP: + Talk(SAY_JAINA_SYLVANAS_ESCAPE_8); + if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_THE_LICH_KING_ESCAPE))) + me->SetFacingToObject(lichking); break; + default: + break; + } + } + + void DeleteAllFromThreatList(Unit* target, uint64 except) + { + ThreatContainer::StorageType threatlist = target->getThreatManager().getThreatList(); + for (auto i : threatlist) + { + if (i->getUnitGuid() == except) + continue; + + i->removeReference(); + } + } + + void UpdateAI(uint32 diff) override + { + _events.Update(diff); + + while (uint32 event = _events.ExecuteEvent()) + { + switch (event) + { + case EVENT_ESCAPE: + if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) + DoCast(me, SPELL_JAINA_ICE_BARRIER); + else + DoCast(me, SPELL_SYLVANAS_CLOAK_OF_DARKNESS); + + if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_THE_LICH_KING_ESCAPE))) + { + AttackStart(lichking); + lichking->AI()->AttackStart(me); + me->CastSpell(lichking, SPELL_TAUNT_ARTHAS, true); + } + me->SetHealth(JAINA_SYLVANAS_MAX_HEALTH); + me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + break; + case EVENT_ESCAPE_1: + if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_THE_LICH_KING_ESCAPE))) + { + if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) + lichking->AI()->Talk(SAY_LK_ESCAPE_1); + else + lichking->AI()->Talk(SAY_LK_ESCAPE_2); + _events.ScheduleEvent(EVENT_ESCAPE_2, 8000); + } + break; + case EVENT_ESCAPE_2: + me->AttackStop(); + me->StopMoving(); + me->SetReactState(REACT_PASSIVE); + + if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) + DoCast(me, SPELL_JAINA_ICE_PRISON, false); + else + DoCast(me, SPELL_SYLVANAS_BLINDING_RETREAT, true); + + if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_THE_LICH_KING_ESCAPE))) + { + lichking->SetReactState(REACT_PASSIVE); + lichking->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); + } + + _events.ScheduleEvent(EVENT_ESCAPE_3, 1500); + break; + case EVENT_ESCAPE_3: + if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == HORDE) + DoCastAOE(SPELL_SYLVANAS_DARK_BINDING, true); + _events.ScheduleEvent(EVENT_ESCAPE_4, 1000); + break; + case EVENT_ESCAPE_4: + if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) + DoCast(me, SPELL_CREDIT_FINDING_JAINA); + else + DoCast(me, SPELL_CREDIT_FINDING_SYLVANAS); + Talk(SAY_JAINA_SYLVANAS_ESCAPE_1); + + if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_THE_LICH_KING_ESCAPE))) + { + lichking->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + lichking->RemoveAllAttackers(); + + DeleteAllFromThreatList(lichking, me->GetGUID()); + } + + _events.ScheduleEvent(EVENT_ESCAPE_5, 2000); + break; + case EVENT_ESCAPE_5: + me->GetMotionMaster()->MovePoint(POINT_SHADOW_THRONE_DOOR, SylvanasShadowThroneDoorPosition); + break; + case EVENT_ESCAPE_6: + if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_THE_LICH_KING_ESCAPE))) + { + lichking->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_PACIFIED); + + if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) + { + lichking->CastSpell(lichking, SPELL_STUN_BREAK_JAINA); + lichking->RemoveAurasDueToSpell(SPELL_JAINA_ICE_PRISON); + } + else + { + lichking->CastSpell(lichking, SPELL_STUN_BREAK_SYLVANAS); + lichking->RemoveAurasDueToSpell(SPELL_SYLVANAS_DARK_BINDING); + } + } + _invincibility = false; + _instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_NOT_RETREATING_EVENT); + _events.ScheduleEvent(EVENT_ESCAPE_7, 1000); + break; + case EVENT_ESCAPE_7: + if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_THE_LICH_KING_ESCAPE))) + lichking->HandleEmoteCommand(TEXT_EMOTE_ROAR); + me->GetMotionMaster()->MovePoint(0, NpcJainaOrSylvanasEscapeRoute[0]); + _events.ScheduleEvent(EVENT_ESCAPE_8, 3000); + break; + case EVENT_ESCAPE_8: + if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_THE_LICH_KING_ESCAPE))) + lichking->GetMotionMaster()->MovePoint(0, NpcJainaOrSylvanasEscapeRoute[0]); + _events.ScheduleEvent(EVENT_ESCAPE_9, 1000); + break; + case EVENT_ESCAPE_9: + me->GetMotionMaster()->MovePoint(0, NpcJainaOrSylvanasEscapeRoute[1]); + _events.ScheduleEvent(EVENT_ESCAPE_10, 5000); + break; + case EVENT_ESCAPE_10: + me->GetMotionMaster()->MovePoint(0, NpcJainaOrSylvanasEscapeRoute[2]); + if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_THE_LICH_KING_ESCAPE))) + lichking->GetMotionMaster()->MovePoint(1, LichKingFirstSummon); + _events.ScheduleEvent(EVENT_ESCAPE_11, 6000); + break; + case EVENT_ESCAPE_11: + SummonIceWall(); + _events.ScheduleEvent(EVENT_ESCAPE_12, 4000); + break; + case EVENT_ESCAPE_12: + if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_THE_LICH_KING_ESCAPE))) + lichking->CastSpell(lichking, SPELL_PAIN_AND_SUFFERING, true); + + me->GetMotionMaster()->MovePoint(POINT_ATTACK_ICEWALL, NpcJainaOrSylvanasEscapeRoute[3]); + break; + case EVENT_ESCAPE_13: // ICEWALL BROKEN + DestroyIceWall(); + + if (_icewall && _icewall < 4) + me->GetMotionMaster()->MovePoint(POINT_ATTACK_ICEWALL, NpcJainaOrSylvanasEscapeRoute[_icewall + 3]); + _events.ScheduleEvent(EVENT_ESCAPE_14, 8000); + break; + case EVENT_ESCAPE_14: + SummonIceWall(); + break; + case EVENT_ESCAPE_15: // FINAL PART + DestroyIceWall(); + + Talk(SAY_JAINA_SYLVANAS_ESCAPE_6); + + if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_THE_LICH_KING_ESCAPE))) + { + lichking->GetMotionMaster()->MovePoint(2, LichKingFinalPos); + lichking->RemoveAurasDueToSpell(SPELL_REMORSELESS_WINTER); + } + me->GetMotionMaster()->MovePoint(POINT_TRAP, NpcJainaOrSylvanasEscapeRoute[7]); + break; + case EVENT_ESCAPE_16: + me->RemoveAurasDueToSpell(SPELL_HARVEST_SOUL); + if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) + Talk(SAY_JAINA_ESCAPE_9); + if (Transport* gunship = ObjectAccessor::GetTransport(*me, _instance->GetData64(DATA_GUNSHIP))) + gunship->EnableMovement(true); + _instance->SetBossState(DATA_THE_LICH_KING_ESCAPE, DONE); + break; + case EVENT_ESCAPE_17: + if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE) + Talk(SAY_JAINA_ESCAPE_10); + else + Talk(SAY_SYLVANAS_ESCAPE_9); + DoCast(me, SPELL_CREDIT_ESCAPING_ARTHAS); + me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); + break; + default: + break; } } + + DoMeleeAttackIfReady(); } - }; - CreatureAI* GetAI(Creature* creature) const override - { - return GetHallsOfReflectionAI<npc_jaina_or_sylvanas_escape_horAI>(creature); - } + private: + InstanceScript* _instance; + EventMap _events; + uint32 _icewall; // icewall number + bool _prefight; + bool _invincibility; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetHallsOfReflectionAI<npc_jaina_or_sylvanas_escape_horAI>(creature); + } +}; + +class npc_the_lich_king_escape_hor : public CreatureScript +{ + public: + npc_the_lich_king_escape_hor() : CreatureScript("npc_the_lich_king_escape_hor") { } + + struct npc_the_lich_king_escape_horAI : public ScriptedAI + { + npc_the_lich_king_escape_horAI(Creature* creature) : ScriptedAI(creature) + { + _instance = me->GetInstanceScript(); + _instance->SetBossState(DATA_THE_LICH_KING_ESCAPE, NOT_STARTED); + _summonsCount = 0; + _icewall = 0; + _despawn = false; + } + + void DamageTaken(Unit* /*attacker*/, uint32& damage) override + { + if (damage >= me->GetHealth()) + damage = me->GetHealth() - 1; + } + + void MovementInform(uint32 type, uint32 pointId) override + { + if (type == POINT_MOTION_TYPE) + { + switch (pointId) + { + case 1: + if (Creature* target = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ESCAPE_LEADER))) + me->GetMotionMaster()->MoveChase(target); + break; + case 2: + Talk(SAY_LK_ESCAPE_HARVEST_SOUL); + + if (Creature* target = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ESCAPE_LEADER))) + DoCast(target, SPELL_HARVEST_SOUL); + + if (Transport* gunship = ObjectAccessor::GetTransport(*me, _instance->GetData64(DATA_GUNSHIP))) + gunship->EnableMovement(true); + break; + default: + break; + } + } + } + + void JustSummoned(Creature* /*summon*/) override + { + ++_summonsCount; + } + + void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) override + { + // should never happen + if (!_summonsCount) + return; + + --_summonsCount; + + // All summons dead and no summon events scheduled + if (!_summonsCount && _events.Empty()) + { + if (Creature* jainaOrSylvanas = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ESCAPE_LEADER))) + jainaOrSylvanas->AI()->DoAction(ACTION_WALL_BROKEN); + } + } + + void KilledUnit(Unit* who) override + { + if (who->GetTypeId() == TYPEID_PLAYER) + DoPlaySoundToSet(me, RAND(SOUND_LK_SLAY_1, SOUND_LK_SLAY_2)); + } + + void SetData(uint32 type, uint32 data) override + { + if (type != DATA_ICEWALL) + return; + + _icewall = data; + + switch (_icewall) + { + case 0: // 6 Ghouls, 1 Witch Doctor + DoZoneInCombat(); + _events.ScheduleEvent(EVENT_REMORSELESS_WINTER, 0); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_GHOULS, 8000); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_WITCH_DOCTOR, 14000); + Talk(SAY_LK_ESCAPE_ICEWALL_SUMMONED_1); + break; + case 1: // 6 Ghouls, 2 Witch Doctor, 1 Lumbering Abomination + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_GHOULS, 8000); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_LUMBERING_ABOMINATION, 13000); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_WITCH_DOCTOR, 16000); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_WITCH_DOCTOR, 18000); + Talk(SAY_LK_ESCAPE_ICEWALL_SUMMONED_2); + break; + case 2: // 6 Ghouls, 2 Witch Doctor, 2 Lumbering Abomination + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_GHOULS, 9000); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_LUMBERING_ABOMINATION, 14000); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_WITCH_DOCTOR, 17000); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_LUMBERING_ABOMINATION, 19000); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_WITCH_DOCTOR, 39000); + Talk(SAY_LK_ESCAPE_ICEWALL_SUMMONED_3); + break; + case 3: // 12 Ghouls, 4 Witch Doctor, 3 Lumbering Abomination + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_GHOULS, 9000); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_WITCH_DOCTOR, 17000); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_WITCH_DOCTOR, 19000); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_LUMBERING_ABOMINATION, 40000); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_LUMBERING_ABOMINATION, 46000); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_GHOULS, 55000); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_WITCH_DOCTOR, 62000); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_WITCH_DOCTOR, 66000); + _events.ScheduleEvent(EVENT_ESCAPE_SUMMON_LUMBERING_ABOMINATION, 14000); + Talk(SAY_LK_ESCAPE_ICEWALL_SUMMONED_4); + break; + default: + break; + } + } + + void EnterEvadeMode() override + { + if (_despawn) + return; + + _instance->SetBossState(DATA_THE_LICH_KING_ESCAPE, FAIL); + me->StopMoving(); + DoPlaySoundToSet(me, SOUND_LK_FURY_OF_FROSTMOURNE); + DoCastAOE(SPELL_FURY_OF_FROSTMOURNE); + me->DespawnOrUnsummon(12000); + _despawn = true; + } + + void UpdateAI(uint32 diff) override + { + if (!SelectVictim()) + return; + + _events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 event = _events.ExecuteEvent()) + { + switch (event) + { + case EVENT_REMORSELESS_WINTER: + me->StopMoving(); + Talk(SAY_LK_ESCAPE_WINTER); + DoCast(me, SPELL_REMORSELESS_WINTER); + break; + case EVENT_ESCAPE_SUMMON_GHOULS: + me->StopMoving(); + Talk(SAY_LK_ESCAPE_GHOULS); + DoCast(me, SPELL_RAISE_DEAD); + break; + case EVENT_ESCAPE_SUMMON_WITCH_DOCTOR: + DoCast(me, SPELL_SUMMON_RISEN_WITCH_DOCTOR); + break; + case EVENT_ESCAPE_SUMMON_LUMBERING_ABOMINATION: + Talk(SAY_LK_ESCAPE_ABOMINATION); + DoCast(me, SPELL_SUMMON_LUMBERING_ABOMINATION); + break; + default: + break; + } + } + + DoMeleeAttackIfReady(); + } + + private: + bool SelectVictim() + { + if (!me->IsInCombat()) + return false; + + if (!me->HasReactState(REACT_PASSIVE)) + { + if (Unit* victim = me->SelectVictim()) + AttackStart(victim); + return me->GetVictim(); + } + else if (me->getThreatManager().getThreatList().size() < 2 && me->HasAura(SPELL_REMORSELESS_WINTER)) + { + EnterEvadeMode(); + return false; + } + + return true; + } + + InstanceScript* _instance; + EventMap _events; + uint8 _icewall; + uint32 _summonsCount; + bool _despawn; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetHallsOfReflectionAI<npc_the_lich_king_escape_horAI>(creature); + } }; enum TrashSpells @@ -1140,7 +1372,7 @@ enum TrashSpells SPELL_SHOOT = 72208, SPELL_CURSED_ARROW = 72222, SPELL_FROST_TRAP = 72215, - SPELL_ICE_SHOT = 72268, + SPELL_ICE_SHOT = 72268 }; enum TrashEvents @@ -1175,19 +1407,16 @@ enum TrashEvents EVENT_SHOOT, EVENT_CURSED_ARROW, EVENT_FROST_TRAP, - EVENT_ICE_SHOT, + EVENT_ICE_SHOT }; struct npc_gauntlet_trash : public ScriptedAI { - npc_gauntlet_trash(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) - { - InternalWaveId = 0; - } + npc_gauntlet_trash(Creature* creature) : ScriptedAI(creature), + _instance(creature->GetInstanceScript()), InternalWaveId(0) { } void Reset() override { - InternalWaveId = 0; me->CastSpell(me, SPELL_WELL_OF_SOULS, true); _events.Reset(); } @@ -1222,352 +1451,362 @@ protected: class npc_ghostly_priest : public CreatureScript { -public: - npc_ghostly_priest() : CreatureScript("npc_ghostly_priest") { } - - struct npc_ghostly_priestAI : public npc_gauntlet_trash - { - npc_ghostly_priestAI(Creature* creature) : npc_gauntlet_trash(creature) { } + public: + npc_ghostly_priest() : CreatureScript("npc_ghostly_priest") { } - void EnterCombat(Unit* /*who*/) override + struct npc_ghostly_priestAI : public npc_gauntlet_trash { - _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 8000); /// @todo adjust timers - _events.ScheduleEvent(EVENT_CIRCLE_OF_DESTRUCTION, 12000); - _events.ScheduleEvent(EVENT_COWER_IN_FEAR, 10000); - _events.ScheduleEvent(EVENT_DARK_MENDING, 20000); - } + npc_ghostly_priestAI(Creature* creature) : npc_gauntlet_trash(creature) { } - void UpdateAI(uint32 diff) override - { - if (!UpdateVictim()) - return; - - _events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - switch (_events.ExecuteEvent()) - { - case EVENT_SHADOW_WORD_PAIN: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_SHADOW_WORD_PAIN); - _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 8000); - break; - case EVENT_CIRCLE_OF_DESTRUCTION: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_CIRCLE_OF_DESTRUCTION); - _events.ScheduleEvent(EVENT_CIRCLE_OF_DESTRUCTION, 12000); - break; - case EVENT_COWER_IN_FEAR: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_COWER_IN_FEAR); - _events.ScheduleEvent(EVENT_COWER_IN_FEAR, 10000); - break; - case EVENT_DARK_MENDING: - // find an ally with missing HP - if (Unit* target = DoSelectLowestHpFriendly(40, DUNGEON_MODE(30000, 50000))) - { - DoCast(target, SPELL_DARK_MENDING); - _events.ScheduleEvent(EVENT_DARK_MENDING, 20000); - } - else - { - // no friendly unit with missing hp. re-check in just 5 sec. - _events.ScheduleEvent(EVENT_DARK_MENDING, 5000); - } - break; + void EnterCombat(Unit* /*who*/) override + { + _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(6000, 15000)); + _events.ScheduleEvent(EVENT_CIRCLE_OF_DESTRUCTION, 12000); + _events.ScheduleEvent(EVENT_COWER_IN_FEAR, 10000); + _events.ScheduleEvent(EVENT_DARK_MENDING, 20000); } - DoMeleeAttackIfReady(); - } - }; + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; - CreatureAI* GetAI(Creature* creature) const override - { - return GetInstanceAI<npc_ghostly_priestAI>(creature); - } -}; + _events.Update(diff); -class npc_phantom_mage : public CreatureScript -{ -public: - npc_phantom_mage() : CreatureScript("npc_phantom_mage") { } + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - struct npc_phantom_mageAI : public npc_gauntlet_trash - { - npc_phantom_mageAI(Creature* creature) : npc_gauntlet_trash(creature) { } + switch (_events.ExecuteEvent()) + { + case EVENT_SHADOW_WORD_PAIN: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true)) + DoCast(target, SPELL_SHADOW_WORD_PAIN); + _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(6000, 15000)); + break; + case EVENT_CIRCLE_OF_DESTRUCTION: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 10.0f, true)) + DoCast(target, SPELL_CIRCLE_OF_DESTRUCTION); + _events.ScheduleEvent(EVENT_CIRCLE_OF_DESTRUCTION, 12000); + break; + case EVENT_COWER_IN_FEAR: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 20.0f, true)) + DoCast(target, SPELL_COWER_IN_FEAR); + _events.ScheduleEvent(EVENT_COWER_IN_FEAR, 10000); + break; + case EVENT_DARK_MENDING: + // find an ally with missing HP + if (Unit* target = DoSelectLowestHpFriendly(40, DUNGEON_MODE(30000, 50000))) + { + DoCast(target, SPELL_DARK_MENDING); + _events.ScheduleEvent(EVENT_DARK_MENDING, 20000); + } + else + { + // no friendly unit with missing hp. re-check in just 5 sec. + _events.ScheduleEvent(EVENT_DARK_MENDING, 5000); + } + break; + default: + break; + } + + DoMeleeAttackIfReady(); + } + }; - void EnterEvadeMode() override + CreatureAI* GetAI(Creature* creature) const override { - if (!me->HasAura(AURA_HALLUCINATION)) - npc_gauntlet_trash::EnterEvadeMode(); + return GetHallsOfReflectionAI<npc_ghostly_priestAI>(creature); } +}; - void EnterCombat(Unit* /*who*/) override +class npc_phantom_mage : public CreatureScript +{ + public: + npc_phantom_mage() : CreatureScript("npc_phantom_mage") { } + + struct npc_phantom_mageAI : public npc_gauntlet_trash { - _events.ScheduleEvent(EVENT_FIREBALL, 3000); /// @todo adjust timers - _events.ScheduleEvent(EVENT_FLAMESTRIKE, 6000); - _events.ScheduleEvent(EVENT_FROSTBOLT, 9000); - _events.ScheduleEvent(EVENT_CHAINS_OF_ICE, 12000); - _events.ScheduleEvent(EVENT_HALLUCINATION, 40000); - } + npc_phantom_mageAI(Creature* creature) : npc_gauntlet_trash(creature) { } + + void EnterEvadeMode() override + { + if (!me->HasAura(AURA_HALLUCINATION)) + npc_gauntlet_trash::EnterEvadeMode(); + } - void UpdateAI(uint32 diff) override + void EnterCombat(Unit* /*who*/) override + { + _events.ScheduleEvent(EVENT_FIREBALL, 3000); + _events.ScheduleEvent(EVENT_FLAMESTRIKE, 6000); + _events.ScheduleEvent(EVENT_FROSTBOLT, 9000); + _events.ScheduleEvent(EVENT_CHAINS_OF_ICE, 12000); + _events.ScheduleEvent(EVENT_HALLUCINATION, 40000); + } + + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; + + _events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + switch (_events.ExecuteEvent()) + { + case EVENT_FIREBALL: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true)) + DoCast(target, SPELL_FIREBALL); + _events.ScheduleEvent(EVENT_FIREBALL, 15000); + break; + case EVENT_FLAMESTRIKE: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true)) + DoCast(target, SPELL_FLAMESTRIKE); + _events.ScheduleEvent(EVENT_FLAMESTRIKE, 15000); + break; + case EVENT_FROSTBOLT: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true)) + DoCast(target, SPELL_FROSTBOLT); + _events.ScheduleEvent(EVENT_FROSTBOLT, 15000); + break; + case EVENT_CHAINS_OF_ICE: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) + DoCast(target, SPELL_CHAINS_OF_ICE); + _events.ScheduleEvent(EVENT_CHAINS_OF_ICE, 15000); + break; + case EVENT_HALLUCINATION: + // removing any dots on mage or else the invisibility spell will break duration + me->RemoveAllAuras(); + DoCast(me, SPELL_HALLUCINATION); + break; + default: + break; + } + + DoMeleeAttackIfReady(); + } + }; + + CreatureAI* GetAI(Creature* creature) const override { - if (!UpdateVictim()) - return; - - _events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - switch (_events.ExecuteEvent()) - { - case EVENT_FIREBALL: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_FIREBALL); - _events.ScheduleEvent(EVENT_FIREBALL, 15000); - break; - case EVENT_FLAMESTRIKE: - DoCast(SPELL_FLAMESTRIKE); - _events.ScheduleEvent(EVENT_FLAMESTRIKE, 15000); - break; - case EVENT_FROSTBOLT: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_FROSTBOLT); - _events.ScheduleEvent(EVENT_FROSTBOLT, 15000); - break; - case EVENT_CHAINS_OF_ICE: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_CHAINS_OF_ICE); - _events.ScheduleEvent(EVENT_CHAINS_OF_ICE, 15000); - break; - case EVENT_HALLUCINATION: - // removing any dots on mage or else the invisibility spell will break duration - me->RemoveAllAuras(); - DoCast(SPELL_HALLUCINATION); - break; - } - - DoMeleeAttackIfReady(); + return GetHallsOfReflectionAI<npc_phantom_mageAI>(creature); } - }; - - CreatureAI* GetAI(Creature* creature) const override - { - return GetInstanceAI<npc_phantom_mageAI>(creature); - } }; class npc_phantom_hallucination : public CreatureScript { -public: - npc_phantom_hallucination() : CreatureScript("npc_phantom_hallucination") { } - - struct npc_phantom_hallucinationAI : public npc_phantom_mage::npc_phantom_mageAI - { - npc_phantom_hallucinationAI(Creature* creature) : npc_phantom_mage::npc_phantom_mageAI(creature) { } + public: + npc_phantom_hallucination() : CreatureScript("npc_phantom_hallucination") { } - void Reset() override + struct npc_phantom_hallucinationAI : public npc_phantom_mage::npc_phantom_mageAI { - if (Unit* unit = me->SelectNearestTarget()) - AttackStart(unit); - DoZoneInCombat(); - } + npc_phantom_hallucinationAI(Creature* creature) : npc_phantom_mage::npc_phantom_mageAI(creature) { } - void EnterEvadeMode() override - { - if (me->GetOwner() && !me->GetOwner()->HasAura(AURA_HALLUCINATION)) - npc_phantom_mage::npc_phantom_mageAI::EnterEvadeMode(); - } + void Reset() override + { + DoZoneInCombat(me, 150.0f); + } + + void EnterEvadeMode() override + { + if (me->GetOwner() && !me->GetOwner()->HasAura(AURA_HALLUCINATION)) + npc_phantom_mage::npc_phantom_mageAI::EnterEvadeMode(); + } + + void JustDied(Unit* /*killer*/) override + { + DoCastAOE(SPELL_HALLUCINATION_2); + } + }; - void JustDied(Unit* /*killer*/) override + CreatureAI* GetAI(Creature* creature) const override { - DoCast(SPELL_HALLUCINATION_2); + return new npc_phantom_hallucinationAI(creature); } - }; - - CreatureAI* GetAI(Creature* creature) const override - { - return new npc_phantom_hallucinationAI(creature); - } }; class npc_shadowy_mercenary : public CreatureScript { -public: - npc_shadowy_mercenary() : CreatureScript("npc_shadowy_mercenary") { } - - struct npc_shadowy_mercenaryAI : public npc_gauntlet_trash - { - npc_shadowy_mercenaryAI(Creature* creature) : npc_gauntlet_trash(creature) { } + public: + npc_shadowy_mercenary() : CreatureScript("npc_shadowy_mercenary") { } - void EnterCombat(Unit* /*who*/) override + struct npc_shadowy_mercenaryAI : public npc_gauntlet_trash { - _events.ScheduleEvent(EVENT_SHADOW_STEP, 8000); /// @todo adjust timers - _events.ScheduleEvent(EVENT_DEADLY_POISON, 5000); - _events.ScheduleEvent(EVENT_ENVENOMED_DAGGER_THROW, 10000); - _events.ScheduleEvent(EVENT_KIDNEY_SHOT, 12000); - } + npc_shadowy_mercenaryAI(Creature* creature) : npc_gauntlet_trash(creature) { } + + void EnterCombat(Unit* /*who*/) override + { + _events.ScheduleEvent(EVENT_SHADOW_STEP, 23000); + _events.ScheduleEvent(EVENT_DEADLY_POISON, 5000); + _events.ScheduleEvent(EVENT_ENVENOMED_DAGGER_THROW, 10000); + _events.ScheduleEvent(EVENT_KIDNEY_SHOT, 12000); + } + + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; + + _events.Update(diff); - void UpdateAI(uint32 diff) override + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + switch (_events.ExecuteEvent()) + { + case EVENT_SHADOW_STEP: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true)) + DoCast(target, SPELL_SHADOW_STEP); + _events.ScheduleEvent(EVENT_SHADOW_STEP, 8000); + break; + case EVENT_DEADLY_POISON: + DoCastVictim(SPELL_DEADLY_POISON); + _events.ScheduleEvent(EVENT_DEADLY_POISON, 10000); + break; + case EVENT_ENVENOMED_DAGGER_THROW: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true)) + DoCast(target, SPELL_ENVENOMED_DAGGER_THROW); + _events.ScheduleEvent(EVENT_ENVENOMED_DAGGER_THROW, 10000); + break; + case EVENT_KIDNEY_SHOT: + DoCastVictim(SPELL_KIDNEY_SHOT); + _events.ScheduleEvent(EVENT_KIDNEY_SHOT, 10000); + break; + default: + break; + } + + DoMeleeAttackIfReady(); + } + }; + + CreatureAI* GetAI(Creature* creature) const override { - if (!UpdateVictim()) - return; - - _events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - switch (_events.ExecuteEvent()) - { - case EVENT_SHADOW_STEP: - DoCast(SPELL_SHADOW_STEP); - _events.ScheduleEvent(EVENT_SHADOW_STEP, 8000); - break; - case EVENT_DEADLY_POISON: - DoCastVictim(SPELL_DEADLY_POISON); - _events.ScheduleEvent(EVENT_DEADLY_POISON, 10000); - break; - case EVENT_ENVENOMED_DAGGER_THROW: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_ENVENOMED_DAGGER_THROW); - _events.ScheduleEvent(EVENT_ENVENOMED_DAGGER_THROW, 10000); - break; - case EVENT_KIDNEY_SHOT: - DoCastVictim(SPELL_KIDNEY_SHOT); - _events.ScheduleEvent(EVENT_KIDNEY_SHOT, 10000); - break; - } - - DoMeleeAttackIfReady(); + return GetHallsOfReflectionAI<npc_shadowy_mercenaryAI>(creature); } - }; - - CreatureAI* GetAI(Creature* creature) const override - { - return GetInstanceAI<npc_shadowy_mercenaryAI>(creature); - } }; class npc_spectral_footman : public CreatureScript { -public: - npc_spectral_footman() : CreatureScript("npc_spectral_footman") { } - - struct npc_spectral_footmanAI : public npc_gauntlet_trash - { - npc_spectral_footmanAI(Creature* creature) : npc_gauntlet_trash(creature) { } + public: + npc_spectral_footman() : CreatureScript("npc_spectral_footman") { } - void EnterCombat(Unit* /*who*/) override + struct npc_spectral_footmanAI : public npc_gauntlet_trash { - _events.ScheduleEvent(EVENT_SPECTRAL_STRIKE, 5000); /// @todo adjust timers - _events.ScheduleEvent(EVENT_SHIELD_BASH, 10000); - _events.ScheduleEvent(EVENT_TORTURED_ENRAGE, 15000); - } + npc_spectral_footmanAI(Creature* creature) : npc_gauntlet_trash(creature) { } - void UpdateAI(uint32 diff) override - { - if (!UpdateVictim()) - return; + void EnterCombat(Unit* /*who*/) override + { + _events.ScheduleEvent(EVENT_SPECTRAL_STRIKE, 14000); + _events.ScheduleEvent(EVENT_SHIELD_BASH, 10000); + _events.ScheduleEvent(EVENT_TORTURED_ENRAGE, 15000); + } + + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; - _events.Update(diff); + _events.Update(diff); - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - switch (_events.ExecuteEvent()) - { - case EVENT_SPECTRAL_STRIKE: - DoCastVictim(SPELL_SPECTRAL_STRIKE); - _events.ScheduleEvent(EVENT_SPECTRAL_STRIKE, 5000); - break; - case EVENT_SHIELD_BASH: - DoCastVictim(SPELL_SHIELD_BASH); - _events.ScheduleEvent(EVENT_SHIELD_BASH, 5000); - break; - case EVENT_TORTURED_ENRAGE: - DoCast(SPELL_TORTURED_ENRAGE); - _events.ScheduleEvent(EVENT_TORTURED_ENRAGE, 15000); - break; + switch (_events.ExecuteEvent()) + { + case EVENT_SPECTRAL_STRIKE: + DoCastVictim(SPELL_SPECTRAL_STRIKE); + _events.ScheduleEvent(EVENT_SPECTRAL_STRIKE, 5000); + break; + case EVENT_SHIELD_BASH: + DoCastVictim(SPELL_SHIELD_BASH); + _events.ScheduleEvent(EVENT_SHIELD_BASH, 5000); + break; + case EVENT_TORTURED_ENRAGE: + DoCast(me, SPELL_TORTURED_ENRAGE); + _events.ScheduleEvent(EVENT_TORTURED_ENRAGE, 15000); + break; + default: + break; + } + + DoMeleeAttackIfReady(); } + }; - DoMeleeAttackIfReady(); + CreatureAI* GetAI(Creature* creature) const override + { + return GetHallsOfReflectionAI<npc_spectral_footmanAI>(creature); } - }; - - CreatureAI* GetAI(Creature* creature) const override - { - return GetInstanceAI<npc_spectral_footmanAI>(creature); - } }; class npc_tortured_rifleman : public CreatureScript { -public: - npc_tortured_rifleman() : CreatureScript("npc_tortured_rifleman") { } - - struct npc_tortured_riflemanAI : public npc_gauntlet_trash - { - npc_tortured_riflemanAI(Creature* creature) : npc_gauntlet_trash(creature) { } + public: + npc_tortured_rifleman() : CreatureScript("npc_tortured_rifleman") { } - void EnterCombat(Unit* /*who*/) override + struct npc_tortured_riflemanAI : public npc_gauntlet_trash { - _events.ScheduleEvent(EVENT_SHOOT, 1); /// @todo adjust timers - _events.ScheduleEvent(EVENT_CURSED_ARROW, 7000); - _events.ScheduleEvent(EVENT_FROST_TRAP, 10000); - _events.ScheduleEvent(EVENT_ICE_SHOT, 15000); - } + npc_tortured_riflemanAI(Creature* creature) : npc_gauntlet_trash(creature) { } + + void EnterCombat(Unit* /*who*/) override + { + _events.ScheduleEvent(EVENT_SHOOT, 1); + _events.ScheduleEvent(EVENT_CURSED_ARROW, 7000); + _events.ScheduleEvent(EVENT_FROST_TRAP, 10000); + _events.ScheduleEvent(EVENT_ICE_SHOT, 15000); + } + + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; - void UpdateAI(uint32 diff) override + _events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + switch (_events.ExecuteEvent()) + { + case EVENT_SHOOT: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true)) + DoCast(target, SPELL_SHOOT); + _events.ScheduleEvent(EVENT_SHOOT, 2000); + break; + case EVENT_CURSED_ARROW: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true)) + DoCast(target, SPELL_CURSED_ARROW); + _events.ScheduleEvent(EVENT_CURSED_ARROW, 10000); + break; + case EVENT_FROST_TRAP: + DoCast(me, SPELL_FROST_TRAP); + _events.ScheduleEvent(EVENT_FROST_TRAP, 30000); + break; + case EVENT_ICE_SHOT: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true)) + DoCast(target, SPELL_ICE_SHOT); + _events.ScheduleEvent(EVENT_ICE_SHOT, 15000); + break; + default: + break; + } + + DoMeleeAttackIfReady(); + } + }; + + CreatureAI* GetAI(Creature* creature) const override { - if (!UpdateVictim()) - return; - - _events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - switch (_events.ExecuteEvent()) - { - case EVENT_SHOOT: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_SHOOT); - _events.ScheduleEvent(EVENT_SHOOT, 2000); - break; - case EVENT_CURSED_ARROW: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_CURSED_ARROW); - _events.ScheduleEvent(EVENT_CURSED_ARROW, 10000); - break; - case EVENT_FROST_TRAP: - DoCast(SPELL_FROST_TRAP); - _events.ScheduleEvent(EVENT_FROST_TRAP, 30000); - break; - case EVENT_ICE_SHOT: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_ICE_SHOT); - _events.ScheduleEvent(EVENT_ICE_SHOT, 15000); - break; - } - DoMeleeAttackIfReady(); + return GetHallsOfReflectionAI<npc_tortured_riflemanAI>(creature); } - }; - - CreatureAI* GetAI(Creature* creature) const override - { - return GetInstanceAI<npc_tortured_riflemanAI>(creature); - } }; - -enum GeneralEvents +enum FrostswornGeneral { - //General + // General EVENT_SHIELD = 1, EVENT_SPIKE = 2, EVENT_CLONE = 3, @@ -1575,554 +1814,652 @@ enum GeneralEvents SAY_AGGRO = 0, SAY_DEATH = 1, - SPELL_SHIELD_THROWN = 69222, // 73076 on hc - SPELL_SPIKE = 69184, // 70399 on hc - SPELL_CLONE_NAME = 57507, - SPELL_CLONE_MODEL = 45204, + SPELL_SHIELD_THROWN = 69222, + SPELL_SPIKE = 69184, + SPELL_CLONE = 69828, + SPELL_GHOST_VISUAL = 69861, // Reflection EVENT_BALEFUL_STRIKE = 1, - SPELL_BALEFUL_STRIKE = 69933, // 70400 on hc - SPELL_SPIRIT_BURST = 69900, // 73046 on hc + SPELL_BALEFUL_STRIKE = 69933, + SPELL_SPIRIT_BURST = 69900 }; -class npc_frostworn_general : public CreatureScript +class npc_frostsworn_general : public CreatureScript { -public: - npc_frostworn_general() : CreatureScript("npc_frostworn_general") { } + public: + npc_frostsworn_general() : CreatureScript("npc_frostsworn_general") { } - struct npc_frostworn_generalAI : public ScriptedAI - { - npc_frostworn_generalAI(Creature* creature) : ScriptedAI(creature) + struct npc_frostsworn_generalAI : public ScriptedAI { - _instance = me->GetInstanceScript(); - Reset(); - } + npc_frostsworn_generalAI(Creature* creature) : ScriptedAI(creature) + { + _instance = creature->GetInstanceScript(); + } - InstanceScript* _instance; - EventMap _events; + void Reset() override + { + _events.Reset(); + _instance->SetData(DATA_FROSTSWORN_GENERAL, NOT_STARTED); + } - void Reset() override - { - _events.Reset(); - _instance->SetData(DATA_FROSWORN_EVENT, NOT_STARTED); - } + void JustDied(Unit* /*killer*/) override + { + Talk(SAY_DEATH); + _events.Reset(); + _instance->SetData(DATA_FROSTSWORN_GENERAL, DONE); + } - void JustDied(Unit* /*killer*/) override - { - Talk(SAY_DEATH); - _instance->SetData(DATA_FROSWORN_EVENT, DONE); - } + void EnterCombat(Unit* /*victim*/) override + { + Talk(SAY_AGGRO); + DoZoneInCombat(); + _events.ScheduleEvent(EVENT_SHIELD, 5000); + _events.ScheduleEvent(EVENT_SPIKE, 14000); + _events.ScheduleEvent(EVENT_CLONE, 22000); + _instance->SetData(DATA_FROSTSWORN_GENERAL, IN_PROGRESS); + } - void EnterCombat(Unit* /*victim*/) override - { - Talk(SAY_AGGRO); - _events.ScheduleEvent(EVENT_SHIELD, 5000); - _events.ScheduleEvent(EVENT_SPIKE, 14000); - _events.ScheduleEvent(EVENT_CLONE, 22000); - _instance->SetData(DATA_FROSWORN_EVENT, IN_PROGRESS); - } + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; - void UpdateAI(uint32 diff) override - { - if (!UpdateVictim()) - return; + _events.Update(diff); - _events.Update(diff); + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; + while (uint32 event = _events.ExecuteEvent()) + { + switch (event) + { + case EVENT_SHIELD: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true)) + DoCast(target, SPELL_SHIELD_THROWN); + _events.ScheduleEvent(EVENT_SHIELD, urand(8000, 12000)); + break; + case EVENT_SPIKE: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true)) + DoCast(target, SPELL_SPIKE); + _events.ScheduleEvent(EVENT_SPIKE, urand(15000, 20000)); + break; + case EVENT_CLONE: + SummonClones(); + _events.ScheduleEvent(EVENT_CLONE, 60000); + break; + default: + break; + } + } + DoMeleeAttackIfReady(); + } - while (uint32 event = _events.ExecuteEvent()) + void SummonClones() { - switch (event) + std::list<Unit*> playerList; + SelectTargetList(playerList, 5, SELECT_TARGET_TOPAGGRO, 0.0f, true); + for (Unit* target : playerList) { - case EVENT_SHIELD: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(target, SPELL_SHIELD_THROWN); - _events.ScheduleEvent(EVENT_SHIELD, urand(8000, 12000)); - break; - case EVENT_SPIKE: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(target, SPELL_SPIKE); - _events.ScheduleEvent(EVENT_SPIKE, urand(15000, 20000)); - break; - case EVENT_CLONE: - SummonClones(); - _events.ScheduleEvent(EVENT_CLONE, 60000); - break; + if (Creature* reflection = me->SummonCreature(NPC_REFLECTION, *target, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000)) + { + target->CastSpell(reflection, SPELL_CLONE, true); + target->CastSpell(reflection, SPELL_GHOST_VISUAL, true); + reflection->AI()->AttackStart(target); + } } } - DoMeleeAttackIfReady(); - } - void SummonClones() + private: + InstanceScript* _instance; + EventMap _events; + }; + + CreatureAI* GetAI(Creature* creature) const override { - std::list<Unit *> playerList; - SelectTargetList(playerList, 5, SELECT_TARGET_TOPAGGRO, 0, true); - for (std::list<Unit*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr) - { - Unit* temp = (*itr); - Creature* reflection = me->SummonCreature(NPC_REFLECTION, temp->GetPositionX(), temp->GetPositionY(), temp->GetPositionZ(), temp->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000); - reflection->SetName(temp->GetName()); - temp->CastSpell(reflection, SPELL_CLONE_NAME, true); - temp->CastSpell(reflection, SPELL_CLONE_MODEL, true); - reflection->setFaction(me->getFaction()); - reflection->AI()->AttackStart(temp); - } + return GetHallsOfReflectionAI<npc_frostsworn_generalAI>(creature); } - }; - - CreatureAI* GetAI(Creature* creature) const override - { - return GetInstanceAI<npc_frostworn_generalAI>(creature); - } }; class npc_spiritual_reflection : public CreatureScript { -public: - npc_spiritual_reflection() : CreatureScript("npc_spiritual_reflection") { } + public: + npc_spiritual_reflection() : CreatureScript("npc_spiritual_reflection") { } - struct npc_spiritual_reflectionAI : public ScriptedAI - { - npc_spiritual_reflectionAI(Creature *creature) : ScriptedAI(creature) + struct npc_spiritual_reflectionAI : public ScriptedAI { - Reset(); - } + npc_spiritual_reflectionAI(Creature *creature) : ScriptedAI(creature) { } - EventMap _events; + void Reset() override + { + _events.Reset(); + } - void Reset() override - { - _events.Reset(); - } + void EnterCombat(Unit* /*victim*/) override + { + _events.ScheduleEvent(EVENT_BALEFUL_STRIKE, 3000); + } - void EnterCombat(Unit* /*victim*/) override - { - _events.ScheduleEvent(EVENT_BALEFUL_STRIKE, 3000); - } + void JustDied(Unit* /*killer*/) override + { + DoCastAOE(SPELL_SPIRIT_BURST); + } - void JustDied(Unit* killer) override - { - DoCast(killer, SPELL_SPIRIT_BURST); - } + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; - void UpdateAI(uint32 diff) override - { - if (!UpdateVictim()) - return; + _events.Update(diff); - _events.Update(diff); + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; + switch (_events.ExecuteEvent()) + { + case EVENT_BALEFUL_STRIKE: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 8.0f, true)) + DoCast(target, SPELL_BALEFUL_STRIKE); + _events.ScheduleEvent(EVENT_BALEFUL_STRIKE, urand(3000, 8000)); + break; + default: + break; + } - switch (_events.ExecuteEvent()) - { - case EVENT_BALEFUL_STRIKE: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(target, SPELL_BALEFUL_STRIKE); - _events.ScheduleEvent(EVENT_BALEFUL_STRIKE, urand(3000, 8000)); + DoMeleeAttackIfReady(); } - DoMeleeAttackIfReady(); - } - }; + private: + EventMap _events; + }; - CreatureAI* GetAI(Creature* creature) const override - { - return new npc_spiritual_reflectionAI(creature); - } + CreatureAI* GetAI(Creature* creature) const override + { + return new npc_spiritual_reflectionAI(creature); + } }; +// 5689 class at_hor_intro_start : public AreaTriggerScript { -public: - at_hor_intro_start() : AreaTriggerScript("at_hor_intro_start") { } + public: + at_hor_intro_start() : AreaTriggerScript("at_hor_intro_start") { } - bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/) override - { - InstanceScript* _instance = player->GetInstanceScript(); + bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/) override + { + if (player->IsGameMaster()) + return true; - if (player->IsGameMaster()) - return true; + InstanceScript* _instance = player->GetInstanceScript(); - if (_instance->GetData(DATA_INTRO_EVENT) == NOT_STARTED) - _instance->SetData(DATA_INTRO_EVENT, IN_PROGRESS); + if (_instance->GetData(DATA_INTRO_EVENT) == NOT_STARTED) + _instance->SetData(DATA_INTRO_EVENT, IN_PROGRESS); - return true; - } + return true; + } }; class at_hor_waves_restarter : public AreaTriggerScript { -public: - at_hor_waves_restarter() : AreaTriggerScript("at_hor_waves_restarter") { } + public: + at_hor_waves_restarter() : AreaTriggerScript("at_hor_waves_restarter") { } - bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/) override - { - InstanceScript* _instance = player->GetInstanceScript(); + bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/) override + { + if (player->IsGameMaster()) + return true; - if (player->IsGameMaster()) - return true; + InstanceScript* _instance = player->GetInstanceScript(); + + if (_instance->GetData(DATA_WAVE_COUNT)) + return true; - if (_instance->GetData(DATA_WAVE_COUNT)) + if (_instance->GetData(DATA_INTRO_EVENT) == DONE && _instance->GetBossState(DATA_MARWYN) != DONE) + { + _instance->ProcessEvent(0, EVENT_SPAWN_WAVES); + + if (Creature* falric = player->GetCreature(*player, _instance->GetData64(DATA_FALRIC))) + { + falric->CastSpell(falric, SPELL_BOSS_SPAWN_AURA, true); + falric->SetVisible(true); + } + if (Creature* marwyn = player->GetCreature(*player, _instance->GetData64(DATA_MARWYN))) + { + marwyn->CastSpell(marwyn, SPELL_BOSS_SPAWN_AURA, true); + marwyn->SetVisible(true); + } + } return true; + } +}; - if (_instance->GetData(DATA_INTRO_EVENT) == DONE && _instance->GetBossState(DATA_MARWYN_EVENT) != DONE) +// 5740 +class at_hor_impenetrable_door : public AreaTriggerScript +{ + public: + at_hor_impenetrable_door() : AreaTriggerScript("at_hor_impenetrable_door") { } + + bool OnTrigger(Player* player, AreaTriggerEntry const* /*at*/) override { - _instance->ProcessEvent(0, EVENT_SPAWN_WAVES); + if (player->IsGameMaster()) + return true; - if (Creature* falric = player->GetCreature(*player, _instance->GetData64(DATA_FALRIC_EVENT))) - { - falric->CastSpell(falric, SPELL_BOSS_SPAWN_AURA, true); - falric->SetVisible(true); - } - if (Creature* marwyn = player->GetCreature(*player, _instance->GetData64(DATA_MARWYN_EVENT))) - { - marwyn->CastSpell(marwyn, SPELL_BOSS_SPAWN_AURA, true); - marwyn->SetVisible(true); - } + InstanceScript* _instance = player->GetInstanceScript(); + if (_instance->GetBossState(DATA_MARWYN) == DONE) + return true; + + /// return false to handle teleport by db + return false; } - return true; - } }; -class at_shadow_throne : public AreaTriggerScript +// 5605 +class at_hor_shadow_throne : public AreaTriggerScript { -public: - at_shadow_throne() : AreaTriggerScript("at_shadow_throne") { } + public: + at_hor_shadow_throne() : AreaTriggerScript("at_hor_shadow_throne") { } - bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) override - { - InstanceScript* _instance = player->GetInstanceScript(); + bool OnTrigger(Player* player, AreaTriggerEntry const* /*at*/) override + { + if (player->IsGameMaster()) + return true; + + InstanceScript* _instance = player->GetInstanceScript(); + + if (_instance->GetBossState(DATA_THE_LICH_KING_ESCAPE) == NOT_STARTED) + _instance->SetBossState(DATA_THE_LICH_KING_ESCAPE, IN_PROGRESS); - if (player->IsGameMaster()) return true; + } +}; - if (_instance->GetData(DATA_ESCAPE_EVENT) == NOT_STARTED) - _instance->SetData(DATA_ESCAPE_EVENT, IN_PROGRESS); +enum EscapeEvents +{ + // Raging Ghoul + EVENT_RAGING_GHOUL_JUMP = 1, - return true; - } + // Risen Witch Doctor + EVENT_RISEN_WITCH_DOCTOR_CURSE, + EVENT_RISEN_WITCH_DOCTOR_SHADOW_BOLT, + EVENT_RISEN_WITCH_DOCTOR_SHADOW_BOLT_VOLLEY, + + // Lumbering Abomination + EVENT_LUMBERING_ABOMINATION_VOMIT_SPRAY, + EVENT_LUMBERING_ABOMINATION_CLEAVE }; -class npc_raging_ghoul : public CreatureScript +namespace hor { -public: - npc_raging_ghoul() : CreatureScript("npc_raging_ghoul") { } - struct npc_raging_ghoulAI : public ScriptedAI - { - npc_raging_ghoulAI(Creature* creature) : ScriptedAI(creature) +class StartMovementEvent : public BasicEvent +{ + public: + StartMovementEvent(Creature* owner) : _owner(owner) { } + + bool Execute(uint64 /*execTime*/, uint32 /*diff*/) override { - _instance = me->GetInstanceScript(); + _owner->SetReactState(REACT_AGGRESSIVE); + if (Unit* target = _owner->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true)) + _owner->AI()->AttackStart(target); + return true; } - InstanceScript* _instance; - uint32 _emergeTimer; - bool _doEmerge; - bool _doJump; - uint64 _leaderGUID; + private: + Creature* _owner; +}; - void Reset() override - { - _emergeTimer = 4000; - _doEmerge = false; - _doJump = false; - if (_instance->GetData(DATA_ESCAPE_EVENT) == IN_PROGRESS) - _instance->SetData(DATA_SUMMONS, 1); +} // namespace hor - } +struct npc_escape_event_trash : public ScriptedAI +{ + npc_escape_event_trash(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { } - void IsSummonedBy(Unit*) override - { - DoCast(me, SPELL_EMERGE_VISUAL); - } + void Reset() override + { + _events.Reset(); + } - void JustDied(Unit* /*killer*/) override + void UpdateAI(uint32 /*diff*/) override + { + if (_instance->GetBossState(DATA_THE_LICH_KING_ESCAPE) == FAIL || _instance->GetBossState(DATA_THE_LICH_KING_ESCAPE) == NOT_STARTED) + me->DespawnOrUnsummon(); + } + + void IsSummonedBy(Unit* /*summoner*/) override + { + DoZoneInCombat(me, 0.0f); + if (Creature* leader = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ESCAPE_LEADER))) { - _instance->SetData(DATA_SUMMONS, 0); + me->SetInCombatWith(leader); + leader->SetInCombatWith(me); + me->AddThreat(leader, 0.0f); } + } - void AttackStart(Unit* who) override +protected: + EventMap _events; + InstanceScript* _instance; +}; + +class npc_raging_ghoul : public CreatureScript +{ + public: + npc_raging_ghoul() : CreatureScript("npc_raging_ghoul") { } + + struct npc_raging_ghoulAI : public npc_escape_event_trash { - if (!who) - return; + npc_raging_ghoulAI(Creature* creature) : npc_escape_event_trash(creature) { } - if (!_doEmerge) - return; + void Reset() override + { + npc_escape_event_trash::Reset(); + _events.ScheduleEvent(EVENT_RAGING_GHOUL_JUMP, 5000); + } - ScriptedAI::AttackStart(who); - } + void IsSummonedBy(Unit* summoner) override + { + me->CastSpell(me, SPELL_RAGING_GHOUL_SPAWN, true); + me->SetReactState(REACT_PASSIVE); + me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE); + me->m_Events.AddEvent(new hor::StartMovementEvent(me), me->m_Events.CalculateTime(5000)); - void UpdateAI(uint32 diff) override - { - if (!_instance) - return; + npc_escape_event_trash::IsSummonedBy(summoner); + } - if (_instance->GetData(DATA_ESCAPE_EVENT) == IN_PROGRESS) + void UpdateAI(uint32 diff) override { - _leaderGUID = _instance->GetData64(DATA_ESCAPE_LEADER); - Creature* leader = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ESCAPE_LEADER)); + npc_escape_event_trash::UpdateAI(diff); + + if (!UpdateVictim()) + return; + + _events.Update(diff); - if (_doEmerge != true) + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + switch (_events.ExecuteEvent()) { - if (_emergeTimer < diff) - { - _doEmerge = true; - if (leader) + case EVENT_RAGING_GHOUL_JUMP: + if (Unit* victim = me->GetVictim()) { - DoResetThreat(); - me->GetMotionMaster()->MoveIdle(); - me->GetMotionMaster()->MoveChase(leader); + if (me->IsInRange(victim, 5.0f, 30.0f)) + { + DoCast(victim, SPELL_GHOUL_JUMP); + return; + } } - } - else - _emergeTimer -= diff; + _events.ScheduleEvent(EVENT_RAGING_GHOUL_JUMP, 500); + break; + default: + break; } - if (me->Attack(leader,true))/*(Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150.0f))*/ - { - if (!_doJump && me->IsWithinDistInMap(leader, 30.0f) && !me->IsWithinDistInMap(leader, 5.0f)) - { - _doJump = true; - DoCast(leader, SPELL_GHOUL_JUMP); - } - } + DoMeleeAttackIfReady(); } - else if (_instance->GetData(DATA_ESCAPE_EVENT) == FAIL || _instance->GetData(DATA_ESCAPE_EVENT) == NOT_STARTED) - me->DespawnOrUnsummon(); - DoMeleeAttackIfReady(); - } - }; + }; - CreatureAI* GetAI(Creature* creature) const override - { - return GetInstanceAI<npc_raging_ghoulAI>(creature); - } + CreatureAI* GetAI(Creature* creature) const override + { + return GetHallsOfReflectionAI<npc_raging_ghoulAI>(creature); + } }; class npc_risen_witch_doctor : public CreatureScript { -public: - npc_risen_witch_doctor() : CreatureScript("npc_risen_witch_doctor") { } + public: + npc_risen_witch_doctor() : CreatureScript("npc_risen_witch_doctor") { } - struct npc_risen_witch_doctorAI : public ScriptedAI - { - npc_risen_witch_doctorAI(Creature* creature) : ScriptedAI(creature) + struct npc_risen_witch_doctorAI : public npc_escape_event_trash { - _instance = me->GetInstanceScript(); - } + npc_risen_witch_doctorAI(Creature* creature) : npc_escape_event_trash(creature) { } - InstanceScript* _instance; - uint32 _emergeTimer; - bool _doEmerge; - uint64 _leaderGUID; - uint32 _boltTimer; - uint32 _boltVolleyTimer; - uint32 _curseTimer; + void Reset() override + { + npc_escape_event_trash::Reset(); + _events.ScheduleEvent(EVENT_RISEN_WITCH_DOCTOR_SHADOW_BOLT, 6000); + _events.ScheduleEvent(EVENT_RISEN_WITCH_DOCTOR_SHADOW_BOLT_VOLLEY, 15000); + _events.ScheduleEvent(EVENT_RISEN_WITCH_DOCTOR_CURSE, 7000); + } - void Reset() override - { - _emergeTimer = 5000; - _boltTimer = 6000; - _boltVolleyTimer = 15000; - _curseTimer = 7000; - _doEmerge = false; - if (_instance->GetData(DATA_ESCAPE_EVENT) == IN_PROGRESS) - _instance->SetData(DATA_SUMMONS, 1); - } + void IsSummonedBy(Unit* summoner) override + { + me->CastSpell(me, SPELL_RISEN_WITCH_DOCTOR_SPAWN, true); + me->SetReactState(REACT_PASSIVE); + me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE); + me->m_Events.AddEvent(new hor::StartMovementEvent(me), me->m_Events.CalculateTime(5000)); - void IsSummonedBy(Unit*) override - { - DoCast(me, SPELL_EMERGE_VISUAL); - DoZoneInCombat(me, 100.00f); - } + npc_escape_event_trash::IsSummonedBy(summoner); + } - void JustDied(Unit* /*killer*/) override - { - _instance->SetData(DATA_SUMMONS, 0); - } + void UpdateAI(uint32 diff) override + { + npc_escape_event_trash::UpdateAI(diff); - void AttackStart(Unit* who) override - { - if (!who) - return; + if (!UpdateVictim()) + return; + + _events.Update(diff); - if (_doEmerge == false) - return; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - ScriptedAI::AttackStart(who); + switch (_events.ExecuteEvent()) + { + case EVENT_RISEN_WITCH_DOCTOR_CURSE: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true)) + DoCast(target, SPELL_CURSE_OF_DOOM); + _events.ScheduleEvent(EVENT_RISEN_WITCH_DOCTOR_CURSE, urand(10000, 15000)); + break; + case EVENT_RISEN_WITCH_DOCTOR_SHADOW_BOLT: + if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, 20.0f, true)) + DoCast(target, SPELL_SHADOW_BOLT); + _events.ScheduleEvent(EVENT_RISEN_WITCH_DOCTOR_SHADOW_BOLT, urand(2000, 3000)); + break; + case EVENT_RISEN_WITCH_DOCTOR_SHADOW_BOLT_VOLLEY: + if (SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true)) + DoCastAOE(SPELL_SHADOW_BOLT_VOLLEY); + _events.ScheduleEvent(EVENT_RISEN_WITCH_DOCTOR_SHADOW_BOLT_VOLLEY, urand(15000, 22000)); + break; + default: + break; + } + + DoMeleeAttackIfReady(); + } + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetHallsOfReflectionAI<npc_risen_witch_doctorAI>(creature); } +}; + +class npc_lumbering_abomination : public CreatureScript +{ + public: + npc_lumbering_abomination() : CreatureScript("npc_lumbering_abomination") { } - void UpdateAI(uint32 diff) override + struct npc_lumbering_abominationAI : public npc_escape_event_trash { - if (!_instance) - return; + npc_lumbering_abominationAI(Creature* creature) : npc_escape_event_trash(creature) { } - if (_instance->GetData(DATA_ESCAPE_EVENT) == IN_PROGRESS) + void Reset() override { - if (_doEmerge != true) - { - if (_emergeTimer < diff) - { - _doEmerge = true; - _leaderGUID = _instance->GetData64(DATA_ESCAPE_LEADER); + npc_escape_event_trash::Reset(); + _events.ScheduleEvent(EVENT_LUMBERING_ABOMINATION_VOMIT_SPRAY, 15000); + _events.ScheduleEvent(EVENT_LUMBERING_ABOMINATION_CLEAVE, 6000); + } - if (Creature* leader = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ESCAPE_LEADER))) - { - DoResetThreat(); - me->GetMotionMaster()->MoveIdle(); - me->GetMotionMaster()->MoveChase(leader); - } - } - else - _emergeTimer -= diff; - } + void UpdateAI(uint32 diff) override + { + npc_escape_event_trash::UpdateAI(diff); - if (_curseTimer < diff) - { - if (Unit *target = SelectTarget(SELECT_TARGET_RANDOM)) - DoCast(target, SPELL_COURSE_OF_DOOM); - _curseTimer = urand(10000, 15000); - } - else - _curseTimer -= diff; + if (!UpdateVictim()) + return; - if (_boltTimer < diff) - { - if (Unit *target = SelectTarget(SELECT_TARGET_TOPAGGRO)) - DoCast(target, SPELL_SHADOW_BOLT); - _boltTimer = urand(2000, 3000); - } - else - _boltTimer -= diff; + _events.Update(diff); - if (_boltVolleyTimer < diff) + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + switch (_events.ExecuteEvent()) { - if (Unit *target = SelectTarget(SELECT_TARGET_TOPAGGRO)) - DoCast(target, SPELL_SHADOW_BOLT_VOLLEY); - _boltVolleyTimer = urand(15000, 22000); + case EVENT_LUMBERING_ABOMINATION_VOMIT_SPRAY: + DoCastVictim(SPELL_VOMIT_SPRAY); + _events.ScheduleEvent(EVENT_LUMBERING_ABOMINATION_VOMIT_SPRAY, urand(15000, 20000)); + break; + case EVENT_LUMBERING_ABOMINATION_CLEAVE: + DoCastVictim(SPELL_CLEAVE); + _events.ScheduleEvent(EVENT_LUMBERING_ABOMINATION_CLEAVE, urand(7000, 9000)); + break; + default: + break; } - else - _boltVolleyTimer -= diff; + + DoMeleeAttackIfReady(); } - else if (_instance->GetData(DATA_ESCAPE_EVENT) == FAIL || _instance->GetData(DATA_ESCAPE_EVENT) == NOT_STARTED) - me->DespawnOrUnsummon(); - DoMeleeAttackIfReady(); - } - }; + }; - CreatureAI* GetAI(Creature* creature) const override - { - return GetInstanceAI<npc_risen_witch_doctorAI>(creature); - } + CreatureAI* GetAI(Creature* creature) const override + { + return GetHallsOfReflectionAI<npc_lumbering_abominationAI>(creature); + } }; - -class npc_lumbering_abomination : public CreatureScript +// 72900 - Start Halls of Reflection Quest AE +class spell_hor_start_halls_of_reflection_quest_ae : public SpellScriptLoader { -public: - npc_lumbering_abomination() : CreatureScript("npc_lumbering_abomination") { } + public: + spell_hor_start_halls_of_reflection_quest_ae() : SpellScriptLoader("spell_hor_start_halls_of_reflection_quest_ae") { } - struct npc_lumbering_abominationAI : public ScriptedAI - { - npc_lumbering_abominationAI(Creature* creature) : ScriptedAI(creature) + class spell_hor_start_halls_of_reflection_quest_ae_SpellScript : public SpellScript { - _instance = me->GetInstanceScript(); - } + PrepareSpellScript(spell_hor_start_halls_of_reflection_quest_ae_SpellScript); + + void StartQuests(SpellEffIndex /*effIndex*/) + { + if (Player* target = GetHitPlayer()) + { + // CanTakeQuest and CanAddQuest checks done in spell effect execution + if (target->GetTeam() == ALLIANCE) + target->CastSpell(target, SPELL_START_HALLS_OF_REFLECTION_QUEST_A, true); + else + target->CastSpell(target, SPELL_START_HALLS_OF_REFLECTION_QUEST_H, true); + } + } - InstanceScript* _instance; - uint64 _leaderGUID; - bool _doWalk; - uint32 _strikeTimer; - uint32 _vomitTimer; + void Register() override + { + OnEffectHitTarget += SpellEffectFn(spell_hor_start_halls_of_reflection_quest_ae_SpellScript::StartQuests, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; - void Reset() override + SpellScript* GetSpellScript() const override { - _doWalk = false; - _vomitTimer = 15000; - _strikeTimer = 6000; - if (_instance->GetData(DATA_ESCAPE_EVENT) == IN_PROGRESS) - _instance->SetData(DATA_SUMMONS, 1); + return new spell_hor_start_halls_of_reflection_quest_ae_SpellScript(); } +}; + +// 70190 - Evasion +class spell_hor_evasion : public SpellScriptLoader +{ + public: + spell_hor_evasion() : SpellScriptLoader("spell_hor_evasion") { } + + class spell_hor_evasion_SpellScript : public SpellScript + { + PrepareSpellScript(spell_hor_evasion_SpellScript); + + bool Load() override + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + void SetDest(SpellDestination& dest) + { + WorldObject* target = GetExplTargetWorldObject(); + Position pos(*target); + Position home = GetCaster()->ToCreature()->GetHomePosition(); + + // prevent evasion outside the room + if (pos.IsInDist2d(&home, 15.0f)) + return; + + float angle = pos.GetAngle(&home); + float dist = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster()); + target->MovePosition(pos, dist, angle); + + dest.Relocate(pos); + } + + void Register() override + { + OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_hor_evasion_SpellScript::SetDest, EFFECT_0, TARGET_DEST_TARGET_RADIUS); + } + }; - void IsSummonedBy(Unit*) override + SpellScript* GetSpellScript() const override { - DoCast(me, SPELL_EMERGE_VISUAL); - DoZoneInCombat(me, 100.00f); + return new spell_hor_evasion_SpellScript(); } +}; + +// 70017 - Gunship Cannon Fire +class spell_hor_gunship_cannon_fire : public SpellScriptLoader +{ + public: + spell_hor_gunship_cannon_fire() : SpellScriptLoader("spell_hor_gunship_cannon_fire") { } - void UpdateAI(uint32 diff) override + class spell_hor_gunship_cannon_fire_AuraScript : public AuraScript { - if (_instance->GetData(DATA_ESCAPE_EVENT) == IN_PROGRESS) + PrepareAuraScript(spell_hor_gunship_cannon_fire_AuraScript); + + void HandlePeriodic(AuraEffect const* /*aurEff*/) { - if (_doWalk != true) + if (!urand(0, 2)) { - _doWalk = true; - _leaderGUID = _instance->GetData64(DATA_ESCAPE_LEADER); - if (Creature* leader = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ESCAPE_LEADER))) - { - DoResetThreat(); - me->GetMotionMaster()->MoveIdle(); - me->GetMotionMaster()->MoveChase(leader); - } - } - if (_strikeTimer < diff) - { - if (Unit *target = SelectTarget(SELECT_TARGET_TOPAGGRO)) - DoCast(target, SPELL_ABON_STRIKE); - _strikeTimer = urand(7000, 9000); + if (GetTarget()->GetEntry() == NPC_GUNSHIP_CANNON_HORDE) + GetTarget()->CastSpell((Unit*)NULL, SPELL_GUNSHIP_CANNON_FIRE_MISSILE_HORDE, true); + else + GetTarget()->CastSpell((Unit*)NULL, SPELL_GUNSHIP_CANNON_FIRE_MISSILE_ALLIANCE, true); } - else - _strikeTimer -= diff; + } - if (_vomitTimer < diff) - { - if (Unit *target = SelectTarget(SELECT_TARGET_TOPAGGRO)) - DoCast(target, SPELL_VOMIT_SPRAY); - _vomitTimer = urand(15000, 20000); - } - else - _vomitTimer -= diff; + void Register() override + { + OnEffectPeriodic += AuraEffectPeriodicFn(spell_hor_gunship_cannon_fire_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); } - else if (_instance->GetData(DATA_ESCAPE_EVENT) == FAIL || _instance->GetData(DATA_ESCAPE_EVENT) == NOT_STARTED) - me->DespawnOrUnsummon(); - DoMeleeAttackIfReady(); - } + }; - void JustDied(Unit* /*killer*/) override + AuraScript* GetAuraScript() const override { - _instance->SetData(DATA_SUMMONS, 0); + return new spell_hor_gunship_cannon_fire_AuraScript(); } - - }; - - CreatureAI* GetAI(Creature* creature) const override - { - return GetInstanceAI<npc_lumbering_abominationAI>(creature); - } }; void AddSC_halls_of_reflection() { new at_hor_intro_start(); new at_hor_waves_restarter(); - new at_shadow_throne(); - new npc_jaina_or_sylvanas_hor(); + new at_hor_impenetrable_door(); + new at_hor_shadow_throne(); + new npc_jaina_or_sylvanas_intro_hor(); new npc_jaina_or_sylvanas_escape_hor(); + new npc_the_lich_king_escape_hor(); new npc_ghostly_priest(); new npc_phantom_mage(); new npc_phantom_hallucination(); new npc_shadowy_mercenary(); new npc_spectral_footman(); new npc_tortured_rifleman(); + new npc_frostsworn_general(); + new npc_spiritual_reflection(); new npc_raging_ghoul(); new npc_risen_witch_doctor(); new npc_lumbering_abomination(); - new npc_frostworn_general(); - new npc_spiritual_reflection(); + new spell_hor_start_halls_of_reflection_quest_ae(); + new spell_hor_evasion(); + new spell_hor_gunship_cannon_fire(); } diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h index c4776c3cfcd..a05035f7b44 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h @@ -15,170 +15,231 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#ifndef DEF_HALLS_OF_REFLECTION_H -#define DEF_HALLS_OF_REFLECTION_H +#ifndef HALLS_OF_REFLECTION_H_ +#define HALLS_OF_REFLECTION_H_ #define HoRScriptName "instance_halls_of_reflection" -#define MAX_ENCOUNTER 3 + +uint32 const EncounterCount = 3; /* Halls of Reflection encounters: -0- Falric -1- Marwyn -2- The Lich King + 0 - Falric + 1 - Marwyn + 2 - The Lich King */ -enum Data +enum DataTypes { - DATA_FALRIC_EVENT = 0, - DATA_MARWYN_EVENT = 1, - DATA_LICHKING_EVENT = 2, + DATA_FALRIC = 0, + DATA_MARWYN = 1, + DATA_THE_LICH_KING_ESCAPE = 2, + DATA_INTRO_EVENT = 3, - DATA_FROSWORN_EVENT = 4, + DATA_FROSTSWORN_GENERAL = 4, - DATA_WAVE_COUNT = 5, - DATA_TEAM_IN_INSTANCE = 6, - DATA_FROSTMOURNE = 7, - DATA_FROSTWORN_DOOR = 8, - DATA_ESCAPE_EVENT = 9, + DATA_KORELN_LORALEN = 5, + DATA_WAVE_COUNT = 6, + DATA_TEAM_IN_INSTANCE = 7, + DATA_FROSTMOURNE = 8, + DATA_IMPENETRABLE_DOOR = 9, DATA_ESCAPE_LEADER = 10, - DATA_SUMMONS = 11, - DATA_ICEWALL = 12, - DATA_CAVE_IN = 13 + DATA_ICEWALL = 11, + DATA_ICEWALL_TARGET = 12, + DATA_GUNSHIP = 13 }; -enum Creatures +enum CreatureIds { - NPC_JAINA_PART1 = 37221, - NPC_SYLVANAS_PART1 = 37223, - NPC_UTHER = 37225, - NPC_LICH_KING_PART1 = 37226, - NPC_LORALEN = 37779, - NPC_KORELN = 37582, - - NPC_FALRIC = 38112, - NPC_MARWYN = 38113, - NPC_WAVE_MERCENARY = 38177, - NPC_WAVE_FOOTMAN = 38173, - NPC_WAVE_RIFLEMAN = 38176, - NPC_WAVE_PRIEST = 38175, - NPC_WAVE_MAGE = 38172, - - NPC_FROSTWORN_GENERAL = 36723, - NPC_REFLECTION = 37068, // 37107 for tank only? - - NPC_JAINA_PART2 = 36955, - NPC_SYLVANAS_PART2 = 37554, - NPC_LICH_KING_PART2 = 36954, - NPC_BARTLETT = 37182, // High Captain Justin Bartlett - NPC_KORM = 37833, // Sky-Reaver Korm Blackscar - NPC_ICE_WALL = 37014, // Ice Wall Target - - NPC_RAGING_GNOUL = 36940, - NPC_RISEN_WITCH_DOCTOR = 36941, - NPC_ABON = 37069 + NPC_JAINA_INTRO = 37221, + NPC_SYLVANAS_INTRO = 37223, + NPC_UTHER = 37225, + NPC_THE_LICH_KING_INTRO = 37226, + NPC_KORELN = 37582, + NPC_LORALEN = 37779, + NPC_FROSTMOUNRE_ALTAR_BUNNY = 37704, + + NPC_FALRIC = 38112, + NPC_MARWYN = 38113, + NPC_WAVE_MERCENARY = 38177, + NPC_WAVE_FOOTMAN = 38173, + NPC_WAVE_RIFLEMAN = 38176, + NPC_WAVE_PRIEST = 38175, + NPC_WAVE_MAGE = 38172, + + NPC_FROSTSWORN_GENERAL = 36723, + NPC_REFLECTION = 37068, // 37107 for tank only? + + NPC_JAINA_ESCAPE = 36955, + NPC_SYLVANAS_ESCAPE = 37554, + NPC_THE_LICH_KING_ESCAPE = 36954, + NPC_ICE_WALL_TARGET = 37014, + + NPC_RAGING_GHOUL = 36940, + NPC_RISEN_WITCH_DOCTOR = 36941, + NPC_LUMBERING_ABOMINATION = 37069, + + NPC_GUNSHIP_CANNON_HORDE = 37593, + NPC_JUSTIN_BARTLETT = 30344, + NPC_KORM_BLACKSCAR = 30824, + + NPC_WORLD_TRIGGER = 22515 }; -enum GameObjects +enum GameObjectIds { - GO_FROSTMOURNE = 202302, - GO_ENTRANCE_DOOR = 201976, - GO_FROSTWORN_DOOR = 197341, - GO_ARTHAS_DOOR = 197342, - //GO_ESCAPE_DOOR = 197343, // always open ? - - GO_ICE_WALL = 201385, - GO_CAVE = 201596, - - GO_STAIRS_SKYBREAKER = 201709, - GO_SKYBREAKER = 201598, - GO_STAIRS_ORGRIM_HAMMER = 202211, - GO_ORGRIM_HAMMER = 201599, - GO_PORTAL = 202079, - - GO_CAPTAIN_CHEST_HORDE_NORMAL = 202212, //3145 - GO_CAPTAIN_CHEST_ALLIANCE_NORMAL = 201710, //30357 - GO_CAPTAIN_CHEST_HORDE_HEROIC = 202337, //3246 - GO_CAPTAIN_CHEST_ALLIANCE_HEROIC = 202336, //3333 + GO_FROSTMOURNE = 202302, + GO_ENTRANCE_DOOR = 201976, + GO_IMPENETRABLE_DOOR = 197341, + GO_SHADOW_THRONE_DOOR = 197342, + GO_ESCAPE_DOOR = 197343, // always open ? + + GO_ICE_WALL = 201385, + GO_CAVE_IN = 201596, + + GO_THE_SKYBREAKER = 201598, + GO_ORGRIMS_HAMMER = 201599, + GO_THE_SKYBREAKER_STAIRS = 201709, + GO_ORGRIMS_HAMMER_STAIRS = 202211, + GO_PORTAL_TO_DALARAN = 195682, + + GO_THE_CAPTAIN_CHEST_ALLIANCE_NORMAL = 201710, + GO_THE_CAPTAIN_CHEST_HORDE_NORMAL = 202212, + GO_THE_CAPTAIN_CHEST_ALLIANCE_HEROIC = 202336, + GO_THE_CAPTAIN_CHEST_HORDE_HEROIC = 202337 }; -enum HorWorldStates +enum Achievements { - WORLD_STATE_HOR_WAVES_ENABLED = 4884, - WORLD_STATE_HOR_WAVE_COUNT = 4882, + ACHIEV_NOT_RETREATING_EVENT = 22615, + SPELL_ACHIEV_CHECK = 72830 }; // Common actions from Instance Script to Boss Script enum Actions { - ACTION_ENTER_COMBAT, - ACTION_START_ESCAPING, - ACTION_WALL_BROKEN + ACTION_ENTER_COMBAT = -668001, + ACTION_START_PREFIGHT = -668002, + ACTION_WALL_BROKEN = -668003, + ACTION_GUNSHIP_ARRIVAL = -668004, + ACTION_GUNSHIP_ARRIVAL_2 = -668005 }; -enum TrashGeneralSpells +enum InstanceEvents { - // General spells - SPELL_WELL_OF_SOULS = 72630, // cast when spawn(become visible) - SPELL_SPIRIT_ACTIVATE = 72130, // cast when unit activates + EVENT_SPAWN_WAVES = 1, + EVENT_NEXT_WAVE = 2, + EVENT_DO_WIPE = 3, + EVENT_ADD_WAVE = 4, + EVENT_SPAWN_ESCAPE_EVENT = 5 }; -enum InstanceEvents +enum InstanceEventIds { - EVENT_SPAWN_WAVES = 1, - EVENT_NEXT_WAVE = 2, - EVENT_DO_WIPE = 3, - EVENT_ADD_WAVE = 4, + EVENT_GUNSHIP_ARRIVAL = 22709, + EVENT_GUNSHIP_ARRIVAL_2 = 22714, + EVENT_ICE_WALL_SUMMONED = 22795 }; -// Base class for FALRIC and MARWYN -// handled the summonList and the notification events to/from the InstanceScript -struct boss_horAI : ScriptedAI +enum InstanceSpells { - boss_horAI(Creature* creature) : ScriptedAI(creature), summons(creature) - { - instance = me->GetInstanceScript(); - } + // Trash + SPELL_WELL_OF_SOULS = 72630, // cast when spawn (become visible) + SPELL_SPIRIT_ACTIVATE = 72130, // cast when unit activates + + // Start Quests + SPELL_START_HALLS_OF_REFLECTION_QUEST_A = 71351, + SPELL_START_HALLS_OF_REFLECTION_QUEST_H = 71542, + SPELL_START_HALLS_OF_REFLECTION_QUEST_AE = 72900, + + // Quest Credits + SPELL_CREDIT_FINDING_SYLVANAS = 71536, + SPELL_CREDIT_FINDING_JAINA = 71538, + SPELL_CREDIT_ESCAPING_ARTHAS = 71352, + + // Gunship + SPELL_GUNSHIP_CANNON_FIRE = 70017, + SPELL_GUNSHIP_CANNON_FIRE_MISSILE_ALLIANCE = 70021, + SPELL_GUNSHIP_CANNON_FIRE_MISSILE_HORDE = 70246 +}; - InstanceScript* instance; - EventMap events; - SummonList summons; +enum InstanceWorldStates +{ + WORLD_STATE_HOR_WAVES_ENABLED = 4884, + WORLD_STATE_HOR_WAVE_COUNT = 4882 +}; + +enum InstanceYells +{ + SAY_CAPTAIN_FIRE = 0, + SAY_CAPTAIN_FINAL = 1 +}; + +// Base class for FALRIC and MARWYN +struct boss_horAI : BossAI +{ + boss_horAI(Creature* creature, uint32 bossId) : BossAI(creature, bossId) { } - void Reset() + void Reset() override { - events.Reset(); + _Reset(); me->SetVisible(false); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); me->SetReactState(REACT_PASSIVE); if (instance->GetData(DATA_WAVE_COUNT) != NOT_STARTED) - instance->ProcessEvent(0, EVENT_DO_WIPE); + instance->ProcessEvent(NULL, EVENT_DO_WIPE); } - void DoAction(int32 actionID) + void DoAction(int32 actionId) override { - switch (actionID) + switch (actionId) { - case ACTION_ENTER_COMBAT: // called by InstanceScript when boss shall enter in combat. + case ACTION_ENTER_COMBAT: // called by InstanceScript when boss shall enter in combat. me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); me->SetReactState(REACT_AGGRESSIVE); - - if (Unit* unit = me->SelectNearestTarget()) - AttackStart(unit); - - DoZoneInCombat(); + DoZoneInCombat(me, 150.0f); + break; + default: break; } } - void JustSummoned(Creature* summoned) + void JustSummoned(Creature* summon) override { - summons.Summon(summoned); + summons.Summon(summon); } }; +class GameObjectDeleteDelayEvent : public BasicEvent +{ + public: + GameObjectDeleteDelayEvent(Unit* owner, uint64 gameObjectGUID) : _owner(owner), _gameObjectGUID(gameObjectGUID) { } + + void DeleteGameObject() + { + if (GameObject* go = ObjectAccessor::GetGameObject(*_owner, _gameObjectGUID)) + go->Delete(); + } + + bool Execute(uint64 /*execTime*/, uint32 /*diff*/) override + { + DeleteGameObject(); + return true; + } + + void Abort(uint64 /*execTime*/) override + { + DeleteGameObject(); + } + + private: + Unit* _owner; + uint64 _gameObjectGUID; +}; + template<class AI> AI* GetHallsOfReflectionAI(Creature* creature) { return GetInstanceAI<AI>(creature, HoRScriptName); } -#endif +#endif // HALLS_OF_REFLECTION_H_ diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp index ab5168dd34a..6f33e80b92b 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp @@ -19,590 +19,792 @@ #include "ScriptedCreature.h" #include "InstanceScript.h" #include "Player.h" +#include "Transport.h" #include "WorldPacket.h" #include "halls_of_reflection.h" -Position const JainaSpawnPos = {5236.659f, 1929.894f, 707.7781f, 0.8726646f}; // Jaina Spawn Position -Position const SylvanasSpawnPos = {5236.667f, 1929.906f, 707.7781f, 0.8377581f}; // Sylvanas Spawn Position -Position const GeneralSpawnPos = {5415.538f, 2117.842f, 707.7781f, 3.944444f}; // Frostsworn General -Position const JainaSpawnPos2 = {5549.011f, 2257.041f, 733.0120f, 1.153993f}; // Jaina Spawn Position 2 -Position const SylvanasSpawnPos2 = {5549.011f, 2257.041f, 733.0120f, 1.153993f}; // Sylvanas Spawn Position 2 +Position const JainaSpawnPos = { 5236.659f, 1929.894f, 707.7781f, 0.8726646f }; // Jaina Spawn Position +Position const SylvanasSpawnPos = { 5236.667f, 1929.906f, 707.7781f, 0.8377581f }; // Sylvanas Spawn Position (sniffed) +Position const JainaSpawnPos2 = { 5549.011f, 2257.041f, 733.0120f, 1.153993f }; // Jaina Spawn Position 2 +Position const SylvanasSpawnPos2 = { 5549.29f, 2257.353f, 733.0943f, 0.8901179f }; // Sylvanas Spawn Position 2 (sniffed) +Position const KorelnOrLoralenSpawnPos = { 5232.68f, 1931.46f, 707.7781f, 0.8377581f }; + +Position const TheLichKingEscapePosition[] = +{ + { 5557.017f, 2266.103f, 733.0943f, 3.892084f }, // 0 - Spawn (Horde) + { 5552.733f, 2262.718f, 733.0110f, 4.009696f } // 1 - Spawn (Alliance) +}; Position const SpawnPos[] = { - {5309.577f, 2042.668f, 707.7781f, 4.694936f}, - {5295.885f, 2040.342f, 707.7781f, 5.078908f}, - {5340.836f, 1992.458f, 707.7781f, 2.757620f}, - {5325.072f, 1977.597f, 707.7781f, 2.076942f}, - {5277.365f, 1993.229f, 707.7781f, 0.401426f}, - {5275.479f, 2001.135f, 707.7781f, 0.174533f}, - {5302.448f, 2042.222f, 707.7781f, 4.904375f}, - {5343.293f, 1999.384f, 707.7781f, 2.914700f}, - {5295.635f, 1973.757f, 707.7781f, 1.186824f}, - {5311.031f, 1972.229f, 707.7781f, 1.640610f}, - {5275.076f, 2008.724f, 707.7781f, 6.213372f}, - {5316.701f, 2041.550f, 707.7781f, 4.502949f}, - {5344.150f, 2007.168f, 707.7781f, 3.159046f}, - {5319.158f, 1973.998f, 707.7781f, 1.919862f}, - {5302.247f, 1972.415f, 707.7781f, 1.378810f}, - {5277.739f, 2016.882f, 707.7781f, 5.969026f}, - {5322.964f, 2040.288f, 707.7781f, 4.345870f}, - {5343.467f, 2015.951f, 707.7781f, 3.490659f}, - {5313.820f, 1978.146f, 707.7781f, 1.745329f}, - {5279.649f, 2004.656f, 707.7781f, 0.069814f}, - {5306.057f, 2037.002f, 707.7781f, 4.817109f}, - {5337.865f, 2003.403f, 707.7781f, 2.984513f}, - {5299.434f, 1979.009f, 707.7781f, 1.239184f}, - {5312.752f, 2037.122f, 707.7781f, 4.590216f}, - {5335.724f, 1996.859f, 707.7781f, 2.740167f}, - {5280.632f, 2012.156f, 707.7781f, 6.056293f}, - {5320.369f, 1980.125f, 707.7781f, 2.007129f}, - {5306.572f, 1977.474f, 707.7781f, 1.500983f}, - {5336.599f, 2017.278f, 707.7781f, 3.473205f}, - {5282.897f, 2019.597f, 707.7781f, 5.881760f}, - {5318.704f, 2036.108f, 707.7781f, 4.223697f}, - {5280.513f, 1997.842f, 707.7781f, 0.296706f}, - {5337.833f, 2010.057f, 707.7781f, 3.228859f}, - {5299.250f, 2035.998f, 707.7781f, 5.026548f}, + { 5309.577f, 2042.668f, 707.7781f, 4.694936f }, + { 5295.885f, 2040.342f, 707.7781f, 5.078908f }, + { 5340.836f, 1992.458f, 707.7781f, 2.757620f }, + { 5325.072f, 1977.597f, 707.7781f, 2.076942f }, + { 5277.365f, 1993.229f, 707.7781f, 0.401426f }, + { 5275.479f, 2001.135f, 707.7781f, 0.174533f }, + { 5302.448f, 2042.222f, 707.7781f, 4.904375f }, + { 5343.293f, 1999.384f, 707.7781f, 2.914700f }, + { 5295.635f, 1973.757f, 707.7781f, 1.186824f }, + { 5311.031f, 1972.229f, 707.7781f, 1.640610f }, + { 5275.076f, 2008.724f, 707.7781f, 6.213372f }, + { 5316.701f, 2041.550f, 707.7781f, 4.502949f }, + { 5344.150f, 2007.168f, 707.7781f, 3.159046f }, + { 5319.158f, 1973.998f, 707.7781f, 1.919862f }, + { 5302.247f, 1972.415f, 707.7781f, 1.378810f }, + { 5277.739f, 2016.882f, 707.7781f, 5.969026f }, + { 5322.964f, 2040.288f, 707.7781f, 4.345870f }, + { 5343.467f, 2015.951f, 707.7781f, 3.490659f }, + { 5313.820f, 1978.146f, 707.7781f, 1.745329f }, + { 5279.649f, 2004.656f, 707.7781f, 0.069814f }, + { 5306.057f, 2037.002f, 707.7781f, 4.817109f }, + { 5337.865f, 2003.403f, 707.7781f, 2.984513f }, + { 5299.434f, 1979.009f, 707.7781f, 1.239184f }, + { 5312.752f, 2037.122f, 707.7781f, 4.590216f }, + { 5335.724f, 1996.859f, 707.7781f, 2.740167f }, + { 5280.632f, 2012.156f, 707.7781f, 6.056293f }, + { 5320.369f, 1980.125f, 707.7781f, 2.007129f }, + { 5306.572f, 1977.474f, 707.7781f, 1.500983f }, + { 5336.599f, 2017.278f, 707.7781f, 3.473205f }, + { 5282.897f, 2019.597f, 707.7781f, 5.881760f }, + { 5318.704f, 2036.108f, 707.7781f, 4.223697f }, + { 5280.513f, 1997.842f, 707.7781f, 0.296706f }, + { 5337.833f, 2010.057f, 707.7781f, 3.228859f }, + { 5299.250f, 2035.998f, 707.7781f, 5.026548f } }; class instance_halls_of_reflection : public InstanceMapScript { -public: - instance_halls_of_reflection() : InstanceMapScript("instance_halls_of_reflection", 668) { } - - struct instance_halls_of_reflection_InstanceMapScript : public InstanceScript - { - instance_halls_of_reflection_InstanceMapScript(Map* map) : InstanceScript(map) { } + public: + instance_halls_of_reflection() : InstanceMapScript(HoRScriptName, 668) { } - void Initialize() override + struct instance_halls_of_reflection_InstanceMapScript : public InstanceScript { - SetBossNumber(MAX_ENCOUNTER); - events.Reset(); - - _falricGUID = 0; - _marwynGUID = 0; - _jainaOrSylvanasPart1GUID = 0; - _jainaOrSylvanasPart2GUID = 0; - _lichkingPart1GUID = 0; - _frostwornGeneralGUID = 0; - - _frostmourneGUID = 0; - _entranceDoorGUID = 0; - _frostwornDoorGUID = 0; - _arthasDoorGUID = 0; - _escapeDoorGUID = 0; - _caveGUID = 0; - - _teamInInstance = 0; - _waveCount = 0; - _introEvent = NOT_STARTED; - _frostwornGeneral = NOT_STARTED; - _escapeevent = NOT_STARTED; - _mobsaticewall = 0; - } + instance_halls_of_reflection_InstanceMapScript(Map* map) : InstanceScript(map) + { + SetBossNumber(EncounterCount); + + JainaOrSylvanasIntroGUID = 0; + KorelnOrLoralenGUID = 0; + TheLichkingIntroGUID = 0; + FalricGUID = 0; + MarwynGUID = 0; + FrostmourneAltarBunnyGUID = 0; + FrostswornGeneralGUID = 0; + JainaOrSylvanasEscapeGUID = 0; + TheLichKingEscapeGUID = 0; + + FrostmourneGUID = 0; + EntranceDoorGUID = 0; + ImpenetrableDoorGUID = 0; + ShadowThroneDoorGUID = 0; + CaveInGUID = 0; + GunshipGUID = 0; + CaptainsChestGUID = 0; + CaptainGUID = 0; + IcewallGUID = 0; + IcewallTargetGUID = 0; + + _teamInInstance = 0; + _waveCount = 0; + _introState = NOT_STARTED; + _frostswornGeneralState = NOT_STARTED; + + events.Reset(); + } - void OnPlayerEnter(Player* player) override - { - if (!_teamInInstance) - _teamInInstance = player->GetTeam(); - } + void OnPlayerEnter(Player* player) override + { + if (!_teamInInstance) + _teamInInstance = player->GetTeam(); - void OnCreatureCreate(Creature* creature) override - { - if (!_teamInInstance) + if (GetBossState(DATA_MARWYN) == DONE) + { + SpawnGunship(); + + if (!JainaOrSylvanasEscapeGUID && GetBossState(DATA_THE_LICH_KING_ESCAPE) != DONE) + SpawnEscapeEvent(); + } + } + + void OnCreatureCreate(Creature* creature) override { - Map::PlayerList const& players = instance->GetPlayers(); - if (!players.isEmpty()) - if (Player* player = players.begin()->GetSource()) - _teamInInstance = player->GetTeam(); + switch (creature->GetEntry()) + { + case NPC_JAINA_INTRO: + case NPC_SYLVANAS_INTRO: + JainaOrSylvanasIntroGUID = creature->GetGUID(); + break; + case NPC_KORELN: + case NPC_LORALEN: + if (GetBossState(DATA_MARWYN) != DONE) + creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + KorelnOrLoralenGUID = creature->GetGUID(); + break; + case NPC_THE_LICH_KING_INTRO: + TheLichkingIntroGUID = creature->GetGUID(); + break; + case NPC_FALRIC: + FalricGUID = creature->GetGUID(); + break; + case NPC_MARWYN: + MarwynGUID = creature->GetGUID(); + break; + case NPC_FROSTMOUNRE_ALTAR_BUNNY: + FrostmourneAltarBunnyGUID = creature->GetGUID(); + break; + case NPC_FROSTSWORN_GENERAL: + FrostswornGeneralGUID = creature->GetGUID(); + if (GetBossState(DATA_MARWYN) == DONE) + creature->SetPhaseMask(1, true); + break; + case NPC_JAINA_ESCAPE: + case NPC_SYLVANAS_ESCAPE: + JainaOrSylvanasEscapeGUID = creature->GetGUID(); + break; + case NPC_THE_LICH_KING_ESCAPE: + TheLichKingEscapeGUID = creature->GetGUID(); + break; + case NPC_JUSTIN_BARTLETT: + case NPC_KORM_BLACKSCAR: + CaptainGUID = creature->GetGUID(); + break; + case NPC_WORLD_TRIGGER: + if (!creature->GetTransport()) + break; + // no break + case NPC_GUNSHIP_CANNON_HORDE: + GunshipCannonGUIDs.insert(creature->GetGUID()); + break; + case NPC_ICE_WALL_TARGET: + IcewallTargetGUID = creature->GetGUID(); + break; + default: + break; + } } - switch (creature->GetEntry()) + void OnCreatureRemove(Creature* creature) override { - case NPC_JAINA_PART1: - case NPC_SYLVANAS_PART1: - _jainaOrSylvanasPart1GUID = creature->GetGUID(); - break; - case NPC_FALRIC: - _falricGUID = creature->GetGUID(); - break; - case NPC_MARWYN: - _marwynGUID = creature->GetGUID(); - break; - case NPC_FROSTWORN_GENERAL: - _frostwornGeneralGUID = creature->GetGUID(); - if (GetBossState(DATA_MARWYN_EVENT) == DONE) - if (Creature* general = instance->GetCreature(_frostwornGeneralGUID)) - general->SetPhaseMask(1, true); - break; - case NPC_JAINA_PART2: - case NPC_SYLVANAS_PART2: - _jainaOrSylvanasPart2GUID = creature->GetGUID(); - break; + switch (creature->GetEntry()) + { + case NPC_WAVE_MERCENARY: + case NPC_WAVE_FOOTMAN: + case NPC_WAVE_RIFLEMAN: + case NPC_WAVE_PRIEST: + case NPC_WAVE_MAGE: + { + uint32 internalWaveId = creature->AI()->GetData(0); + waveGuidList[internalWaveId].erase(creature->GetGUID()); + break; + } + case NPC_ICE_WALL_TARGET: + IcewallTargetGUID = 0; + break; + case NPC_WORLD_TRIGGER: + case NPC_GUNSHIP_CANNON_HORDE: + GunshipCannonGUIDs.erase(creature->GetGUID()); + break; + default: + break; + } } - } - void OnCreatureRemove(Creature* creature) override - { - switch (creature->GetEntry()) + uint32 GetGameObjectEntry(uint32 /*guidLow*/, uint32 entry) override { - case NPC_WAVE_MERCENARY: - case NPC_WAVE_FOOTMAN: - case NPC_WAVE_RIFLEMAN: - case NPC_WAVE_PRIEST: - case NPC_WAVE_MAGE: + if (!_teamInInstance) + { + Map::PlayerList const& players = instance->GetPlayers(); + if (!players.isEmpty()) + if (Player* player = players.begin()->GetSource()) + _teamInInstance = player->GetTeam(); + } + + switch (entry) { - uint32 internalWaveId = creature->AI()->GetData(0); - waveGuidList[internalWaveId].erase(creature->GetGUID()); - break; + case GO_THE_CAPTAIN_CHEST_ALLIANCE_NORMAL: + case GO_THE_CAPTAIN_CHEST_ALLIANCE_HEROIC: + case GO_THE_SKYBREAKER_STAIRS: + if (_teamInInstance == HORDE) + return 0; + break; + case GO_THE_CAPTAIN_CHEST_HORDE_NORMAL: + case GO_THE_CAPTAIN_CHEST_HORDE_HEROIC: + case GO_ORGRIMS_HAMMER_STAIRS: + if (_teamInInstance == ALLIANCE) + return 0; + break; + default: + break; } + + return entry; } - } - void OnGameObjectCreate(GameObject* go) override - { - switch (go->GetEntry()) + void OnGameObjectCreate(GameObject* go) override { - case GO_FROSTMOURNE: - _frostmourneGUID = go->GetGUID(); - go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); - HandleGameObject(0, false, go); - if (GetData(DATA_INTRO_EVENT) == DONE) - go->SetPhaseMask(2, true); - break; - case GO_ENTRANCE_DOOR: - _entranceDoorGUID = go->GetGUID(); - go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); - HandleGameObject(0, true, go); - break; - case GO_FROSTWORN_DOOR: - _frostwornDoorGUID = go->GetGUID(); - go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); - if (GetBossState(DATA_MARWYN_EVENT) == DONE) - HandleGameObject(0, true, go); - else - HandleGameObject(0, false, go); - break; - case GO_ARTHAS_DOOR: - _arthasDoorGUID = go->GetGUID(); - go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); - if (GetData(DATA_FROSWORN_EVENT) == DONE) - HandleGameObject(0, true, go); - else + switch (go->GetEntry()) + { + case GO_FROSTMOURNE: + FrostmourneGUID = go->GetGUID(); + if (GetData(DATA_INTRO_EVENT) == DONE) + go->SetPhaseMask(2, true); + break; + case GO_ENTRANCE_DOOR: + EntranceDoorGUID = go->GetGUID(); + break; + case GO_IMPENETRABLE_DOOR: + ImpenetrableDoorGUID = go->GetGUID(); + HandleGameObject(0, GetBossState(DATA_MARWYN) == DONE, go); + break; + case GO_SHADOW_THRONE_DOOR: + ShadowThroneDoorGUID = go->GetGUID(); + HandleGameObject(0, GetData(DATA_FROSTSWORN_GENERAL) == DONE, go); + break; + case GO_CAVE_IN: + CaveInGUID = go->GetGUID(); + break; + case GO_THE_SKYBREAKER: + case GO_ORGRIMS_HAMMER: + GunshipGUID = go->GetGUID(); + break; + case GO_THE_SKYBREAKER_STAIRS: + case GO_ORGRIMS_HAMMER_STAIRS: + if (GetBossState(DATA_THE_LICH_KING_ESCAPE) == DONE) + go->SetRespawnTime(DAY); + GunshipStairGUIDs.insert(go->GetGUID()); + break; + case GO_THE_CAPTAIN_CHEST_ALLIANCE_NORMAL: + case GO_THE_CAPTAIN_CHEST_HORDE_NORMAL: + case GO_THE_CAPTAIN_CHEST_ALLIANCE_HEROIC: + case GO_THE_CAPTAIN_CHEST_HORDE_HEROIC: + CaptainsChestGUID = go->GetGUID(); + break; + case GO_ICE_WALL: HandleGameObject(0, false, go); - break; - case GO_CAVE: - _caveGUID = go->GetGUID(); - go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); - break; + IcewallGUID = go->GetGUID(); + break; + default: + break; + } } - } - void FillInitialWorldStates(WorldPacket& data) override - { - data << uint32(WORLD_STATE_HOR_WAVES_ENABLED) << uint32(0); - data << uint32(WORLD_STATE_HOR_WAVE_COUNT) << uint32(0); - } - - bool SetBossState(uint32 type, EncounterState state) override - { - if (!InstanceScript::SetBossState(type, state)) - return false; - - switch (type) + void OnGameObjectRemove(GameObject* go) override { - case DATA_FALRIC_EVENT: - if (state == DONE) - { - ++_waveCount; - events.ScheduleEvent(EVENT_NEXT_WAVE, 60000); - } - break; - case DATA_MARWYN_EVENT: - if (state == DONE) - { - HandleGameObject(_entranceDoorGUID, true); - HandleGameObject(_frostwornDoorGUID, true); - DoUpdateWorldState(WORLD_STATE_HOR_WAVES_ENABLED, 0); - if (Creature* general = instance->GetCreature(_frostwornGeneralGUID)) - general->SetPhaseMask(1, true); - } - break; - case DATA_LICHKING_EVENT: - default: - break; + switch (go->GetEntry()) + { + case GO_THE_SKYBREAKER_STAIRS: + case GO_ORGRIMS_HAMMER_STAIRS: + GunshipStairGUIDs.erase(go->GetGUID()); + break; + default: + break; + } } - return true; - } + void FillInitialWorldStates(WorldPacket& data) override + { + data << uint32(WORLD_STATE_HOR_WAVES_ENABLED) << uint32(_introState == DONE && GetBossState(DATA_MARWYN) != DONE); + data << uint32(WORLD_STATE_HOR_WAVE_COUNT) << uint32(_waveCount); + } - void SetData(uint32 type, uint32 data) override - { - switch (type) + bool SetBossState(uint32 type, EncounterState state) override { - case DATA_INTRO_EVENT: - if (data == IN_PROGRESS) - { - if (!_introEvent) + if (!InstanceScript::SetBossState(type, state)) + return false; + + switch (type) + { + case DATA_FALRIC: + if (state == DONE) { - if (_teamInInstance == ALLIANCE) - instance->SummonCreature(NPC_JAINA_PART1, JainaSpawnPos); - else - instance->SummonCreature(NPC_SYLVANAS_PART1, SylvanasSpawnPos); + ++_waveCount; + events.ScheduleEvent(EVENT_NEXT_WAVE, 60000); } - } - _introEvent = data; - break; - case DATA_WAVE_COUNT: - if (_waveCount && data == NOT_STARTED) - ProcessEvent(NULL, EVENT_DO_WIPE); - break; - case DATA_FROSWORN_EVENT: - if (data == DONE) - { - HandleGameObject(_arthasDoorGUID, true); - if (_teamInInstance == ALLIANCE) - instance->SummonCreature(NPC_JAINA_PART2, JainaSpawnPos2); - else - instance->SummonCreature(NPC_SYLVANAS_PART2, SylvanasSpawnPos2); - } - _frostwornGeneral = data; - break; - case DATA_ESCAPE_EVENT: - if (data == IN_PROGRESS) - { - if (!_escapeevent) - if (Creature* jaina_or_sylvanas = instance->GetCreature(_jainaOrSylvanasPart2GUID)) - jaina_or_sylvanas->AI()->DoAction(ACTION_START_ESCAPING); - } - else if (data == NOT_STARTED) - { - if (Creature* jaina_or_sylvanas = instance->GetCreature(_jainaOrSylvanasPart2GUID)) - jaina_or_sylvanas->DespawnOrUnsummon(1); - if (_teamInInstance == ALLIANCE) - instance->SummonCreature(NPC_JAINA_PART2, JainaSpawnPos2); - else - instance->SummonCreature(NPC_SYLVANAS_PART2, SylvanasSpawnPos2); - SetData(DATA_ESCAPE_EVENT,IN_PROGRESS); - } - _escapeevent = data; - break; - case DATA_SUMMONS: - if (data == 0) - { - _mobsaticewall--; - if (_mobsaticewall == 0) + break; + case DATA_MARWYN: + if (state == DONE) { - if (Creature* jaina_or_sylvanas = instance->GetCreature(_jainaOrSylvanasPart2GUID)) - jaina_or_sylvanas->AI()->DoAction(ACTION_WALL_BROKEN); + if (Creature* bunny = instance->GetCreature(FrostmourneAltarBunnyGUID)) + bunny->CastSpell(bunny, SPELL_START_HALLS_OF_REFLECTION_QUEST_AE, true); + + if (Creature* korelnOrLoralen = instance->GetCreature(KorelnOrLoralenGUID)) + korelnOrLoralen->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + + HandleGameObject(EntranceDoorGUID, true); + HandleGameObject(ImpenetrableDoorGUID, true); + DoUpdateWorldState(WORLD_STATE_HOR_WAVES_ENABLED, 0); + if (Creature* general = instance->GetCreature(FrostswornGeneralGUID)) + general->SetPhaseMask(1, true); + + SpawnGunship(); + SpawnEscapeEvent(); } - } - else if (data == 1) - _mobsaticewall++; - break; + break; + case DATA_THE_LICH_KING_ESCAPE: + switch (state) + { + case NOT_STARTED: + break; + case IN_PROGRESS: + if (Creature* jainaOrSylvanas = instance->GetCreature(JainaOrSylvanasEscapeGUID)) + jainaOrSylvanas->AI()->DoAction(ACTION_START_PREFIGHT); + break; + case DONE: + if (GameObject* chest = instance->GetGameObject(CaptainsChestGUID)) + chest->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN); + + DoUseDoorOrButton(CaveInGUID, 15); + + if (Creature* lichking = instance->GetCreature(TheLichKingEscapeGUID)) + { + lichking->CastSpell((Unit*)NULL, SPELL_ACHIEV_CHECK, true); + lichking->DespawnOrUnsummon(1); + } + break; + case FAIL: + DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_NOT_RETREATING_EVENT); + + if (Creature* jainaOrSylvanas = instance->GetCreature(JainaOrSylvanasEscapeGUID)) + jainaOrSylvanas->DespawnOrUnsummon(10000); + + if (Creature* icewallTarget = instance->GetCreature(IcewallTargetGUID)) + icewallTarget->DespawnOrUnsummon(); + + if (GameObject* icewall = instance->GetGameObject(IcewallGUID)) + icewall->Delete(); + + events.ScheduleEvent(EVENT_SPAWN_ESCAPE_EVENT, 30000); + break; + default: + break; + } + break; + default: + break; + } + + return true; } - SaveToDB(); - } + void SpawnGunship() + { + // don't spawn gunship twice + if (GunshipGUID) + return; + if (!_teamInInstance) + { + Map::PlayerList const& players = instance->GetPlayers(); + if (!players.isEmpty()) + if (Player* player = players.begin()->GetSource()) + _teamInInstance = player->GetTeam(); + } - // wave scheduling,checked when wave npcs die - void OnUnitDeath(Unit* unit) override - { - Creature* creature = unit->ToCreature(); - if (!creature) - return; + if (Transport* gunship = sTransportMgr->CreateTransport(_teamInInstance == HORDE ? GO_ORGRIMS_HAMMER : GO_THE_SKYBREAKER, 0, instance)) + gunship->EnableMovement(GetBossState(DATA_THE_LICH_KING_ESCAPE) == DONE); + } - switch (creature->GetEntry()) + void SpawnEscapeEvent() { - case NPC_WAVE_MERCENARY: - case NPC_WAVE_FOOTMAN: - case NPC_WAVE_RIFLEMAN: - case NPC_WAVE_PRIEST: - case NPC_WAVE_MAGE: + if (!_teamInInstance) { - uint32 deadNpcs = 0; - uint32 waveId = creature->AI()->GetData(0); - for (std::set<uint64>::const_iterator itr = waveGuidList[waveId].begin(); itr != waveGuidList[waveId].end(); ++itr) - { - Creature* npc = instance->GetCreature(*itr); - if (!npc || !npc->IsAlive()) - ++deadNpcs; - } - // because the current npc returns IsAlive when OnUnitDeath happens - // we check if the number of dead npcs is equal to the list-1 - if (deadNpcs == waveGuidList[waveId].size() - 1) + Map::PlayerList const& players = instance->GetPlayers(); + if (!players.isEmpty()) + if (Player* player = players.begin()->GetSource()) + _teamInInstance = player->GetTeam(); + } + + if (_teamInInstance == ALLIANCE) + { + instance->SummonCreature(NPC_JAINA_ESCAPE, JainaSpawnPos2); + instance->SummonCreature(NPC_THE_LICH_KING_ESCAPE, TheLichKingEscapePosition[1]); + } + else + { + instance->SummonCreature(NPC_SYLVANAS_ESCAPE, SylvanasSpawnPos2); + instance->SummonCreature(NPC_THE_LICH_KING_ESCAPE, TheLichKingEscapePosition[0]); + } + } + + void SetData(uint32 type, uint32 data) override + { + switch (type) + { + case DATA_INTRO_EVENT: + if (data == IN_PROGRESS) + { + if (_introState == NOT_STARTED) + { + if (_teamInInstance == ALLIANCE) + { + instance->SummonCreature(NPC_JAINA_INTRO, JainaSpawnPos); + instance->SummonCreature(NPC_KORELN, KorelnOrLoralenSpawnPos); + } + else + { + instance->SummonCreature(NPC_SYLVANAS_INTRO, SylvanasSpawnPos); + instance->SummonCreature(NPC_LORALEN, KorelnOrLoralenSpawnPos); + } + } + } + _introState = data; + break; + case DATA_WAVE_COUNT: + if (_waveCount && data == NOT_STARTED) + ProcessEvent(NULL, EVENT_DO_WIPE); + break; + case DATA_FROSTSWORN_GENERAL: + if (data == DONE) + HandleGameObject(ShadowThroneDoorGUID, true); + _frostswornGeneralState = data; + break; + default: + break; + } + + SaveToDB(); + } + + // wave scheduling, checked when wave npcs die + void OnUnitDeath(Unit* unit) override + { + Creature* creature = unit->ToCreature(); + if (!creature) + return; + + switch (creature->GetEntry()) + { + case NPC_WAVE_MERCENARY: + case NPC_WAVE_FOOTMAN: + case NPC_WAVE_RIFLEMAN: + case NPC_WAVE_PRIEST: + case NPC_WAVE_MAGE: { + uint32 waveId = creature->AI()->GetData(0); + for (uint64 guid : waveGuidList[waveId]) + { + if (Creature* npc = instance->GetCreature(guid)) + if (npc->IsAlive()) + return; + } + ++_waveCount; events.ScheduleEvent(EVENT_NEXT_WAVE, 3000); + break; } - break; } } - } - void Update(uint32 diff) override - { - if (!instance->HavePlayers()) - return; + void Update(uint32 diff) override + { + if (!instance->HavePlayers()) + return; - events.Update(diff); + events.Update(diff); - switch (events.ExecuteEvent()) - { - case EVENT_NEXT_WAVE: - ProcessEvent(NULL, EVENT_ADD_WAVE); - break; + switch (events.ExecuteEvent()) + { + case EVENT_NEXT_WAVE: + ProcessEvent(NULL, EVENT_ADD_WAVE); + break; + case EVENT_SPAWN_ESCAPE_EVENT: + SpawnEscapeEvent(); + break; + } } - } - void ProcessEvent(WorldObject* /*go*/, uint32 eventId) override - { - switch (eventId) + void ProcessEvent(WorldObject* /*obj*/, uint32 eventId) override { - // spawning all wave npcs at once - case EVENT_SPAWN_WAVES: - _waveCount = 1; - DoUpdateWorldState(WORLD_STATE_HOR_WAVES_ENABLED, 1); - DoUpdateWorldState(WORLD_STATE_HOR_WAVE_COUNT, _waveCount); - { - std::list<uint32> possibilityList, tempList; - uint32 posIndex = 0; + switch (eventId) + { + // spawning all wave npcs at once + case EVENT_SPAWN_WAVES: + _waveCount = 1; + DoUpdateWorldState(WORLD_STATE_HOR_WAVES_ENABLED, 1); + DoUpdateWorldState(WORLD_STATE_HOR_WAVE_COUNT, _waveCount); + { + std::list<uint32> possibilityList, tempList; + uint32 posIndex = 0; - possibilityList.push_back(NPC_WAVE_MERCENARY); - possibilityList.push_back(NPC_WAVE_FOOTMAN); - possibilityList.push_back(NPC_WAVE_RIFLEMAN); - possibilityList.push_back(NPC_WAVE_PRIEST); - possibilityList.push_back(NPC_WAVE_MAGE); + possibilityList.push_back(NPC_WAVE_MERCENARY); + possibilityList.push_back(NPC_WAVE_FOOTMAN); + possibilityList.push_back(NPC_WAVE_RIFLEMAN); + possibilityList.push_back(NPC_WAVE_PRIEST); + possibilityList.push_back(NPC_WAVE_MAGE); - // iterate each wave - for (uint8 i = 0; i < 8; ++i) - { - tempList = possibilityList; + // iterate each wave + for (uint8 i = 0; i < 8; ++i) + { + tempList = possibilityList; - uint64 bossGuid = i <= 3 ? _falricGUID : _marwynGUID; + uint64 bossGuid = i <= 3 ? FalricGUID : MarwynGUID; - if (!i) - Trinity::Containers::RandomResizeList(tempList, 3); - else if (i < 6 && i != 3) - Trinity::Containers::RandomResizeList(tempList, 4); + if (!i) + Trinity::Containers::RandomResizeList(tempList, 3); + else if (i < 6 && i != 3) + Trinity::Containers::RandomResizeList(tempList, 4); - for (std::list<uint32>::const_iterator itr = tempList.begin(); itr != tempList.end(); ++itr) - { - if (Creature* boss = instance->GetCreature(bossGuid)) + for (uint32 entry : tempList) { - if (Creature* temp = boss->SummonCreature(*itr, SpawnPos[posIndex], TEMPSUMMON_DEAD_DESPAWN)) + if (Creature* boss = instance->GetCreature(bossGuid)) { - temp->AI()->SetData(0, i); - waveGuidList[i].insert(temp->GetGUID()); + if (Creature* temp = boss->SummonCreature(entry, SpawnPos[posIndex], TEMPSUMMON_DEAD_DESPAWN)) + { + temp->AI()->SetData(0, i); + waveGuidList[i].insert(temp->GetGUID()); + } } - } - ++posIndex; + ++posIndex; + } } } - } - events.ScheduleEvent(EVENT_NEXT_WAVE, 5000); - break; - case EVENT_ADD_WAVE: - DoUpdateWorldState(WORLD_STATE_HOR_WAVES_ENABLED, 1); - DoUpdateWorldState(WORLD_STATE_HOR_WAVE_COUNT, _waveCount); - HandleGameObject(_entranceDoorGUID, false); - - if (_waveCount % 5) - { - uint32 internalWaveId = _waveCount - ((_waveCount < 5) ? 1 : 2); - for (std::set<uint64>::const_iterator itr = waveGuidList[internalWaveId].begin(); itr != waveGuidList[internalWaveId].end(); ++itr) + events.ScheduleEvent(EVENT_NEXT_WAVE, 5000); + break; + case EVENT_ADD_WAVE: + DoUpdateWorldState(WORLD_STATE_HOR_WAVES_ENABLED, 1); + DoUpdateWorldState(WORLD_STATE_HOR_WAVE_COUNT, _waveCount); + HandleGameObject(EntranceDoorGUID, false); + + if (_waveCount % 5) { - if (Creature* temp = instance->GetCreature(*itr)) + uint32 internalWaveId = _waveCount - ((_waveCount < 5) ? 1 : 2); + for (uint64 guid : waveGuidList[internalWaveId]) { - temp->CastSpell(temp, SPELL_SPIRIT_ACTIVATE, true); - temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC|UNIT_FLAG_NOT_SELECTABLE); - temp->AI()->DoZoneInCombat(temp, 100.00f); + if (Creature* temp = instance->GetCreature(guid)) + { + temp->CastSpell(temp, SPELL_SPIRIT_ACTIVATE, false); + temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE); + temp->AI()->DoZoneInCombat(temp, 100.00f); + } } } - } - else - { - uint32 bossIndex = (_waveCount / 5) - 1; - if (GetBossState(DATA_FALRIC_EVENT + bossIndex) != DONE) + else + { + uint32 bossIndex = (_waveCount / 5) - 1; + if (GetBossState(DATA_FALRIC + bossIndex) != DONE) + { + if (Creature* boss = instance->GetCreature(bossIndex ? MarwynGUID : FalricGUID)) + boss->AI()->DoAction(ACTION_ENTER_COMBAT); + } + else if (_waveCount != 10) + { + ++_waveCount; + events.ScheduleEvent(EVENT_NEXT_WAVE, 5000); + } + } + break; + case EVENT_DO_WIPE: + _waveCount = 0; + events.Reset(); + DoUpdateWorldState(WORLD_STATE_HOR_WAVES_ENABLED, 1); + DoUpdateWorldState(WORLD_STATE_HOR_WAVE_COUNT, _waveCount); + HandleGameObject(EntranceDoorGUID, true); + + if (Creature* falric = instance->GetCreature(FalricGUID)) + falric->SetVisible(false); + if (Creature* marwyn = instance->GetCreature(MarwynGUID)) + marwyn->SetVisible(false); + // despawn wave npcs + for (uint8 i = 0; i < 8; ++i) { - if (Creature* boss = instance->GetCreature(bossIndex ? _marwynGUID : _falricGUID)) - boss->AI()->DoAction(ACTION_ENTER_COMBAT); + for (uint64 guid : waveGuidList[i]) + if (Creature* creature = instance->GetCreature(guid)) + creature->DespawnOrUnsummon(1); + waveGuidList[i].clear(); } - else if (_waveCount != 10) + break; + // Gunship Outro + case EVENT_GUNSHIP_ARRIVAL: + if (GetBossState(DATA_THE_LICH_KING_ESCAPE) == DONE) + break; + + if (Transport* gunship = instance->GetTransport(GunshipGUID)) + gunship->EnableMovement(false); + + if (Creature* jainaOrSylvanas = instance->GetCreature(JainaOrSylvanasEscapeGUID)) + jainaOrSylvanas->AI()->DoAction(ACTION_GUNSHIP_ARRIVAL); + + if (Creature* captain = instance->GetCreature(CaptainGUID)) + captain->AI()->Talk(SAY_CAPTAIN_FIRE); + + for (uint64 guid : GunshipCannonGUIDs) { - ++_waveCount; - events.ScheduleEvent(EVENT_NEXT_WAVE, 5000); + uint32 entry = GUID_ENPART(guid); + if ((entry == NPC_WORLD_TRIGGER && _teamInInstance == ALLIANCE) || (entry == NPC_GUNSHIP_CANNON_HORDE && _teamInInstance == HORDE)) + if (Creature* cannon = instance->GetCreature(guid)) + cannon->CastSpell(cannon, SPELL_GUNSHIP_CANNON_FIRE, true); } - } - break; - case EVENT_DO_WIPE: - _waveCount = 0; - events.Reset(); - DoUpdateWorldState(WORLD_STATE_HOR_WAVES_ENABLED, 1); - DoUpdateWorldState(WORLD_STATE_HOR_WAVE_COUNT, _waveCount); - HandleGameObject(_entranceDoorGUID, true); - - if (Creature* falric = instance->GetCreature(_falricGUID)) - falric->SetVisible(false); - if (Creature* marwyn = instance->GetCreature(_marwynGUID)) - marwyn->SetVisible(false); - //despawn wave npcs - for (uint8 i = 0; i < 8; ++i) - { - for (std::set<uint64>::const_iterator itr = waveGuidList[i].begin(); itr != waveGuidList[i].end(); ++itr) - if (Creature* creature = instance->GetCreature(*itr)) - creature->DespawnOrUnsummon(1); - waveGuidList[i].clear(); - } - break; + break; + case EVENT_GUNSHIP_ARRIVAL_2: + if (Transport* gunship = instance->GetTransport(GunshipGUID)) + gunship->EnableMovement(false); + + for (uint64 guid : GunshipStairGUIDs) + if (GameObject* stairs = instance->GetGameObject(guid)) + stairs->SetRespawnTime(DAY); + + if (Creature* jainaOrSylvanas = instance->GetCreature(JainaOrSylvanasEscapeGUID)) + jainaOrSylvanas->AI()->DoAction(ACTION_GUNSHIP_ARRIVAL_2); + + if (Creature* captain = instance->GetCreature(CaptainGUID)) + captain->AI()->Talk(SAY_CAPTAIN_FINAL); + + break; + default: + break; + } } - } - uint32 GetData(uint32 type) const override - { - switch (type) + uint32 GetData(uint32 type) const override { - case DATA_WAVE_COUNT: - return _waveCount; - case DATA_TEAM_IN_INSTANCE: - return _teamInInstance; - case DATA_INTRO_EVENT: - return _introEvent; - case DATA_FROSWORN_EVENT: - return _frostwornGeneral; - case DATA_ESCAPE_EVENT: - return _escapeevent; - case DATA_SUMMONS: - return _mobsaticewall; - default: - break; - } + switch (type) + { + case DATA_WAVE_COUNT: + return _waveCount; + case DATA_TEAM_IN_INSTANCE: + return _teamInInstance; + case DATA_INTRO_EVENT: + return _introState; + case DATA_FROSTSWORN_GENERAL: + return _frostswornGeneralState; + default: + break; + } - return 0; - } + return 0; + } - uint64 GetData64(uint32 type) const override - { - switch (type) + uint64 GetData64(uint32 type) const override { - case DATA_FALRIC_EVENT: - return _falricGUID; - case DATA_MARWYN_EVENT: - return _marwynGUID; - case DATA_FROSWORN_EVENT: - return _frostwornGeneralGUID; - case DATA_FROSTWORN_DOOR: - return _frostwornDoorGUID; - case DATA_FROSTMOURNE: - return _frostmourneGUID; - case DATA_ESCAPE_LEADER: - return _jainaOrSylvanasPart2GUID; - case DATA_CAVE_IN: - return _caveGUID; - default: - break; - } + switch (type) + { + case DATA_FALRIC: + return FalricGUID; + case DATA_MARWYN: + return MarwynGUID; + case DATA_FROSTSWORN_GENERAL: + return FrostswornGeneralGUID; + case DATA_IMPENETRABLE_DOOR: + return ImpenetrableDoorGUID; + case DATA_FROSTMOURNE: + return FrostmourneGUID; + case DATA_ESCAPE_LEADER: + return JainaOrSylvanasEscapeGUID; + case DATA_KORELN_LORALEN: + return KorelnOrLoralenGUID; + case DATA_THE_LICH_KING_ESCAPE: + return TheLichKingEscapeGUID; + case DATA_GUNSHIP: + return GunshipGUID; + case DATA_ICEWALL: + return IcewallGUID; + case DATA_ICEWALL_TARGET: + return IcewallTargetGUID; + default: + break; + } - return 0; - } + return 0; + } - std::string GetSaveData() override - { - OUT_SAVE_INST_DATA; + std::string GetSaveData() override + { + OUT_SAVE_INST_DATA; - std::ostringstream saveStream; - saveStream << "H R " << GetBossSaveData() << _introEvent << ' ' << _frostwornGeneral << ' ' << _escapeevent; + std::ostringstream saveStream; + saveStream << "H R " << GetBossSaveData() << _introState << ' ' << _frostswornGeneralState; - OUT_SAVE_INST_DATA_COMPLETE; - return saveStream.str(); - } + OUT_SAVE_INST_DATA_COMPLETE; + return saveStream.str(); + } - void Load(char const* in) override - { - if (!in) + void Load(char const* in) override { - OUT_LOAD_INST_DATA_FAIL; - return; - } + if (!in) + { + OUT_LOAD_INST_DATA_FAIL; + return; + } - OUT_LOAD_INST_DATA(in); + OUT_LOAD_INST_DATA(in); - char dataHead1, dataHead2; + char dataHead1, dataHead2; - std::istringstream loadStream(in); - loadStream >> dataHead1 >> dataHead2; + std::istringstream loadStream(in); + loadStream >> dataHead1 >> dataHead2; - if (dataHead1 == 'H' && dataHead2 == 'R') - { - for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) + if (dataHead1 == 'H' && dataHead2 == 'R') { - uint32 tmpState; - loadStream >> tmpState; - if (tmpState == IN_PROGRESS || tmpState > SPECIAL) - tmpState = NOT_STARTED; + for (uint8 i = 0; i < EncounterCount; ++i) + { + uint32 tmpState; + loadStream >> tmpState; + if (tmpState == IN_PROGRESS || tmpState > SPECIAL) + tmpState = NOT_STARTED; - SetBossState(i, EncounterState(tmpState)); - } + SetBossState(i, EncounterState(tmpState)); + } - uint32 temp = 0; - loadStream >> temp; - if (temp == DONE) - SetData(DATA_INTRO_EVENT, DONE); - else - SetData(DATA_INTRO_EVENT, NOT_STARTED); + uint32 temp = 0; + loadStream >> temp; + if (temp == DONE) + SetData(DATA_INTRO_EVENT, DONE); + else + SetData(DATA_INTRO_EVENT, NOT_STARTED); - loadStream >> temp; - if (temp == DONE) - SetData(DATA_FROSWORN_EVENT, DONE); + loadStream >> temp; + if (temp == DONE) + SetData(DATA_FROSTSWORN_GENERAL, DONE); + else + SetData(DATA_FROSTSWORN_GENERAL, NOT_STARTED); + } else - SetData(DATA_FROSWORN_EVENT, NOT_STARTED); + OUT_LOAD_INST_DATA_FAIL; - loadStream >> temp; - if (temp == DONE) - SetData(DATA_ESCAPE_EVENT, DONE); - else - SetData(DATA_ESCAPE_EVENT, NOT_STARTED); + OUT_LOAD_INST_DATA_COMPLETE; } - else - OUT_LOAD_INST_DATA_FAIL; - OUT_LOAD_INST_DATA_COMPLETE; + private: + uint64 JainaOrSylvanasIntroGUID; // unused + uint64 KorelnOrLoralenGUID; + uint64 TheLichkingIntroGUID; // unused + uint64 FalricGUID; + uint64 MarwynGUID; + uint64 FrostmourneAltarBunnyGUID; + uint64 FrostswornGeneralGUID; + uint64 JainaOrSylvanasEscapeGUID; + uint64 TheLichKingEscapeGUID; + + uint64 FrostmourneGUID; + uint64 EntranceDoorGUID; + uint64 ImpenetrableDoorGUID; + uint64 ShadowThroneDoorGUID; + uint64 CaveInGUID; + + uint32 _teamInInstance; + uint32 _waveCount; + uint32 _introState; + uint32 _frostswornGeneralState; + + EventMap events; + std::set<uint64> waveGuidList[8]; + + uint64 GunshipGUID; + uint64 CaptainsChestGUID; + uint64 CaptainGUID; + uint64 IcewallGUID; + uint64 IcewallTargetGUID; + + std::set<uint64> GunshipCannonGUIDs; + std::set<uint64> GunshipStairGUIDs; + }; + + InstanceScript* GetInstanceScript(InstanceMap* map) const override + { + return new instance_halls_of_reflection_InstanceMapScript(map); } - - private: - uint64 _falricGUID; - uint64 _marwynGUID; - uint64 _jainaOrSylvanasPart1GUID; - uint64 _jainaOrSylvanasPart2GUID; - uint64 _lichkingPart1GUID; - uint64 _frostwornGeneralGUID; - - uint64 _frostmourneGUID; - uint64 _entranceDoorGUID; - uint64 _frostwornDoorGUID; - uint64 _arthasDoorGUID; - uint64 _escapeDoorGUID; - uint64 _caveGUID; - - uint32 _teamInInstance; - uint32 _waveCount; - uint32 _introEvent; - uint32 _frostwornGeneral; - uint32 _escapeevent; - uint32 _mobsaticewall; - - EventMap events; - - std::set<uint64> waveGuidList[8]; - }; - - InstanceScript* GetInstanceScript(InstanceMap* map) const override - { - return new instance_halls_of_reflection_InstanceMapScript(map); - } }; void AddSC_instance_halls_of_reflection() diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp index 25cc47b358c..592c44940a4 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp @@ -1800,7 +1800,7 @@ class spell_icc_sprit_alarm : public SpellScriptLoader } if (GameObject* trap = GetCaster()->FindNearestGameObject(trapId, 5.0f)) - trap->SetRespawnTime(trap->GetGOInfo()->trap.autoCloseTime); + trap->SetRespawnTime(trap->GetGOInfo()->GetAutoCloseTime()); std::list<Creature*> wards; GetCaster()->GetCreatureListWithEntryInGrid(wards, NPC_DEATHBOUND_WARD, 150.0f); |