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authorjackpoz <giacomopoz@gmail.com>2013-09-15 12:31:48 +0200
committerjackpoz <giacomopoz@gmail.com>2013-09-15 12:31:48 +0200
commitd0b42ee4ec430285797b50d43baed24ac6ce9330 (patch)
tree62449d55347cbd191a037c39c6888d881198eff8 /src
parentcb4bf1fd97029d7bc163759b185505944f3947a3 (diff)
Core/Spell: Fix Blood Tap array overflow
Fix Blood Tap spellid 45529 accessing the 7th element of a size 6 array. Coverity issue id 1023095.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 98c188df08f..a8d4c85656b 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -5604,7 +5604,7 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
// Blood Tap
if (m_spellInfo->Id == 45529 && count > 0)
{
- for (uint32 l = 0; l < MAX_RUNES && count > 0; ++l)
+ for (uint32 l = 0; l + 1 < MAX_RUNES && count > 0; ++l)
{
// Check if both runes are on cd as that is the only time when this needs to come into effect
if ((player->GetRuneCooldown(l) && player->GetCurrentRune(l) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)) && (player->GetRuneCooldown(l+1) && player->GetCurrentRune(l+1) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)))