diff options
author | Spp <spp@jorge.gr> | 2011-09-16 21:54:45 +0200 |
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committer | Spp <spp@jorge.gr> | 2011-09-16 21:54:45 +0200 |
commit | d0f9406a10847acd30b0324431c94b1eb75195cd (patch) | |
tree | 600c35b01bd3df1ad552684cfa8f1411f803b691 /src | |
parent | 2f83db28f2a11384e1b818b1d5d42d0d87111172 (diff) |
Core/Instances: Resurrect a dead player (with corpse) before enter to instance. Original patch by Den
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Maps/MapManager.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 9b91129ef03..6741154b0d5 100755 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -213,6 +213,8 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) return false; } sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName(), mapName); + player->ResurrectPlayer(0.5f, false); + player->SpawnCorpseBones(); } else sLog->outDebug(LOG_FILTER_MAPS, "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName()); |