diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-06-17 16:45:28 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-06-17 16:45:28 +0200 |
commit | d2142ac380863716ecea6f4aa44f7e556e44dfd9 (patch) | |
tree | e994ab4dc940527a7ae9e6b7a6d792880703df8e /src | |
parent | a4258de0f8e2a1363a9cb5eaab2a0eb1170ec5e6 (diff) |
Core/Units: Changed SPELL_AURA_MOD_MINIMUM_SPEED to always be applied, not only if under a slow aura (SPELL_AURA_MOD_MINIMUM_SPEED can set the minimum speed higher than base speed)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 4c61f23126f..b938c0d039e 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10424,15 +10424,15 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) // Apply strongest slow aura mod to speed int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED); if (slow) - { AddPct(speed, slow); - if (float minSpeedMod = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED)) - { - float min_speed = minSpeedMod / 100.0f; - if (speed < min_speed) - speed = min_speed; - } + + if (float minSpeedMod = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED)) + { + float min_speed = minSpeedMod / 100.0f; + if (speed < min_speed) + speed = min_speed; } + SetSpeed(mtype, speed, forced); } |