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authorjackpoz <giacomopoz@gmail.com>2019-03-03 21:08:32 +0100
committerjackpoz <giacomopoz@gmail.com>2019-03-03 21:08:32 +0100
commitd2841d6b664ac2c8e818bea1a469fdd3f1b31f6b (patch)
tree3bc5c0849c8585eb9e3b8797c706c990178ad676 /src
parent34cfa69efd1857540f1f44b118086bb02334c100 (diff)
Core/LFG: Teleport players to other players instead of dungeon entrance when continuing a LFG dungeon
This feature already existed in current code but was broken by d0334bf94839301cda93f95913db8ea3f27c19cb
Diffstat (limited to 'src')
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 5108f6202e1..73c302c0988 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1345,7 +1345,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
if (!fromOpcode)
{
// Select a player inside to be teleported to
- for (GroupReference* itr = group->GetFirstMember(); itr != nullptr && !mapid; itr = itr->next())
+ for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* plrg = itr->GetSource();
if (plrg && plrg != player && plrg->GetMapId() == uint32(dungeon->map))