diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-07-04 17:27:22 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2014-07-04 17:27:22 +0200 |
commit | d28b66bca88de621fd00495e4edc7e4d9d01e7eb (patch) | |
tree | b05a9e1e4882293907ee4c6eb960dfde4b27476c /src | |
parent | 70daf215548e77765af552a3d8c943f3c2cf9ff6 (diff) |
Core/Skills: Fixed players getting all ranged skills when learning one of bows/crossbows/guns
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index b32ef34edb2..9fac78bc5a0 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -3828,7 +3828,7 @@ bool Player::addSpell(uint32 spellId, bool active, bool learning, bool dependent if (!pSkill) continue; - if (!HasSkill(pSkill->id)) + if (_spell_idx->second->AutolearnType == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id)) LearnDefaultSkill(pSkill->id, 0); if (pSkill->id == SKILL_MOUNTS && !Has310Flyer(false)) @@ -23119,11 +23119,11 @@ void Player::LearnDefaultSkill(uint32 skillId, uint16 rank) break; case SKILL_RANGE_LEVEL: { - uint16 skillValue = 0; + uint16 skillValue = 1; uint16 maxValue = GetMaxSkillValueForLevel(); if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE) skillValue = maxValue; - else + else if (getClass() == CLASS_DEATH_KNIGHT) skillValue = std::min(std::max<uint16>({ 1, uint16((getLevel() - 1) * 5) }), maxValue); SetSkill(skillId, 0, skillValue, maxValue); @@ -23138,8 +23138,13 @@ void Player::LearnDefaultSkill(uint32 skillId, uint16 rank) break; SkillTiersEntry const* tier = sSkillTiersStore.LookupEntry(rcInfo->SkillTier); - uint16 maxValue = std::max<uint16>(GetMaxSkillValue(skillId), tier->MaxSkill[std::max<int32>(rank - 1, 0)]); - uint16 skillValue = std::min(std::max<uint16>({ uint16(1), uint16((getLevel() - 1) * 5) }), maxValue); + uint16 maxValue = tier->MaxSkill[std::max<int32>(rank - 1, 0)]; + uint16 skillValue = 1; + if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE) + skillValue = maxValue; + else if (getClass() == CLASS_DEATH_KNIGHT) + skillValue = std::min(std::max<uint16>({ uint16(1), uint16((getLevel() - 1) * 5) }), maxValue); + SetSkill(skillId, rank, skillValue, maxValue); break; } |