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authorjackpoz <giacomopoz@gmail.com>2020-01-20 19:46:01 +0100
committerjackpoz <giacomopoz@gmail.com>2020-01-20 22:48:25 +0100
commitd293dd37822d93f9023d3ff9d39052ed976e236b (patch)
treeeaf155599b424681543e18511d0a2ba2272e32fe /src
parent67d9d04d63cc74196059646b2e57f50a4a4fd2ca (diff)
Core/MMaps: Handle path on same position
Handle path on the same polygon between 2 very close positions as a normal path.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/PathGenerator.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index 56ba2693f7b..6318f952d5d 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -528,7 +528,14 @@ void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoin
_pointPathLimit); // maximum number of points
}
- if (pointCount < 2 || dtStatusFailed(dtResult))
+ // Special case with start and end positions very close to each other
+ if (_polyLength == 1 && pointCount == 1)
+ {
+ // First point is start position, append end position
+ dtVcopy(&pathPoints[1 * VERTEX_SIZE], endPoint);
+ pointCount++;
+ }
+ else if ( pointCount < 2 || dtStatusFailed(dtResult))
{
// only happens if pass bad data to findStraightPath or navmesh is broken
// single point paths can be generated here