diff options
author | jackpoz <giacomopoz@gmail.com> | 2020-01-20 19:46:01 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2020-01-20 22:48:25 +0100 |
commit | d293dd37822d93f9023d3ff9d39052ed976e236b (patch) | |
tree | eaf155599b424681543e18511d0a2ba2272e32fe /src | |
parent | 67d9d04d63cc74196059646b2e57f50a4a4fd2ca (diff) |
Core/MMaps: Handle path on same position
Handle path on the same polygon between 2 very close positions as a normal path.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Movement/PathGenerator.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp index 56ba2693f7b..6318f952d5d 100644 --- a/src/server/game/Movement/PathGenerator.cpp +++ b/src/server/game/Movement/PathGenerator.cpp @@ -528,7 +528,14 @@ void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoin _pointPathLimit); // maximum number of points } - if (pointCount < 2 || dtStatusFailed(dtResult)) + // Special case with start and end positions very close to each other + if (_polyLength == 1 && pointCount == 1) + { + // First point is start position, append end position + dtVcopy(&pathPoints[1 * VERTEX_SIZE], endPoint); + pointCount++; + } + else if ( pointCount < 2 || dtStatusFailed(dtResult)) { // only happens if pass bad data to findStraightPath or navmesh is broken // single point paths can be generated here |