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authormegamage <none@none>2009-08-02 10:11:27 +0800
committermegamage <none@none>2009-08-02 10:11:27 +0800
commitd3646db9168c053ed6d334f54178b01b0f8df59b (patch)
treea231b3cd64b076608690ce13dfd08de97664fe25 /src
parentc9010dffc763a7bad816d854412412470050cfba (diff)
[8285] Don't show creatures as lootable that have no loot. Author: Prince
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Unit.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 5df313e4455..581adc7664f 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -865,7 +865,9 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if(!cVictim->isPet())
{
cVictim->DeleteThreatList();
- cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ // only lootable if it has loot or can drop gold
+ if(cVictim->GetCreatureInfo()->lootid || cVictim->GetCreatureInfo()->maxgold > 0)
+ cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
// Call creature just died function
if (cVictim->AI())