diff options
| author | Subv <s.v.h21@hotmail.com> | 2012-11-18 22:07:44 -0500 |
|---|---|---|
| committer | Subv <s.v.h21@hotmail.com> | 2012-11-18 22:07:44 -0500 |
| commit | d42212b595ad01be0a839405d853f7db2b9f88de (patch) | |
| tree | 76f905683c8d7f92314045279bd848cb160dcc1d /src | |
| parent | a337abc436fd4ec0dcdb16a3b48fadc8f73980c1 (diff) | |
Core/Battlegrounds: Add methods for determining the winner of a BG if it has ended due to not enough players.
Implemented for Arathi Basin, Alterac Valley, Warsong Gulch and Eye Of The Storm.
All other BGs winner are currently decided based on the number of players of each side, they will be implemented later.
Diffstat (limited to 'src')
10 files changed, 74 insertions, 8 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index d00bbcf098d..54422a8c5d3 100755 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -404,6 +404,17 @@ inline void Battleground::_ProcessRessurect(uint32 diff) } } +uint32 Battleground::GetPrematureWinner() +{ + uint32 winner = 0; + if (GetPlayersCountByTeam(ALLIANCE) >= GetMinPlayersPerTeam()) + winner = ALLIANCE; + else if (GetPlayersCountByTeam(HORDE) >= GetMinPlayersPerTeam()) + winner = HORDE; + + return winner; +} + inline void Battleground::_ProcessProgress(uint32 diff) { // ********************************************************* @@ -418,13 +429,7 @@ inline void Battleground::_ProcessProgress(uint32 diff) else if (m_PrematureCountDownTimer < diff) { // time's up! - uint32 winner = 0; - if (GetPlayersCountByTeam(ALLIANCE) >= GetMinPlayersPerTeam()) - winner = ALLIANCE; - else if (GetPlayersCountByTeam(HORDE) >= GetMinPlayersPerTeam()) - winner = HORDE; - - EndBattleground(winner); + EndBattleground(GetPrematureWinner()); m_PrematureCountDown = false; } else if (!sBattlegroundMgr->isTesting()) diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h index 6e839bfa6e2..71dbd097b0a 100755 --- a/src/server/game/Battlegrounds/Battleground.h +++ b/src/server/game/Battlegrounds/Battleground.h @@ -528,6 +528,8 @@ class Battleground virtual uint64 GetFlagPickerGUID(int32 /*team*/ = -1) const { return 0; } virtual void SetDroppedFlagGUID(uint64 /*guid*/, int32 /*team*/ = -1) {} uint32 GetTeamScore(uint32 TeamID) const; + + virtual uint32 GetPrematureWinner(); protected: // this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends Battleground diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp index 5a887c647b1..8f7231ba66e 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp @@ -548,6 +548,25 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*targ PlaySoundToAll(sound); } +uint32 BattlegroundAB::GetPrematureWinner() +{ + // How many bases each team owns + uint8 ally = 0, horde = 0; + for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) + if (m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED) + ++ally; + else if (m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED) + ++horde; + + if (ally > horde) + return ALLIANCE; + else if (horde > ally) + return HORDE; + + // If the values are equal, fall back to the original result (based on number of players on each team) + return Battleground::GetPrematureWinner(); +} + bool BattlegroundAB::SetupBattleground() { for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h index 63c89717c8f..b80e216a216 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h @@ -272,6 +272,8 @@ class BattlegroundAB : public Battleground /* achievement req. */ bool IsAllNodesConrolledByTeam(uint32 team) const; // overwrited bool IsTeamScores500Disadvantage(uint32 team) const { return m_TeamScores500Disadvantage[GetTeamIndexByTeamId(team)]; } + + uint32 GetPrematureWinner(); private: void PostUpdateImpl(uint32 diff); /* Gameobject spawning/despawning */ diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp index a348ec69b8a..95aa0308c7d 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp @@ -1695,3 +1695,16 @@ bool BattlegroundAV::IsAllTowersControlledAndCaptainAlive(uint32 team) const return false; } + +uint32 BattlegroundAV::GetPrematureWinner() +{ + uint32 allianceScore = m_Team_Scores[GetTeamIndexByTeamId(ALLIANCE)]; + uint32 hordeScore = m_Team_Scores[GetTeamIndexByTeamId(HORDE)]; + + if (allianceScore > hordeScore) + return ALLIANCE; + else if (hordeScore > allianceScore) + return HORDE; + + return Battleground::GetPrematureWinner(); +}
\ No newline at end of file diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h index dab67fe3258..bedd946a78c 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h @@ -1556,7 +1556,7 @@ class BattlegroundAV : public Battleground /*general stuff*/ void UpdateScore(uint16 team, int16 points); - void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); + void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); /*handlestuff*/ //these are functions which get called from extern void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj); @@ -1572,6 +1572,8 @@ class BattlegroundAV : public Battleground /* achievement req. */ bool IsBothMinesControlledByTeam(uint32 team) const; bool IsAllTowersControlledAndCaptainAlive(uint32 team) const; + + uint32 GetPrematureWinner(); private: void PostUpdateImpl(uint32 diff); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp index e900bc9b1d3..458e86729e7 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp @@ -937,3 +937,13 @@ bool BattlegroundEY::IsAllNodesConrolledByTeam(uint32 team) const return count == EY_POINTS_MAX; } + +uint32 BattlegroundEY::GetPrematureWinner() +{ + if (GetTeamScore(TEAM_ALLIANCE) > GetTeamScore(TEAM_HORDE)) + return ALLIANCE; + else if (GetTeamScore(TEAM_HORDE) > GetTeamScore(TEAM_ALLIANCE)) + return HORDE; + + return Battleground::GetPrematureWinner(); +}
\ No newline at end of file diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h index 61ee5b16c1c..2cfd4ca7e0f 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h @@ -369,6 +369,8 @@ class BattlegroundEY : public Battleground /* achievement req. */ bool IsAllNodesConrolledByTeam(uint32 team) const; + + uint32 GetPrematureWinner(); private: void PostUpdateImpl(uint32 diff); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp index 5fd6e43c029..965045c5293 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp @@ -858,3 +858,12 @@ void BattlegroundWS::FillInitialWorldStates(WorldPacket& data) data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1); } +uint32 BattlegroundWS::GetPrematureWinner() +{ + if (GetTeamScore(TEAM_ALLIANCE) > GetTeamScore(TEAM_HORDE)) + return ALLIANCE; + else if (GetTeamScore(TEAM_HORDE) > GetTeamScore(TEAM_ALLIANCE)) + return HORDE; + + return Battleground::GetPrematureWinner(); +}
\ No newline at end of file diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h index ec9f4ab1506..5b72de43b32 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h @@ -211,6 +211,8 @@ class BattlegroundWS : public Battleground void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; } void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; } void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; } + + uint32 GetPrematureWinner(); private: uint64 m_FlagKeepers[2]; // 0 - alliance, 1 - horde uint64 m_DroppedFlagGUID[2]; |
