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authorShocker <none@none>2010-08-30 10:53:29 +0300
committerShocker <none@none>2010-08-30 10:53:29 +0300
commitd81864e7f3b590fac21aeaac97aac7e7301aa4e3 (patch)
tree6e8d653df15a1ac9de371b9c510b293f7692784b /src
parent72358a1b5f48e24560503243417db3541a6625c6 (diff)
Cleansing Totem should no longer pulse at spawn as of patch 3.2.2, thanks SimonDMII/olegoriy for noticing, closes issue #3702.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 111ae989c65..b395c14344b 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3786,11 +3786,6 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->SpellFamilyFlags[2] = 0x10;
count++;
break;
- // cleansing totem pulse when it is spawned
- case 8172:
- spellInfo->AttributesEx5 |= SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY;
- count++;
- break;
case 41013: // Parasitic Shadowfiend Passive
spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends
count++;