diff options
author | Shocker <none@none> | 2010-08-30 10:53:29 +0300 |
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committer | Shocker <none@none> | 2010-08-30 10:53:29 +0300 |
commit | d81864e7f3b590fac21aeaac97aac7e7301aa4e3 (patch) | |
tree | 6e8d653df15a1ac9de371b9c510b293f7692784b /src | |
parent | 72358a1b5f48e24560503243417db3541a6625c6 (diff) |
Cleansing Totem should no longer pulse at spawn as of patch 3.2.2, thanks SimonDMII/olegoriy for noticing, closes issue #3702.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 111ae989c65..b395c14344b 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3786,11 +3786,6 @@ void SpellMgr::LoadSpellCustomAttr() spellInfo->SpellFamilyFlags[2] = 0x10; count++; break; - // cleansing totem pulse when it is spawned - case 8172: - spellInfo->AttributesEx5 |= SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY; - count++; - break; case 41013: // Parasitic Shadowfiend Passive spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends count++; |