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authorariel- <ariel-@users.noreply.github.com>2018-03-19 17:28:04 -0300
committerariel- <ariel-@users.noreply.github.com>2018-03-19 17:28:04 -0300
commitd88b50a6ad5240b138559318d8c1c2dea3785090 (patch)
tree5e6568a2c4d8b1cdf5256521a35a37b4806a7387 /src
parentf87da3a3069da920297af7b7855569999cad2671 (diff)
Core/Spells: fix another regression with arcane missiles being marked positive
Closes #21670
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index c1f202a459e..c7da1034f16 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -3419,6 +3419,9 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor
// Permafrost (due to zero basepoint)
if (spellInfo->SpellFamilyFlags[2] == 0x00000010)
return false;
+ // Arcane Missiles
+ if (spellInfo->SpellFamilyFlags[0] == 0x00000800)
+ return false;
break;
case SPELLFAMILY_WARRIOR:
// Slam, Execute