diff options
author | Treeston <treeston.mmoc@gmail.com> | 2016-06-17 12:46:13 +0200 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-29 21:51:04 +0100 |
commit | d8911a9dd6c4458d05e3a806f95170d6400726ee (patch) | |
tree | f65ff095bcabb475d5106b35e6ca1bf65d3e0480 /src | |
parent | a95ff3a93109f8095cb843bff9113b95100a8681 (diff) |
Creature/Loot: Do not display "lootable" sparkles for player even if others in the group still have quest items to be looted from creature. (#16265)
(cherry picked from commit a49544cc187d3a156b4615907d6b82057364fcc4)
# Conflicts:
# src/server/game/Handlers/LootHandler.cpp
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 7 | ||||
-rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 9 | ||||
-rw-r--r-- | src/server/game/Loot/LootMgr.h | 1 |
4 files changed, 14 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4a00c1ffcf7..2f6838ba73e 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17905,6 +17905,8 @@ bool Player::isAllowedToLoot(const Creature* creature) const Loot* loot = &creature->loot; if (loot->isLooted()) // nothing to loot or everything looted. return false; + if (!loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player + return false; if (loot->loot_type == LOOT_SKINNING) return creature->GetSkinner() == GetGUID(); diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 57304a95966..fadb884f1a8 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -429,13 +429,10 @@ void WorldSession::DoLootRelease(ObjectGuid lguid) loot->roundRobinPlayer.Clear(); if (Group* group = player->GetGroup()) - { group->SendLooter(creature, NULL); - - // force update of dynamic flags, otherwise other group's players still not able to loot. - creature->ForceValuesUpdateAtIndex(OBJECT_DYNAMIC_FLAGS); - } } + // force dynflag update to update looter and lootable info + creature->ForceValuesUpdateAtIndex(UNIT_DYNAMIC_FLAGS); } } diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 35d8278a417..637315ee747 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -813,6 +813,15 @@ uint32 Loot::GetMaxSlotInLootFor(Player* player) const return items.size() + (itr != PlayerQuestItems.end() ? itr->second->size() : 0); } +// return true if there is any item that is lootable for any player (not quest item, FFA or conditional) +bool Loot::hasItemForAll() const +{ + for (LootItem const& item : items) + if (!item.is_looted && !item.freeforall && item.conditions.empty()) + return true; + return false; +} + // return true if there is any FFA, quest or conditional item for the player. bool Loot::hasItemFor(Player* player) const { diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h index 1f075bebe2c..2dc8e02fb78 100644 --- a/src/server/game/Loot/LootMgr.h +++ b/src/server/game/Loot/LootMgr.h @@ -390,6 +390,7 @@ struct TC_GAME_API Loot LootItem const* GetItemInSlot(uint32 lootSlot) const; LootItem* LootItemInSlot(uint32 lootslot, Player* player, QuestItem** qitem = NULL, QuestItem** ffaitem = NULL, QuestItem** conditem = NULL); uint32 GetMaxSlotInLootFor(Player* player) const; + bool hasItemForAll() const; bool hasItemFor(Player* player) const; bool hasOverThresholdItem() const; |