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authorGhost Rider <ghostrider@gmail.com>2016-09-28 23:30:28 +0330
committerGhost Rider <ghostrider@gmail.com>2016-09-28 23:30:28 +0330
commitd8e5c75b9ec274741ade21bd96f17d5d2be9bc4d (patch)
tree3594a33a4462d20aa6725d2ec31e6a36ec12173c /src
parented43ebfcaf12a16f436e6d0e854946cab863b95b (diff)
handle it better way
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp25
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h2
2 files changed, 10 insertions, 17 deletions
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 96e445f2139..3bf1a50ecd6 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -1433,7 +1433,6 @@ void BattlefieldWG::UpdateVehicleCountWG()
void BattlefieldWG::UpdateTenacity()
{
- TeamId team = TEAM_NEUTRAL;
uint32 alliancePlayers = m_PlayersInWar[TEAM_ALLIANCE].size();
uint32 hordePlayers = m_PlayersInWar[TEAM_HORDE].size();
int32 newStack = 0;
@@ -1449,21 +1448,16 @@ void BattlefieldWG::UpdateTenacity()
if (newStack == int32(m_tenacityStack))
return;
- if (m_buffedTeam == TEAM_ALLIANCE) // old buff was on alliance
- team = TEAM_ALLIANCE;
- else if (m_buffedTeam == TEAM_HORDE) // old buff was on horde
- team = TEAM_HORDE;
-
m_tenacityStack = newStack;
// Remove old buff
- if (team != TEAM_NEUTRAL)
+ if (m_tenacityTeam != TEAM_NEUTRAL)
{
- for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
+ for (auto itr = m_players[m_tenacityTeam].begin(); itr != m_players[m_tenacityTeam].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
if (player->getLevel() >= m_MinLevel)
player->RemoveAurasDueToSpell(SPELL_TENACITY);
- for (auto itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
+ for (auto itr = m_vehicles[m_tenacityTeam].begin(); itr != m_vehicles[m_tenacityTeam].end(); ++itr)
if (Creature* creature = GetCreature(*itr))
creature->RemoveAurasDueToSpell(SPELL_TENACITY_VEHICLE);
}
@@ -1471,8 +1465,7 @@ void BattlefieldWG::UpdateTenacity()
// Apply new buff
if (newStack)
{
- team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE;
- m_buffedTeam = team;
+ m_tenacityTeam = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE;
if (newStack < 0)
newStack = -newStack;
@@ -1487,27 +1480,27 @@ void BattlefieldWG::UpdateTenacity()
if (newStack < 5)
buff_honor = 0;
- for (auto itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
+ for (auto itr = m_PlayersInWar[m_tenacityTeam].begin(); itr != m_PlayersInWar[m_tenacityTeam].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->SetAuraStack(SPELL_TENACITY, player, newStack);
- for (auto itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
+ for (auto itr = m_vehicles[m_tenacityTeam].begin(); itr != m_vehicles[m_tenacityTeam].end(); ++itr)
if (Creature* creature = GetCreature(*itr))
creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, newStack);
if (buff_honor != 0)
{
- for (auto itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
+ for (auto itr = m_PlayersInWar[m_tenacityTeam].begin(); itr != m_PlayersInWar[m_tenacityTeam].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->CastSpell(player, buff_honor, true);
- for (auto itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
+ for (auto itr = m_vehicles[m_tenacityTeam].begin(); itr != m_vehicles[m_tenacityTeam].end(); ++itr)
if (Creature* creature = GetCreature(*itr))
creature->CastSpell(creature, buff_honor, true);
}
}
else
- m_buffedTeam = TEAM_NEUTRAL;
+ m_tenacityTeam = TEAM_NEUTRAL;
}
WintergraspCapturePoint::WintergraspCapturePoint(BattlefieldWG* battlefield, TeamId teamInControl) : BfCapturePoint(battlefield)
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index 81a0a158008..a357791468b 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -406,9 +406,9 @@ class TC_GAME_API BattlefieldWG : public Battlefield
GuidVector KeepCreature[BG_TEAMS_COUNT];
GuidVector OutsideCreature[BG_TEAMS_COUNT];
+ TeamId m_tenacityTeam;
uint32 m_tenacityStack;
uint32 m_saveTimer;
- uint8 m_buffedTeam;
ObjectGuid m_titansRelicGUID;
};