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authorKudlaty <none@none>2009-11-02 07:37:13 +0100
committerKudlaty <none@none>2009-11-02 07:37:13 +0100
commitd8ed6a294bf2da119e3aeca3bf3f8a977e4d5097 (patch)
tree0013cab13e1ac571a29913c3fa7bdab97252584b /src
parente2c39374dd22d4d90b3b32095756f84f187e0f98 (diff)
Target dummies from engi, shuld not runnig with players and fighting with mobs like pets. Also they shuld despawn after 15 sec.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/scripts/world/npcs_special.cpp37
1 files changed, 30 insertions, 7 deletions
diff --git a/src/bindings/scripts/scripts/world/npcs_special.cpp b/src/bindings/scripts/scripts/world/npcs_special.cpp
index e93a788c9d4..96d0bce3400 100644
--- a/src/bindings/scripts/scripts/world/npcs_special.cpp
+++ b/src/bindings/scripts/scripts/world/npcs_special.cpp
@@ -1835,15 +1835,21 @@ CreatureAI* GetAI_npc_lightwellAI(Creature* pCreature)
struct TRINITY_DLL_DECL npc_training_dummy : Scripted_NoMovementAI
{
- npc_training_dummy(Creature *c) : Scripted_NoMovementAI(c) {}
+ npc_training_dummy(Creature *c) : Scripted_NoMovementAI(c)
+ {
+ m_Entry = c->GetEntry();
+ }
+ uint64 m_Entry;
uint32 ResetTimer;
+ uint32 DespawnTimer;
void Reset()
{
m_creature->SetControlled(true,UNIT_STAT_STUNNED);//disable rotate
m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);//imune to knock aways like blast wave
m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_STUN, true);
ResetTimer = 10000;
+ DespawnTimer = 15000;
}
void DamageTaken(Unit *done_by, uint32 &damage)
@@ -1852,7 +1858,11 @@ struct TRINITY_DLL_DECL npc_training_dummy : Scripted_NoMovementAI
damage = 0;
}
- void EnterCombat(Unit *who){return;}
+ void EnterCombat(Unit *who)
+ {
+ if (m_Entry != 2674 && m_Entry != 2673)
+ return;
+ }
void UpdateAI(const uint32 diff)
{
@@ -1860,12 +1870,25 @@ struct TRINITY_DLL_DECL npc_training_dummy : Scripted_NoMovementAI
return;
if (!m_creature->hasUnitState(UNIT_STAT_STUNNED))
m_creature->SetControlled(true,UNIT_STAT_STUNNED);//disable rotate
- if (ResetTimer <= diff)
+
+ if (m_Entry != 2674 && m_Entry != 2673)
{
- EnterEvadeMode();
- ResetTimer = 10000;
- } else ResetTimer -= diff;
- return;
+ if (ResetTimer <= diff)
+ {
+ EnterEvadeMode();
+ ResetTimer = 10000;
+ }
+ else
+ ResetTimer -= diff;
+ return;
+ }
+ else
+ {
+ if (DespawnTimer <= diff)
+ m_creature->ForcedDespawn();
+ else
+ DespawnTimer -= diff;
+ }
}
void MoveInLineOfSight(Unit *who){return;}
};