diff options
author | xinef1 <w.szyszko2@gmail.com> | 2017-01-27 23:42:50 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2018-12-09 14:18:42 +0100 |
commit | d8f701e1ac53eff890c785dcd06eb7b1808201ee (patch) | |
tree | a440f04e05567be7b5c257d05a48a182a56716d4 /src | |
parent | 2b20cb5a64d35ec0db874a94b927d78659c2f469 (diff) |
Properly clear focused target on evade (#18992)
Closes #18095
(cherry-picked from 3c81a9a6d429b157a41628f35725b0cd7a469e9b)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 82cb9b893f7..6b3750325ca 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -280,6 +280,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) me->ResetPlayerDamageReq(); me->SetLastDamagedTime(0); me->SetCannotReachTarget(false); + me->DoNotReacquireTarget(); if (me->IsInEvadeMode()) return false; |