diff options
author | Chaz Brown <iamparadox@netscape.net> | 2009-09-15 16:32:28 -0400 |
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committer | Chaz Brown <iamparadox@netscape.net> | 2009-09-15 16:32:28 -0400 |
commit | d926d567b5862953d444e8dc6b97c704a444e6e8 (patch) | |
tree | 05e07c14c728a6a137fcc5845d73be3ee5579657 /src | |
parent | 755d0f5d21dd65843142d8c2b1d2150c97e1d3ce (diff) |
Fix Instance resets not occuring without restarting server, patch provided by Trazom
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/InstanceSaveMgr.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp index 2c3161e2faf..f0df28c5c17 100644 --- a/src/game/InstanceSaveMgr.cpp +++ b/src/game/InstanceSaveMgr.cpp @@ -648,6 +648,10 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe uint64 next_reset = ((now + timeLeft + MINUTE) / DAY * DAY) + period + diff; // update it in the DB CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d'", next_reset, mapid); + + // schedule next reset. + m_resetTimeByMapId[mapid] = (time_t) next_reset; + ScheduleReset(true, (time_t) next_reset, InstResetEvent(1, mapid)); } MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps(); |