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authormegamage <none@none>2008-12-01 10:49:54 -0600
committermegamage <none@none>2008-12-01 10:49:54 -0600
commitd963119433ac732923427362cd2f8c35ccd63eaf (patch)
treefbd437ce582451786d3422a54f139e656c4807c7 /src
parent65db262e9535652af1b0877995f4e4f7d538c04f (diff)
*Use buyout to buy an auction when the last bid is close to the buyout price. By Paradox.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/AuctionHouse.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/AuctionHouse.cpp b/src/game/AuctionHouse.cpp
index b1420f680c2..8a2ce27d24d 100644
--- a/src/game/AuctionHouse.cpp
+++ b/src/game/AuctionHouse.cpp
@@ -367,7 +367,7 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
return;
}
- if (price < (auction->bid + objmgr.GetAuctionOutBid(auction->bid)))
+ if ((price < (auction->bid + objmgr.GetAuctionOutBid(auction->bid))) && ((price < auction->buyout) || (auction->buyout == 0)))
{
//auction has already higher bid, client tests it!
//SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);