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authorOvahlord <dreadkiller@gmx.de>2025-01-11 20:26:03 +0100
committerShauren <shauren.trinity@gmail.com>2025-01-11 21:43:31 +0100
commitd9c2720393e95c9e0bac5c5d1d95bbdcf94d5c5b (patch)
tree1c7094b413b96fe2e3d530c47f49e9991065281e /src
parent575e37859b2a7b76f3af92893b1a1f35a8a2057d (diff)
Core/Spells: fixed power check for runes when casting spells - these have their own check and don't require the default one
(cherry picked from commit 7f29956937b807c371ee3f3057d96f7601b4bc19)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 906697fd565..eb2c17b51ab 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -7507,6 +7507,8 @@ SpellCastResult Spell::CheckPower() const
SpellCastResult failReason = CheckRuneCost();
if (failReason != SPELL_CAST_OK)
return failReason;
+
+ continue;
}
// Check power amount