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authorKillyana <Killyana@users.noreply.github.com>2019-03-13 23:24:51 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-24 22:15:52 +0100
commitda1166db98f5f73aa1d8dc04ae2e39617c8b6a4c (patch)
tree98f5c490e9806e6b0c55467fab1d4e16e6bbefff /src
parent2b53b4e9af45fafa5c8f981e7e6cd773682ac698 (diff)
Core/SAI: Fix the respawn event for GameObjects (#23112)
Closes #22612 (cherry picked from commit 75a8639242c9d28deaa0565aba138d2e05b12db9)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index b65b1dc3c41..856e8a5a045 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -998,6 +998,9 @@ void SmartGameObjectAI::UpdateAI(uint32 diff)
void SmartGameObjectAI::InitializeAI()
{
GetScript()->OnInitialize(me);
+ // do not call respawn event if go is not spawned
+ if (me->isSpawned())
+ GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
//Reset();
}