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author | Killyana <Killyana@users.noreply.github.com> | 2019-03-13 23:24:51 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-11-24 22:15:52 +0100 |
commit | da1166db98f5f73aa1d8dc04ae2e39617c8b6a4c (patch) | |
tree | 98f5c490e9806e6b0c55467fab1d4e16e6bbefff /src | |
parent | 2b53b4e9af45fafa5c8f981e7e6cd773682ac698 (diff) |
Core/SAI: Fix the respawn event for GameObjects (#23112)
Closes #22612
(cherry picked from commit 75a8639242c9d28deaa0565aba138d2e05b12db9)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index b65b1dc3c41..856e8a5a045 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -998,6 +998,9 @@ void SmartGameObjectAI::UpdateAI(uint32 diff) void SmartGameObjectAI::InitializeAI() { GetScript()->OnInitialize(me); + // do not call respawn event if go is not spawned + if (me->isSpawned()) + GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN); //Reset(); } |