aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorModoX <moardox@gmail.com>2024-01-26 11:35:08 +0100
committerModoX <moardox@gmail.com>2024-01-26 11:35:17 +0100
commitdb536320177b47db16b66ab17531540e4c4242dc (patch)
tree8c5b2461bd1b81b77481b5eae86717352c6ce977 /src
parentc49f8b355eefb9d02c8a34fb5c55d0e3dc3a4e3a (diff)
Core/Scene: Skip vehicle guids as transport for scene play until further research
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/SceneMgr.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/SceneMgr.cpp b/src/server/game/Entities/Player/SceneMgr.cpp
index 7f857efbb78..9276b4f3956 100644
--- a/src/server/game/Entities/Player/SceneMgr.cpp
+++ b/src/server/game/Entities/Player/SceneMgr.cpp
@@ -63,7 +63,8 @@ uint32 SceneMgr::PlaySceneByTemplate(SceneTemplate const* sceneTemplate, Positio
playScene.SceneInstanceID = sceneInstanceID;
playScene.SceneScriptPackageID = sceneTemplate->ScenePackageId;
playScene.Location = *position;
- playScene.TransportGUID = GetPlayer()->GetTransGUID();
+ if (!GetPlayer()->GetVehicle()) // skip vehicles passed as transport here until further research
+ playScene.TransportGUID = GetPlayer()->GetTransGUID();
playScene.Encrypted = sceneTemplate->Encrypted;
playScene.Write();