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authorMyran2 <alternative@masschaos-gm.com>2012-08-31 01:26:21 +0100
committerSubv <s.v.h21@hotmail.com>2012-08-31 14:48:02 -0500
commitdb7b750e0c33bf75ef6943a9da149cfbb8f6f2d1 (patch)
tree2ea348e70a110946255b867b1676ab15fe9f548b /src
parenta5d977c90eaf48f0961bc7dfdee12c603963abf5 (diff)
Scripts/Commands: Create a new group of commands, .cheat, and add new and move old commands to it:
Changes: - .explorecheat is now .cheat explore - .waterwalk is now .cheat waterwalk - .taxicheat is now .cheat taxi New commands: - .cheat god - .cheat casttime - .cheat cooldown - .cheat power (Descriptions available in the SQL file / in-game) Inspiration on ArcEmu commands Closes #7569
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h17
-rwxr-xr-xsrc/server/game/Scripting/ScriptLoader.cpp2
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp23
-rw-r--r--src/server/scripts/Commands/CMakeLists.txt1
-rw-r--r--src/server/scripts/Commands/cs_cheat.cpp281
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp118
7 files changed, 326 insertions, 118 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 936788f484e..65f6588f80e 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -861,6 +861,8 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
m_SeasonalQuestChanged = false;
SetPendingBind(0, 0);
+
+ _activeCheats = CHEAT_NONE;
}
Player::~Player()
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 1758b915ebf..71915f42784 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -896,6 +896,16 @@ enum PlayerRestState
REST_STATE_RAF_LINKED = 0x06
};
+enum PlayerCommandStates
+{
+ CHEAT_NONE = 0x00,
+ CHEAT_GOD = 0x01,
+ CHEAT_CASTTIME = 0x02,
+ CHEAT_COOLDOWN = 0x04,
+ CHEAT_POWER = 0x08,
+ CHEAT_WATERWALK = 0x10
+};
+
class PlayerTaxi
{
public:
@@ -1148,6 +1158,11 @@ class Player : public Unit, public GridObject<Player>
void InitStatsForLevel(bool reapplyMods = false);
+ // .cheat command related
+ bool GetCommandStatus(uint32 command) const { return _activeCheats & command; }
+ void SetCommandStatusOn(uint32 command) { _activeCheats |= command; }
+ void SetCommandStatusOff(uint32 command) { _activeCheats &= ~command; }
+
// Played Time Stuff
time_t m_logintime;
time_t m_Last_tick;
@@ -2854,6 +2869,8 @@ class Player : public Unit, public GridObject<Player>
InstanceTimeMap _instanceResetTimes;
uint32 _pendingBindId;
uint32 _pendingBindTimer;
+
+ uint32 _activeCheats;
};
void AddItemsSetItem(Player*player, Item* item);
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index 9d983542fea..1848250ec8e 100755
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -50,6 +50,7 @@ void AddSC_ban_commandscript();
void AddSC_bf_commandscript();
void AddSC_cast_commandscript();
void AddSC_character_commandscript();
+void AddSC_cheat_commandscript();
void AddSC_debug_commandscript();
void AddSC_disable_commandscript();
void AddSC_event_commandscript();
@@ -666,6 +667,7 @@ void AddCommandScripts()
AddSC_bf_commandscript();
AddSC_cast_commandscript();
AddSC_character_commandscript();
+ AddSC_cheat_commandscript();
AddSC_debug_commandscript();
AddSC_disable_commandscript();
AddSC_event_commandscript();
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 19741ea7854..95345ed8b93 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3023,7 +3023,13 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
// calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
m_casttime = m_spellInfo->CalcCastTime(m_caster, this);
if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
+
+ // Set casttime to 0 if .cheat casttime is enabled.
+ if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_CASTTIME))
+ m_casttime = 0;
+ }
// don't allow channeled spells / spells with cast time to be casted while moving
// (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in)
@@ -3315,7 +3321,13 @@ void Spell::cast(bool skipCheck)
}
if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
+
+ //Clear spell cooldowns after every spell is cast if .cheat cooldown is enabled.
+ if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_COOLDOWN))
+ m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
+ }
SetExecutedCurrently(false);
}
@@ -4358,6 +4370,13 @@ void Spell::TakePower()
if (m_CastItem || m_triggeredByAuraSpell)
return;
+ //Don't take power if the spell is cast while .cheat power is enabled.
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_POWER))
+ return;
+ }
+
Powers powerType = Powers(m_spellInfo->PowerType);
bool hit = true;
if (m_caster->GetTypeId() == TYPEID_PLAYER)
@@ -7193,6 +7212,10 @@ void Spell::TriggerGlobalCooldown()
if (!gcd)
return;
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_COOLDOWN))
+ return;
+
// Global cooldown can't leave range 1..1.5 secs
// There are some spells (mostly not casted directly by player) that have < 1 sec and > 1.5 sec global cooldowns
// but as tests show are not affected by any spell mods.
diff --git a/src/server/scripts/Commands/CMakeLists.txt b/src/server/scripts/Commands/CMakeLists.txt
index d5ebeab3b8a..177b3a479f5 100644
--- a/src/server/scripts/Commands/CMakeLists.txt
+++ b/src/server/scripts/Commands/CMakeLists.txt
@@ -16,6 +16,7 @@ set(scripts_STAT_SRCS
Commands/cs_bf.cpp
Commands/cs_cast.cpp
Commands/cs_character.cpp
+ Commands/cs_cheat.cpp
Commands/cs_debug.cpp
Commands/cs_disable.cpp
Commands/cs_event.cpp
diff --git a/src/server/scripts/Commands/cs_cheat.cpp b/src/server/scripts/Commands/cs_cheat.cpp
new file mode 100644
index 00000000000..ade1b9fae02
--- /dev/null
+++ b/src/server/scripts/Commands/cs_cheat.cpp
@@ -0,0 +1,281 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* ScriptData
+Name: cheat_commandscript
+%Complete: 100
+Comment: All cheat related commands
+Category: commandscripts
+EndScriptData */
+
+#include "ScriptMgr.h"
+#include "ObjectMgr.h"
+#include "Chat.h"
+
+class cheat_commandscript : public CommandScript
+{
+public:
+ cheat_commandscript() : CommandScript("cheat_commandscript") { }
+
+ ChatCommand* GetCommands() const
+ {
+
+ static ChatCommand cheatCommandTable[] =
+ {
+ { "god", SEC_GAMEMASTER, false, &HandleGodModeCheatCommand, "", NULL },
+ { "casttime", SEC_GAMEMASTER, false, &HandleCasttimeCheatCommand, "", NULL },
+ { "cooldown", SEC_GAMEMASTER, false, &HandleCoolDownCheatCommand, "", NULL },
+ { "power", SEC_GAMEMASTER, false, &HandlePowerCheatCommand, "", NULL },
+ { "waterwalk", SEC_GAMEMASTER, false, &HandleWaterWalkCheatCommand, "", NULL },
+ { "taxi", SEC_GAMEMASTER, false, &HandleTaxiCheatCommand, "", NULL },
+ { "explore", SEC_GAMEMASTER, false, &HandleExploreCheatCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
+
+ };
+
+ static ChatCommand commandTable[] =
+ {
+ { "cheat", SEC_GAMEMASTER, false, NULL, "", cheatCommandTable },
+ { NULL, 0, false, NULL, "", NULL }
+ };
+ return commandTable;
+ }
+
+ static bool HandleGodModeCheatCommand(ChatHandler* handler, const char* args)
+ {
+ if (!handler->GetSession() && !handler->GetSession()->GetPlayer())
+ return false;
+
+ std::string argstr = (char*)args;
+
+ if (!*args)
+ argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_GOD)) ? "off" : "on";
+
+ if (argstr == "off")
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_GOD);
+ handler->SendSysMessage("Godmode is OFF. You can take damage.");
+ return true;
+ }
+ else if (argstr == "on")
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_GOD);
+ handler->SendSysMessage("Godmode is ON. You won't take damage.");
+ return true;
+ }
+
+ return false;
+ }
+
+ static bool HandleCasttimeCheatCommand(ChatHandler* handler, const char* args)
+ {
+ if (!handler->GetSession() && !handler->GetSession()->GetPlayer())
+ return false;
+
+ std::string argstr = (char*)args;
+
+ if (!*args)
+ argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_CASTTIME)) ? "off" : "on";
+
+ if (argstr == "off")
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_CASTTIME);
+ handler->SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
+ return true;
+ }
+ else if (argstr == "on")
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_CASTTIME);
+ handler->SendSysMessage("CastTime Cheat is ON. Your spells won't have a casttime.");
+ return true;
+ }
+
+ return false;
+ }
+
+ static bool HandleCoolDownCheatCommand(ChatHandler* handler, const char* args)
+ {
+ if (!handler->GetSession() && !handler->GetSession()->GetPlayer())
+ return false;
+
+ std::string argstr = (char*)args;
+
+ if (!*args)
+ argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_COOLDOWN)) ? "off" : "on";
+
+ if (argstr == "off")
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_COOLDOWN);
+ handler->SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
+ return true;
+ }
+ else if (argstr == "on")
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_COOLDOWN);
+ handler->SendSysMessage("Cooldown Cheat is ON. You are not on the global cooldown.");
+ return true;
+ }
+
+ return false;
+ }
+
+ static bool HandlePowerCheatCommand(ChatHandler* handler, const char* args)
+ {
+ if (!handler->GetSession() && !handler->GetSession()->GetPlayer())
+ return false;
+
+ std::string argstr = (char*)args;
+
+ if (!*args)
+ argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_POWER)) ? "off" : "on";
+
+ if (argstr == "off")
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_POWER);
+ handler->SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
+ return true;
+ }
+ else if (argstr == "on")
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_POWER);
+ handler->SendSysMessage("Power Cheat is ON. You don't need mana/rage/energy to use spells.");
+ return true;
+ }
+
+ return false;
+ }
+
+ static bool HandleWaterWalkCheatCommand(ChatHandler* handler, const char* args)
+ {
+ if (!handler->GetSession() && !handler->GetSession()->GetPlayer())
+ return false;
+
+ std::string argstr = (char*)args;
+
+ if (!*args)
+ {
+ argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK)) ? "off" : "on";
+ if (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK))
+ argstr = "off";
+ else
+ argstr = "on";
+ }
+
+ if (argstr == "off")
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_WATERWALK);
+ handler->GetSession()->GetPlayer()->SetMovement(MOVE_LAND_WALK); // OFF
+ handler->SendSysMessage("Waterwalking is OFF. You can't walk on water.");
+ return true;
+ }
+ else if (argstr == "on")
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_WATERWALK);
+ handler->GetSession()->GetPlayer()->SetMovement(MOVE_WATER_WALK); // ON
+ handler->SendSysMessage("Waterwalking is ON. You can walk on water.");
+ return true;
+ }
+
+ return false;
+ }
+
+ static bool HandleTaxiCheatCommand(ChatHandler* handler, const char* args)
+ {
+ if (!*args)
+ {
+ handler->SendSysMessage(LANG_USE_BOL);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ std::string argstr = (char*)args;
+
+ Player* chr = handler->getSelectedPlayer();
+
+ if (!chr)
+ chr = handler->GetSession()->GetPlayer();
+ else if (handler->HasLowerSecurity(chr, 0)) // check online security
+ return false;
+
+ if (argstr == "on")
+ {
+ chr->SetTaxiCheater(true);
+ handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
+ if (handler->needReportToTarget(chr))
+ ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
+ return true;
+ }
+
+ if (argstr == "off")
+ {
+ chr->SetTaxiCheater(false);
+ handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
+ if (handler->needReportToTarget(chr))
+ ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
+
+ return true;
+ }
+
+ handler->SendSysMessage(LANG_USE_BOL);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ static bool HandleExploreCheatCommand(ChatHandler* handler, const char *args)
+ {
+ if (!*args)
+ return false;
+
+ int flag = atoi((char*)args);
+
+ Player* chr = handler->getSelectedPlayer();
+ if (chr == NULL)
+ {
+ handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (flag != 0)
+ {
+ handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(chr).c_str());
+ if (handler->needReportToTarget(chr))
+ ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str());
+ }
+ else
+ {
+ handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler->GetNameLink(chr).c_str());
+ if (handler->needReportToTarget(chr))
+ ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
+ }
+
+ for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
+ {
+ if (flag != 0)
+ handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
+ else
+ handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);
+ }
+
+ return true;
+ }
+};
+
+void AddSC_cheat_commandscript()
+{
+ new cheat_commandscript();
+}
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 1edaaf5bcbf..fa4b0ce3957 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -82,10 +82,8 @@ public:
{ "saveall", SEC_MODERATOR, true, &HandleSaveAllCommand, "", NULL },
{ "kick", SEC_GAMEMASTER, true, &HandleKickPlayerCommand, "", NULL },
{ "start", SEC_PLAYER, false, &HandleStartCommand, "", NULL },
- { "taxicheat", SEC_MODERATOR, false, &HandleTaxiCheatCommand, "", NULL },
{ "linkgrave", SEC_ADMINISTRATOR, false, &HandleLinkGraveCommand, "", NULL },
{ "neargrave", SEC_ADMINISTRATOR, false, &HandleNearGraveCommand, "", NULL },
- { "explorecheat", SEC_ADMINISTRATOR, false, &HandleExploreCheatCommand, "", NULL },
{ "showarea", SEC_ADMINISTRATOR, false, &HandleShowAreaCommand, "", NULL },
{ "hidearea", SEC_ADMINISTRATOR, false, &HandleHideAreaCommand, "", NULL },
{ "additem", SEC_ADMINISTRATOR, false, &HandleAddItemCommand, "", NULL },
@@ -106,7 +104,6 @@ public:
{ "combatstop", SEC_GAMEMASTER, true, &HandleCombatStopCommand, "", NULL },
{ "flusharenapoints", SEC_ADMINISTRATOR, false, &HandleFlushArenaPointsCommand, "", NULL },
{ "repairitems", SEC_GAMEMASTER, true, &HandleRepairitemsCommand, "", NULL },
- { "waterwalk", SEC_GAMEMASTER, false, &HandleWaterwalkCommand, "", NULL },
{ "freeze", SEC_MODERATOR, false, &HandleFreezeCommand, "", NULL },
{ "unfreeze", SEC_MODERATOR, false, &HandleUnFreezeCommand, "", NULL },
{ "listfreeze", SEC_MODERATOR, false, &HandleListFreezeCommand, "", NULL },
@@ -960,49 +957,6 @@ public:
player->CastSpell(player, 7355, false);
return true;
}
- // Enable on\off all taxi paths
- static bool HandleTaxiCheatCommand(ChatHandler* handler, char const* args)
- {
- if (!*args)
- {
- handler->SendSysMessage(LANG_USE_BOL);
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- std::string argStr = (char*)args;
-
- Player* chr = handler->getSelectedPlayer();
-
- if (!chr)
- chr = handler->GetSession()->GetPlayer();
- else if (handler->HasLowerSecurity(chr, 0)) // check online security
- return false;
-
- if (argStr == "on")
- {
- chr->SetTaxiCheater(true);
- handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
- if (handler->needReportToTarget(chr))
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
- return true;
- }
-
- if (argStr == "off")
- {
- chr->SetTaxiCheater(false);
- handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
- if (handler->needReportToTarget(chr))
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
-
- return true;
- }
-
- handler->SendSysMessage(LANG_USE_BOL);
- handler->SetSentErrorMessage(true);
-
- return false;
- }
static bool HandleLinkGraveCommand(ChatHandler* handler, char const* args)
{
@@ -1123,45 +1077,6 @@ public:
return true;
}
- static bool HandleExploreCheatCommand(ChatHandler* handler, char const* args)
- {
- if (!*args)
- return false;
-
- int32 flag = int32(atoi((char*)args));
-
- Player* playerTarget = handler->getSelectedPlayer();
- if (!playerTarget)
- {
- handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- if (flag != 0)
- {
- handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(playerTarget).c_str());
- if (handler->needReportToTarget(playerTarget))
- ChatHandler(playerTarget).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str());
- }
- else
- {
- handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler->GetNameLink(playerTarget).c_str());
- if (handler->needReportToTarget(playerTarget))
- ChatHandler(playerTarget).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
- }
-
- for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
- {
- if (flag != 0)
- handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
- else
- handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);
- }
-
- return true;
- }
-
static bool HandleShowAreaCommand(ChatHandler* handler, char const* args)
{
if (!*args)
@@ -2194,39 +2109,6 @@ public:
return true;
}
- static bool HandleWaterwalkCommand(ChatHandler* handler, char const* args)
- {
- if (!*args)
- return false;
-
- Player* player = handler->getSelectedPlayer();
- if (!player)
- {
- handler->PSendSysMessage(LANG_NO_CHAR_SELECTED);
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- // check online security
- if (handler->HasLowerSecurity(player, 0))
- return false;
-
- if (strncmp(args, "on", 3) == 0)
- player->SetMovement(MOVE_WATER_WALK); // ON
- else if (strncmp(args, "off", 4) == 0)
- player->SetMovement(MOVE_LAND_WALK); // OFF
- else
- {
- handler->SendSysMessage(LANG_USE_BOL);
- return false;
- }
-
- handler->PSendSysMessage(LANG_YOU_SET_WATERWALK, args, handler->GetNameLink(player).c_str());
- if (handler->needReportToTarget(player))
- ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, handler->GetNameLink().c_str());
- return true;
- }
-
// Send mail by command
static bool HandleSendMailCommand(ChatHandler* handler, char const* args)
{