diff options
author | Nay <dnpd.dd@gmail.com> | 2012-09-03 13:33:21 +0100 |
---|---|---|
committer | Nay <dnpd.dd@gmail.com> | 2012-09-03 13:33:21 +0100 |
commit | dba602ea1617c42c95fa9703d53f4af0a2b3f35d (patch) | |
tree | 02d123945ce5451ddb01ad2989c3d5c865f2864f /src | |
parent | 10c9f0d0eda80253febb5913000f41182e887f89 (diff) |
Core/BFs: Fix GCC (?) compile
Closes #7629
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Battlefield/BattlefieldHandler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/BattlefieldHandler.cpp b/src/server/game/Battlefield/BattlefieldHandler.cpp index aac9ac42392..f16237b6e31 100644 --- a/src/server/game/Battlefield/BattlefieldHandler.cpp +++ b/src/server/game/Battlefield/BattlefieldHandler.cpp @@ -241,7 +241,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket& recvData) recvData.ReadByteSeq(guid[0]); recvData.ReadByteSeq(guid[5]); - sLog->outError(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: GUID:"UI64FMTD" Accepted:%u", guid, accepted); + sLog->outError(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: GUID:"UI64FMTD" Accepted:%u", (uint64)guid, accepted); Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid); if (!bf) @@ -276,7 +276,7 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData) recvData.ReadByteSeq(guid[7]); recvData.ReadByteSeq(guid[5]); - sLog->outError(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: GUID:"UI64FMTD" Accepted:%u", guid, accepted); + sLog->outError(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: GUID:"UI64FMTD" Accepted:%u", (uint64)guid, accepted); Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid); if (!bf) @@ -311,7 +311,7 @@ void WorldSession::HandleBfExitRequest(WorldPacket& recvData) recvData.ReadByteSeq(guid[7]); recvData.ReadByteSeq(guid[6]); - sLog->outError(LOG_FILTER_GENERAL, "HandleBfExitRequest: GUID:"UI64FMTD" ", guid); + sLog->outError(LOG_FILTER_GENERAL, "HandleBfExitRequest: GUID:"UI64FMTD" ", (uint64)guid); if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid)) bf->AskToLeaveQueue(_player); |