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authorccrs <ccrs@users.noreply.github.com>2017-03-25 12:02:25 +0100
committerfunjoker <funjoker109@gmail.com>2020-04-24 17:18:49 +0200
commitdbe54973fbbcfca55316e03b8a27dcd6d115b543 (patch)
tree1613cf737ff28665bc92d96b1362ac9e715743ae /src
parent6f523b4fb65331acca28b5ac00f14551427d038d (diff)
Core/Movement: cleanup MovementGeneratorType
(cherry picked from commit fce974c3b33b38b71166960d37ca8cff67fa8f14)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp2
-rw-r--r--src/server/game/Movement/MotionMaster.h10
2 files changed, 5 insertions, 7 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 02e6aad28af..9e50147cb56 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -159,7 +159,7 @@ MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
{
if (!_slot[slot])
- return NULL_MOTION_TYPE;
+ return MAX_MOTION_TYPE;
else
return _slot[slot]->GetMovementGeneratorType();
}
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index f8dbe43306d..af1ed481889 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -52,7 +52,6 @@ enum MovementGeneratorType : uint8
RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h
WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h
MAX_DB_MOTION_TYPE = 3, // Below motion types can't be set in DB.
- ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h
CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h
CHASE_MOTION_TYPE = 5, // TargetedMovementGenerator.h
HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h
@@ -60,14 +59,13 @@ enum MovementGeneratorType : uint8
POINT_MOTION_TYPE = 8, // PointMovementGenerator.h
FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h
DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
- ASSISTANCE_MOTION_TYPE = 11, // PointMovementGenerator.h (first part of flee for assistance)
- ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance)
- TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance)
+ ASSISTANCE_MOTION_TYPE = 11, // PointMovementGenerator.h
+ ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h
+ TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h
FOLLOW_MOTION_TYPE = 14,
ROTATE_MOTION_TYPE = 15,
EFFECT_MOTION_TYPE = 16,
- NULL_MOTION_TYPE = 17,
- SPLINE_CHAIN_MOTION_TYPE = 18, // SplineChainMovementGenerator.h
+ SPLINE_CHAIN_MOTION_TYPE = 17, // SplineChainMovementGenerator.h
MAX_MOTION_TYPE // limit
};