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authorsirikfoll <sirikfoll@hotmail.com>2019-03-30 21:30:58 -0300
committerShauren <shauren.trinity@gmail.com>2021-11-24 23:34:48 +0100
commitdc5cab3bf4a26b4201b6ea5a85a61a64fec80b19 (patch)
treee95ae6d155f74c432a352d0aafec786c1900015d /src
parent2a09a2ea9618e229c871bf684cf1f7518c110068 (diff)
Core/GameObject: Properly dismount players on GameObject Use
Closes #23124 (cherry picked from commit dbfc6ce773afad4b5a4db77cbb76e64755d3ef94)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 41858e5414f..cba492cfa6d 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1571,7 +1571,7 @@ void GameObject::Use(Unit* user)
if (Player* playerUser = user->ToPlayer())
{
if (!m_goInfo->IsUsableMounted())
- playerUser->Dismount();
+ playerUser->RemoveAurasByType(SPELL_AURA_MOUNTED);
playerUser->PlayerTalkClass->ClearMenus();
if (AI()->GossipHello(playerUser))