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authorTrazom62 <none@none>2010-02-24 19:28:50 +0100
committerTrazom62 <none@none>2010-02-24 19:28:50 +0100
commitdc6652de5c2551023f44a19496328482aeeaa4ce (patch)
tree6d01a7a68ba4610579833f8ee9436ad8061153ca /src
parent768844ec21f37aea1589c8b17289c1d77627b88d (diff)
Ask confirmation when changing hearth location. Thanks MrSmite.
Fixes issue #135. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/scripts/world/npc_innkeeper.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/scripts/world/npc_innkeeper.cpp b/src/scripts/world/npc_innkeeper.cpp
index 0540a29a2bd..04cd92722d6 100644
--- a/src/scripts/world/npc_innkeeper.cpp
+++ b/src/scripts/world/npc_innkeeper.cpp
@@ -19,7 +19,7 @@
/* ScriptData
SDName: Npc_Innkeeper
SDAuthor: WarHead
-SD%Complete: 99% - SendBindPoint(pCreature); needs question if you really want to bind before the real bind is done (don't know how atm)
+SD%Complete: 99%
SDComment: Complete
SDCategory: NPCs
EndScriptData */
@@ -114,7 +114,7 @@ bool GossipSelect_npc_innkeeper(Player* pPlayer, Creature* pCreature, uint32 uiS
switch (uiAction)
{
case GOSSIP_ACTION_TRADE: pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); break;
- case GOSSIP_ACTION_INN: pPlayer->GetSession()->SendBindPoint(pCreature); break;
+ case GOSSIP_ACTION_INN: pPlayer->SetBindPoint(pCreature->GetGUID()); break;
}
return true;
}