diff options
author | n0n4m3 <none@none> | 2010-04-11 14:25:02 +0400 |
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committer | n0n4m3 <none@none> | 2010-04-11 14:25:02 +0400 |
commit | dca29fa4ebf1aae715eadbe563856e0c86091aaa (patch) | |
tree | fe5648e7769d7d3cab2954e37eef425c208faa11 /src | |
parent | 8820d4f6da93bd0ce6b60f2269504278a0b46d8b (diff) |
Temp revert prev. commit.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Group.cpp | 6 | ||||
-rw-r--r-- | src/game/Group.h | 4 |
2 files changed, 6 insertions, 4 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp index 5b657b43bc8..66b3024ff47 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -578,7 +578,7 @@ void Group::SendLooter(Creature *pCreature, Player *pLooter) BroadcastPacket(&data, false); } -void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject, Creature *creature) +void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject) { std::vector<LootItem>::iterator i; ItemPrototype const *item; @@ -625,6 +625,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject, Creature *creature loot->items[itemSlot].is_blocked = true; + Creature *creature; SendLootStartRoll(60000, creature->GetMapId(), *r); RollId.push_back(r); @@ -650,7 +651,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject, Creature *creature } } -void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject, Creature *creature) +void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject) { ItemPrototype const *item; uint8 itemSlot = 0; @@ -690,6 +691,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject, Creature *cr loot->items[itemSlot].is_blocked = true; + Creature *creature; SendLootStartRoll(60000, creature->GetMapId(), *r); RollId.push_back(r); diff --git a/src/game/Group.h b/src/game/Group.h index 0fa008a12cf..41e45a4cac6 100644 --- a/src/game/Group.h +++ b/src/game/Group.h @@ -325,8 +325,8 @@ class Group void SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r); void SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r); void SendLooter(Creature *pCreature, Player *pLooter); - void GroupLoot(Loot *loot, WorldObject* pLootedObject, Creature *creature); - void NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject, Creature *creature); + void GroupLoot(Loot *loot, WorldObject* pLootedObject); + void NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject); void MasterLoot(Loot *loot, WorldObject* pLootedObject); Rolls::iterator GetRoll(uint64 Guid) { |