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authorSpp <none@none>2009-10-18 14:11:53 +0200
committerSpp <none@none>2009-10-18 14:11:53 +0200
commitdccedbef98593404f6125e9a0dacde802985358c (patch)
tree57b5e2cf3d767ef840e9a329fa0b63a08d82069f /src
parent8bba043164978bf2a7537d8c466bf9da24dbf726 (diff)
*Wintergrasp: Tenacity after resurrect will be only applied to the correct team. By Spp (Thanks to RammboNr5)
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Wintergrasp.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Wintergrasp.cpp b/src/game/Wintergrasp.cpp
index d98f8d11511..d6471f826c0 100644
--- a/src/game/Wintergrasp.cpp
+++ b/src/game/Wintergrasp.cpp
@@ -765,7 +765,8 @@ void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
// Reapply Tenacity if needed
void OPvPWintergrasp::HandlePlayerResurrects(Player * plr, uint32 zone)
{
- if (isWarTime() && m_tenacityStack && !plr->HasAura(SPELL_TENACITY) && plr->getLevel() > 69)
+ if (isWarTime() && m_tenacityStack && !plr->HasAura(SPELL_TENACITY) && plr->getLevel() > 69 &&
+ (plr->GetTeam() == TEAM_ALLIANCE && m_tenacityStack > 0 || plr->GetTeam() == TEAM_HORDE && m_tenacityStack < 0))
{
int32 newStack = m_tenacityStack < 0 ? -m_tenacityStack : m_tenacityStack;
if (newStack > 20)