diff options
author | Vincent-Michael <Vincent_Michael@gmx.de> | 2015-07-25 12:07:10 +0200 |
---|---|---|
committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2015-07-25 12:07:30 +0200 |
commit | ddcc0352d00b7fa3e77d2c7d4cbf6bc92edf9995 (patch) | |
tree | 268be255bade3e25ace319adf264e2cce1c1a5ac /src | |
parent | 062f13b3420052ebae28f8480b9ce01ebaa02182 (diff) |
Core/PacketIO: Fixed bad opcode name
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Server/Protocol/Opcodes.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index c911213f99e..a72f6e0f3fa 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -1574,7 +1574,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_BOOT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_COMPLETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_OUT_OF_BOUNDS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_PO_IS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_POIS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_PROGRESS_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_STATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENE_OBJECT_EVENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h index 590eab83d44..a82116e9daa 100644 --- a/src/server/game/Server/Protocol/Opcodes.h +++ b/src/server/game/Server/Protocol/Opcodes.h @@ -1462,7 +1462,7 @@ enum OpcodeServer : uint32 SMSG_SCENARIO_BOOT = 0x00B6, SMSG_SCENARIO_COMPLETED = 0x0EA2, SMSG_SCENARIO_OUT_OF_BOUNDS = 0x0410, - SMSG_SCENARIO_PO_IS = 0x00CC, + SMSG_SCENARIO_POIS = 0x00CC, SMSG_SCENARIO_PROGRESS_UPDATE = 0x0AA5, SMSG_SCENARIO_STATE = 0x0E35, SMSG_SCENE_OBJECT_EVENT = 0x0644, |