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authorVincent-Michael <Vincent_Michael@gmx.de>2015-07-25 12:07:10 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2015-07-25 12:07:30 +0200
commitddcc0352d00b7fa3e77d2c7d4cbf6bc92edf9995 (patch)
tree268be255bade3e25ace319adf264e2cce1c1a5ac /src
parent062f13b3420052ebae28f8480b9ce01ebaa02182 (diff)
Core/PacketIO: Fixed bad opcode name
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp2
-rw-r--r--src/server/game/Server/Protocol/Opcodes.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index c911213f99e..a72f6e0f3fa 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -1574,7 +1574,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_BOOT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_COMPLETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_OUT_OF_BOUNDS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_PO_IS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_POIS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_PROGRESS_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_STATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENE_OBJECT_EVENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h
index 590eab83d44..a82116e9daa 100644
--- a/src/server/game/Server/Protocol/Opcodes.h
+++ b/src/server/game/Server/Protocol/Opcodes.h
@@ -1462,7 +1462,7 @@ enum OpcodeServer : uint32
SMSG_SCENARIO_BOOT = 0x00B6,
SMSG_SCENARIO_COMPLETED = 0x0EA2,
SMSG_SCENARIO_OUT_OF_BOUNDS = 0x0410,
- SMSG_SCENARIO_PO_IS = 0x00CC,
+ SMSG_SCENARIO_POIS = 0x00CC,
SMSG_SCENARIO_PROGRESS_UPDATE = 0x0AA5,
SMSG_SCENARIO_STATE = 0x0E35,
SMSG_SCENE_OBJECT_EVENT = 0x0644,