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authorccrs <ccrs@users.noreply.github.com>2017-09-03 23:10:24 +0200
committerShauren <shauren.trinity@gmail.com>2020-08-23 18:46:49 +0200
commitdebe97b77a79226876c6a7a99831384a6ce3edcf (patch)
tree24da80601be4e84ccf3acfc8868818701e91bcad /src
parentf27450d0e8ad5895a7708b602e9eaf5abd45187e (diff)
Core/Movement: minor correction on WaypointMovementGenerator
remove the CanMove check since it will never trigger the timer is left there to prevent errors on loading such as leader being created before the other members of the formation making them skip the first movement; purely a workaround (cherry picked from commit c7d565739b2e4a1fbcd6bd61164510257e7ee90b)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 56d44672cfc..3feb4bfdb62 100644
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -62,10 +62,7 @@ void WaypointMovementGenerator<Creature>::LoadPath(Creature* creature)
return;
}
- _nextMoveTime.Reset(3000);
-
- if (CanMove(creature))
- StartMoveNow(creature);
+ _nextMoveTime.Reset(1000);
}
void WaypointMovementGenerator<Creature>::DoInitialize(Creature* creature)