diff options
author | Ascathor <Break_the_Chain@web.de> | 2013-02-26 17:28:10 +0100 |
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committer | Ascathor <Break_the_Chain@web.de> | 2013-02-26 17:28:10 +0100 |
commit | dec38b12a0203d5cb829ee4faba02d4bccffe68e (patch) | |
tree | 5252ba6af721c7b627bf2637b7ca5be987c46e28 /src | |
parent | 6db8fed2ff9fd82df8ed8840058cf4d376dde4b4 (diff) |
Fixing some Engrish.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index b40229d4748..df41690c15e 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -770,10 +770,10 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature bool DisableReputationGain; - CreatureTemplate const* m_creatureInfo; // in difficulty mode > 0 can different from sObjectMgr->GetCreatureTemplate(GetEntry()) + CreatureTemplate const* m_creatureInfo; // Can differ from sObjectMgr->GetCreatureTemplate(GetEntry()) in difficulty mode > 0 CreatureData const* m_creatureData; - uint16 m_LootMode; // bitmask, default LOOT_MODE_DEFAULT, determines what loot will be lootable + uint16 m_LootMode; // Bitmask (default: LOOT_MODE_DEFAULT) that determines what loot will be lootable uint32 guid_transport; bool IsInvisibleDueToDespawn() const; diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 7da9878eddf..3f1bd277d0c 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1194,7 +1194,7 @@ class Player : public Unit, public GridObject<Player> void Yell(std::string const& text, const uint32 language); /// Outputs an universal text which is supposed to be an action. void TextEmote(std::string const& text); - /// Handles whispers from Addons and players based on sender, reciever's guid and language. + /// Handles whispers from Addons and players based on sender, receiver's guid and language. void Whisper(std::string const& text, const uint32 language, uint64 receiver); /// Constructs the player Chat data for the specific functions to use void BuildPlayerChat(WorldPacket* data, uint8 msgtype, std::string const& text, uint32 language) const; |