diff options
author | Shauren <shauren.trinity@gmail.com> | 2021-03-12 22:25:47 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-03-12 22:25:47 +0100 |
commit | deed58f080fe11cfdeb7623b4ed577d062456702 (patch) | |
tree | 5b1f3afb3c930ff1201b5923038a75fd06669ee5 /src | |
parent | 71112d4d169ef192f8c3c9eb1303bdd880336eaa (diff) |
Core/Spells: Check if serverside spells don't overwrite db2 spells
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 8a907aacf66..07d14fe530c 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -2777,6 +2777,13 @@ void SpellMgr::LoadSpellInfoServerside() Field* fields = spellsResult->Fetch(); uint32 spellId = fields[0].GetUInt32(); Difficulty difficulty = Difficulty(fields[2].GetUInt32()); + if (sSpellNameStore.HasRecord(spellId)) + { + TC_LOG_ERROR("sql.sql", "Serverside spell %u difficulty %u is already loaded from file. Overriding existing spells is not allowed.", + spellId, uint32(difficulty)); + continue; + } + mServersideSpellNames.emplace_back(spellId, fields[61].GetString()); SpellInfo& spellInfo = const_cast<SpellInfo&>(*mSpellInfoMap.emplace(&mServersideSpellNames.back().Name, difficulty, spellEffects[{ spellId, difficulty }]).first); |