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authormegamage <none@none>2009-04-03 16:37:06 -0600
committermegamage <none@none>2009-04-03 16:37:06 -0600
commitdf479707e2b96ff292a58f0af594a6f26f9bfd72 (patch)
tree1d87b007b52f34a635138e92c5fcebcc2e9d066e /src
parentcb8b3fe5db781788304f35bfd82b9a6579dd42db (diff)
[7608] Implement ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/AchievementMgr.cpp12
-rw-r--r--src/game/SpellHandler.cpp9
2 files changed, 20 insertions, 1 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 011cf77682d..8123a60fe84 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -836,6 +836,15 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
+ // miscvalue1 = go entry
+ if(!miscvalue1)
+ continue;
+ if(miscvalue1 != achievementCriteria->use_gameobject.goEntry)
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
{
// spell always provide and at login spell learning.
@@ -926,7 +935,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
- case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
@@ -1060,6 +1068,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
return progress->counter >= achievementCriteria->loot_money.goldInCopper;
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
+ return progress->counter >= achievementCriteria->use_gameobject.useCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount;
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index c43bd1c45c9..cc369f5fee2 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -238,6 +238,15 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
recvPacket >> guid;
sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
+
+ GameObject* go = ObjectAccessor::GetGameObject(*_player,guid);
+ if(!go)
+ return;
+
+ if(!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
+ return;
+
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
}
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)