diff options
author | Golrag <golrag.jeremy@gmail.com> | 2015-10-31 15:46:35 +0100 |
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committer | Golrag <golrag.jeremy@gmail.com> | 2015-10-31 15:46:35 +0100 |
commit | df4c856360a56c3abe1c231ed37cd3673515c090 (patch) | |
tree | 0031cc3072e85e095d9be1db68171009337a25f6 /src | |
parent | 0ae0ea8b779a2da0b34192f00a431310bbef10b6 (diff) |
Core/CreatureGroups: Don't set positionZ to ground for flying creatures.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/CreatureGroups.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index 5f8c3a36692..c26da27051e 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -240,7 +240,8 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) Trinity::NormalizeMapCoord(dx); Trinity::NormalizeMapCoord(dy); - member->UpdateGroundPositionZ(dx, dy, dz); + if (!member->IsFlying()) + member->UpdateGroundPositionZ(dx, dy, dz); if (member->IsWithinDist(m_leader, dist + MAX_DESYNC)) member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); |