diff options
| author | biglad <none@none> | 2009-10-10 17:44:07 +0100 |
|---|---|---|
| committer | biglad <none@none> | 2009-10-10 17:44:07 +0100 |
| commit | dfc2945961ac0e6e848170c181134fb554077559 (patch) | |
| tree | 83b226a2aecbf752229baebca09a2af511ea261d /src | |
| parent | fe5a3e3c431f897497264beb255b22eeb318d3cf (diff) | |
* add a missed line when backing out ArP changes, (it was commented out anyway)
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/Unit.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index d052b2305b4..90eab95401b 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1691,9 +1691,10 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt float armorPen = maxArmorPen*((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f; // Got the value, apply it armor -= armorPen; - // Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT } - + // Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT + //armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f; + if (armor < 0.0f) armor = 0.0f; |
