diff options
| author | Matan Shukry <matanshukry@gmail.com> | 2021-02-10 22:18:01 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-10 21:18:01 +0100 |
| commit | e0278f05379ed470be8264d3f362360a52b3454d (patch) | |
| tree | b28756a894e774b7a69443438a7d6dd52df3fbc1 /src | |
| parent | b4bdc4eea678628ffdfda9bf2c1f8c9f02b7b7f1 (diff) | |
Core/SAI: Added new Flags argument for SMART_ACTION_SUMMON_CREATURE (#26055)
* Added personalSpawn for SMART_ACTION_SUMMON_CREATURE
* Added flags for smart action summon creature, including prefer unit and personal spawn. When preferUnit flag is chosen only the unit will be chosen, even if nullptr
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 16 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 14 |
2 files changed, 23 insertions, 7 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index c142a3f479f..d0f77855045 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -793,10 +793,10 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; // If invoker was pet or charm - Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself(); - if (player && GetBaseObject()) + Player* playerCharmed = unit->GetCharmerOrOwnerPlayerOrPlayerItself(); + if (playerCharmed && GetBaseObject()) { - player->GroupEventHappens(e.action.quest.quest, GetBaseObject()); + playerCharmed->GroupEventHappens(e.action.quest.quest, GetBaseObject()); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: %s, group credit for quest %u", unit->GetGUID().ToString().c_str(), e.action.quest.quest); } @@ -1182,10 +1182,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u } case SMART_ACTION_SUMMON_CREATURE: { - WorldObject* summoner = GetBaseObjectOrUnit(unit); + EnumFlag<SmartActionSummonCreatureFlags> flags(static_cast<SmartActionSummonCreatureFlags>(e.action.summonCreature.flags)); + bool preferUnit = flags.HasFlag(SmartActionSummonCreatureFlags::PreferUnit); + WorldObject* summoner = preferUnit ? unit : GetBaseObjectOrUnit(unit); if (!summoner) break; + bool personalSpawn = flags.HasFlag(SmartActionSummonCreatureFlags::PersonalSpawn); + float x, y, z, o; for (WorldObject* target : targets) { @@ -1194,7 +1198,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u y += e.target.y; z += e.target.z; o += e.target.o; - if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration)) + if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration, personalSpawn)) if (e.action.summonCreature.attackInvoker) summon->AI()->AttackStart(target->ToUnit()); } @@ -1202,7 +1206,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (e.GetTargetType() != SMART_TARGET_POSITION) break; - if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, e.target.x, e.target.y, e.target.z, e.target.o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration)) + if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, e.target.x, e.target.y, e.target.z, e.target.o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration, personalSpawn)) if (unit && e.action.summonCreature.attackInvoker) summon->AI()->AttackStart(unit); break; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index edae385acb7..007d5918d7f 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -470,7 +470,7 @@ enum SMART_ACTION SMART_ACTION_ACTIVATE_GOBJECT = 9, // SMART_ACTION_RANDOM_EMOTE = 10, // EmoteId1, EmoteId2, EmoteId3... SMART_ACTION_CAST = 11, // SpellId, CastFlags, TriggeredFlags - SMART_ACTION_SUMMON_CREATURE = 12, // CreatureID, summonType, duration in ms, attackInvoker + SMART_ACTION_SUMMON_CREATURE = 12, // CreatureID, summonType, duration in ms, attackInvoker, flags(SmartActionSummonCreatureFlags) SMART_ACTION_THREAT_SINGLE_PCT = 13, // Threat% SMART_ACTION_THREAT_ALL_PCT = 14, // Threat% SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS = 15, // QuestID @@ -597,6 +597,17 @@ enum SMART_ACTION SMART_ACTION_END = 138 }; +enum class SmartActionSummonCreatureFlags +{ + None = 0, + PersonalSpawn = 1, + PreferUnit = 2, + + All = PersonalSpawn | PreferUnit, +}; + +DEFINE_ENUM_FLAG(SmartActionSummonCreatureFlags); + struct SmartAction { SMART_ACTION type; @@ -679,6 +690,7 @@ struct SmartAction uint32 type; uint32 duration; uint32 attackInvoker; + uint32 flags; // SmartActionSummonCreatureFlags } summonCreature; struct |
