aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorTartalo <none@none>2010-06-24 15:48:17 +0200
committerTartalo <none@none>2010-06-24 15:48:17 +0200
commite0507a4a8d2b6c8dda9d283997d623f56b9a68b7 (patch)
tree1024146377f97dd60fb9a5db060c72f24f31b541 /src
parent38fa3c212b9d6eac2c9747be1b0015f978de7b8b (diff)
Fix logic on namego
Now is possible to namego to a player inside an arena, by filip.havlicked Closes issue #2130 --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Chat/Commands/Level1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Chat/Commands/Level1.cpp b/src/server/game/Chat/Commands/Level1.cpp
index d80157611fb..a9f1e7d9c15 100644
--- a/src/server/game/Chat/Commands/Level1.cpp
+++ b/src/server/game/Chat/Commands/Level1.cpp
@@ -817,7 +817,7 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
if (pMap->IsBattleGroundOrArena())
{
// only allow if gm mode is on
- if (!target->isGameMaster())
+ if (!_player->isGameMaster())
{
PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,nameLink.c_str());
SetSentErrorMessage(true);