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authorclick <none@none>2010-05-02 16:19:38 +0200
committerclick <none@none>2010-05-02 16:19:38 +0200
commite0cce6984c3e8eef9c68a9e551e253e0737959b1 (patch)
tree5e8c81c02f9355e7d172d815f08cc5602e3637fe /src
parent5ebee9fbd05bb9bcb9e6db9a66e5c9ad50f60adf (diff)
Fix: Give the correct amount of talent points when leveling up after a talent reset - patch by Liberate
Fixes issue #1568, fixes issue #765, fixes issue #772 --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index a4825e0a070..04c7a14419d 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -3890,11 +3890,11 @@ bool Player::resetTalents(bool no_cost)
// skip non-existant talent ranks
if (talentInfo->RankID[rank] == 0)
continue;
- removeSpell(talentInfo->RankID[rank], true);
+ removeSpell(talentInfo->RankID[rank]);
if (const SpellEntry *_spellEntry = sSpellStore.LookupEntry(talentInfo->RankID[rank]))
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellEntry for valid trigger spells
if (_spellEntry->EffectTriggerSpell[i] > 0 && _spellEntry->Effect[i] == SPELL_EFFECT_LEARN_SPELL)
- removeSpell(_spellEntry->EffectTriggerSpell[i], true); // and remove any spells that the talent teaches
+ removeSpell(_spellEntry->EffectTriggerSpell[i]); // and remove any spells that the talent teaches
// if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted
PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]);
if (plrTalent != m_talents[m_activeSpec]->end())