diff options
author | megamage <none@none> | 2009-01-03 22:14:32 -0600 |
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committer | megamage <none@none> | 2009-01-03 22:14:32 -0600 |
commit | e19482bcb4a0867ca729779ab680fd10b849d797 (patch) | |
tree | 4400663dbcc3fd430012ab32ed95dde1a4e90d9e /src | |
parent | 5d4dcba0de0d764ae9bf81071171ef41e377b063 (diff) |
*Fix a bug about corpse reclaim delay timer.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Player.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 36d261827e3..0db4a665d80 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -18792,7 +18792,8 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const time_t now = time(NULL); // 0..2 full period - uint32 count = (now < m_deathExpireTime) ? (m_deathExpireTime - now)/DEATH_EXPIRE_STEP : 0; + // should be ceil(x)-1 but not floor(x) + uint32 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now)/DEATH_EXPIRE_STEP : 0; return copseReclaimDelay[count]; } |