diff options
author | Rat <none@none> | 2010-11-20 13:28:10 +0100 |
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committer | Rat <none@none> | 2010-11-20 13:28:10 +0100 |
commit | e1eae802e3a74245a3fb0ae7537a1ae875adde23 (patch) | |
tree | 6c96bf105b20f0be12d93cf3f5843e0afc48b0f7 /src | |
parent | e3c6723a8dfbce8bb60fe5ad1a201f63ec07120e (diff) |
Core/SmartAI: ACTION_RANDOM_MOVE with distance = 0 should reset motion back to IDLE
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 9d505522a2c..b74bc2e78bd 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1155,7 +1155,12 @@ void SmartScript::ProcessAction(SmartScriptHolder &e, Unit* unit, uint32 var0, u if (!targets) return; for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++) if (IsCreature((*itr))) - (*itr)->ToCreature()->GetMotionMaster()->MoveRandom((float)e.action.moveRandom.distance); + { + if (e.action.moveRandom.distance) + (*itr)->ToCreature()->GetMotionMaster()->MoveRandom((float)e.action.moveRandom.distance); + else + (*itr)->ToCreature()->GetMotionMaster()->MoveIdle(); + } break; } default: |