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authormegamage <none@none>2008-10-25 01:39:51 -0500
committermegamage <none@none>2008-10-25 01:39:51 -0500
commite22427d4b0f962729957d6dd6aeb85975419cd18 (patch)
treee1a3dc62793255863c1f860dccb8df69e9f07885 /src
parent0a3057972c78196621196cc68e785ed6d81e75c1 (diff)
[svn] Fix the bug that summoned creatures may respawn.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/TemporarySummon.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp
index d8884e61c9e..e46cda6143d 100644
--- a/src/game/TemporarySummon.cpp
+++ b/src/game/TemporarySummon.cpp
@@ -32,6 +32,11 @@ Creature(), m_type(TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN), m_timer(0), m_lifetime(0
void TemporarySummon::Update( uint32 diff )
{
+ if (m_deathState == DEAD)
+ {
+ UnSummon();
+ return;
+ }
switch(m_type)
{
case TEMPSUMMON_MANUAL_DESPAWN: