aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorKillyana <morphone1@gmail.com>2018-04-14 15:49:53 +0200
committerKillyana <morphone1@gmail.com>2018-04-14 15:49:53 +0200
commite27a745c582f1c45a5d8a1b72c1d61fe3cecf2f1 (patch)
tree49f87471f4e6e4275521c97a081d472797d1eaaf /src
parentd707cacbd1ca6f9bfde18d9138436cecf46b55ec (diff)
Core/SmartAI: Remove PauseMovement on AttackStart
Closes #21144
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index ff04a16da50..ccbfdfd0ed6 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -592,7 +592,6 @@ void SmartAI::AttackStart(Unit* who)
if (who && me->Attack(who, mCanAutoAttack))
{
me->GetMotionMaster()->Clear(MOTION_SLOT_ACTIVE);
- me->PauseMovement();
if (mCanCombatMove)
{